Beispiel #1
0
 public void EnterAgit(ClientSession cs)
 {
     using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_ENTER_AGIT_ACK))
     {
         oPacket.WriteInt(0);
         oPacket.WriteInt(cs.LoginUID);
         oPacket.WriteInt(cs.LoginUID);
         oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 06 00 00 00 15 00 00 00 15 00 00 00 15 1D 00 00 00 00 00 00 00 09 00 09 3C 60 00 00 00 01 30 A5 3E C4 FF FF FF FF FF FF FF FF 00 09 3C 60 00 00 00 01 30 A5 3E C5 FF FF FF FF FF FF FF FF 00 09 3D 82 00 00 00 01 30 A5 3E CB FF FF FF FF FF FF FF FF 00 09 3C 56 00 00 00 01 30 A5 3E CC FF FF FF FF FF FF FF FF 00 09 3C 7E 00 00 00 01 30 A5 3E CD FF FF FF FF FF FF FF FF 00 09 3D BE 00 00 00 01 30 A5 3E CE FF FF FF FF FF FF FF FF 00 09 3D D2 00 00 00 01 30 A5 3E CF FF FF FF FF FF FF FF FF 00 0A 05 DC 00 00 00 01 30 A5 3E D0 FF FF FF FF FF FF FF FF 00 0A 05 E6 00 00 00 01 30 A5 3E D1 FF FF FF FF FF FF FF FF 00 00 00 00 57 A6 DC 70 00 00 00 00");
         oPacket.WriteIPFromString(Server.UDPRelayIP, true);
         oPacket.WriteShort(Server.TCPRelayPort);//2D 50 0C C6 25 E4
         oPacket.WriteIPFromString(Server.UDPRelayIP, true);
         oPacket.WriteShort(Server.UDPRelayPort);
         oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 58 29 FB DC 59 21 3A F0 00 59 21 9F DB 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 1C BD");
         oPacket.CompressAndAssemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
         cs.Send(oPacket);
     }
 }
Beispiel #2
0
        public void SquareList(ClientSession cs)
        {
            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_SQUARE_LIST_ACK))
            {
                LogFactory.GetLog("MAIN").LogInfo("PLAYERS IN SQUARE: " + CurrentPlayers);
                ServerIP = Settings.GetString("Squares/ServerIP");

                oPacket.WriteInt(1);     //total de servers
                oPacket.WriteInt(1);
                oPacket.WriteInt(ServerName.Length * 2);
                oPacket.WriteUnicodeString(ServerName);
                oPacket.WriteInt(MaxPlayers);            //00 00 00 32
                oPacket.WriteInt(CurrentPlayers);        //00 00 00 02
                oPacket.WriteInt(0);                     //00 00 00 00
                oPacket.WriteIPFromString(Server.UDPRelayIP, true);
                oPacket.WriteShort(Server.TCPRelayPort); //2D 50 0C C6 25 E4
                oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 01");
                oPacket.WriteInt(ServerIP.Length * 2);
                oPacket.WriteUnicodeString(ServerIP);
                oPacket.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
                cs.Send(oPacket);
            }
        }
Beispiel #3
0
        public void OnJoinRoom(ClientSession cs, InPacket ip)
        {
            ip.ReadByte(); // 0
            ip.ReadByte(); // 0
            ip.ReadByte(); // 0
            ip.ReadByte(); // 0
            ushort RoomID  = ip.ReadUShort();
            int    PassLen = ip.ReadInt();
            string Pass    = "";

            if (PassLen > 0)
            {
                Pass = ip.ReadUnicodeString(PassLen);
            }
            //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM ID: "+RoomID);
            //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM Length Password: "******"ROOM INFO:").LogInfo("ROOM Password: "******"Main").LogInfo(" Sergio Dean {0} metade Kana {1} {2} uma determinada ranhura ({3}, {4})", Team1, Team2, pos, EmptyPos1, EmptyPos2);

            // 방 슬롯에 정보 입력
            room.Slot[pos].Active = true;
            room.Slot[pos].cs     = cs;
            room.Slot[pos].Open   = false;
            room.Slot[pos].Spree  = 0;
            room.Slot[pos].Leader = false;
            room.Slot[pos].AFK    = false;

            // 유저한테 방 입력
            cs.CurrentRoom = room;

            // 방에 있는 사람들한테 입장했다고 알려준다. (입장하는놈은 제외)
            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_BROAD))
            {
                oPacket.WriteInt(cs.Login.Length * 2);
                oPacket.WriteUnicodeString(cs.Login);
                oPacket.WriteInt(cs.LoginUID);
                oPacket.WriteInt(cs.Nick.Length * 2);
                oPacket.WriteUnicodeString(cs.Nick);
                oPacket.WriteInt(pos);
                oPacket.WriteByte((byte)cs.CurrentChar);
                oPacket.WriteHexString("00 FF 00 FF 00 FF 00 00 00 00");
                oPacket.WriteByte((byte)(pos / 3)); // 팀을 구하면 됨. 빠르게 처리하기 위해서
                oPacket.WriteHexString("01 00 00 00 0D 00 00 00 00 10 F4 00 00 00 00 00 4E 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 36 00 00 00 00 00 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00 00 00 00 00 00 00 00 00 00 00 00 39 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 46 00 00 00 00 00 00 00 00 00 00 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 51 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 00 00 00 00 00 00 00 00 00 00 00 00 00 00 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 00 00 00 00 00 00 00 00 00 00 00");
                if (room.GetRoomLeaderCS() == cs)
                {
                    oPacket.WriteByte(1);
                }
                else
                {
                    oPacket.WriteByte(0);
                }
                oPacket.WriteHexString("01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");

                oPacket.WriteByte((byte)cs.MyCharacter.MyChar.Length);
                for (int i = 0; i < cs.MyCharacter.MyChar.Length; i++)
                {
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].CharType);
                    //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM Chartype: " + cs.MyCharacter.MyChar[i].CharType);
                    oPacket.WriteInt(0);
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].Promotion);
                    //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM Chartype: " + cs.MyCharacter.MyChar[i].Promotion);
                    oPacket.WriteInt(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteInt(cs.MyCharacter.MyChar[i].Exp);
                    //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM Chartype: " + cs.MyCharacter.MyChar[i].Exp);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].Level);
                    //LogFactory.GetLog("ROOM INFO:").LogInfo("ROOM Chartype: " + cs.MyCharacter.MyChar[i].Level);
                    oPacket.WriteInt(0);
                    oPacket.WriteInt(0);

                    oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip.Length);
                    for (int j = 0; j < cs.MyCharacter.MyChar[i].Equip.Length; j++)
                    {
                        oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip[j].ItemID);
                        oPacket.WriteInt(1);
                        oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip[j].ItemUID);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteByte(0);
                        oPacket.WriteByte(0);
                        oPacket.WriteByte(0);
                    }

                    //oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 01 00 00 00 00 00 00 00 00 02 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 FF 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 2C 00 00 01 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07");
                    // 이 패킷이 아래 끝까지 분리됐음. ▼▼
                    oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 01 00");

                    // 장착한 스킬

                    /*
                     * oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill.Length);
                     * for (int j = 0; j < cs.MyCharacter.MyChar[i].EquipSkill.Length; j++)
                     * {
                     *  oPacket.WriteInt(0);
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill[j].SkillGroup);
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill[j].SkillID);
                     * }*/
                    oPacket.WriteInt(0);

                    // FF가 스킬포인트일지도
                    oPacket.WriteHexString("00 00 00 FF 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 FF 00 00 00 00 00 00");

                    // 배운 스킬

                    /*oPacket.WriteInt(cs.MyCharacter.MyChar[i].MySkill.Length);
                     * for (int j = 0; j < cs.MyCharacter.MyChar[i].MySkill.Length; j++)
                     * {
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].MySkill[j].SkillID);
                     * }*/
                    oPacket.WriteInt(0);

                    oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 2C 00 00 01 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07");
                    // ▲▲
                }
                oPacket.WriteHexString("00 00 00 04 13 00 A8 C0 01 EC A8 C0 9B BA FE A9");
                oPacket.WriteIPFromString(cs.GetIP(), false);
                oPacket.WriteHexString("00 00 00 01 7E F6 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 E5 6A 00 00 00 01 2C BD 52 5A 00 00 00 00 01 00 00 E5 88 00 00 00 01 2C BD 52 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 56 86 32 00 56 87 6E D4 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");

                // 방에 있는 모든 유저에게 전송해야함.
                for (int i = 0; i < 6; i++)
                {
                    // 나 자신은 제외한 나머지한테 전송
                    if (room.Slot[i].Active == true && room.Slot[i].cs != cs)
                    {
                        oPacket.Assemble(room.Slot[i].cs.CRYPT_KEY, room.Slot[i].cs.CRYPT_HMAC, room.Slot[i].cs.CRYPT_PREFIX, room.Slot[i].cs.CRYPT_COUNT);
                        room.Slot[i].cs.Send(oPacket); // 패킷 보내고
                        oPacket.CancelAssemble();      // 다시 패킷 복구
                    }
                }
            }

            // 방에 접속했다고 알려준다.
            using (OutPacket op = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_INFO_ACK))
            {
                op.WriteUShort(RoomID);
                op.WriteInt(room.RoomName.Length * 2);
                op.WriteUnicodeString(room.RoomName);
                op.WriteByte(0);
                if (room.RoomPass.Length > 0)
                {
                    op.WriteByte(1); // 비밀방
                }
                else
                {
                    op.WriteByte(0); // 공개방
                }
                op.WriteInt(room.RoomPass.Length * 2);
                op.WriteUnicodeString(room.RoomPass);
                op.WriteShort((short)room.GetPlayerCount());
                op.WriteShort((short)room.GetFreeSlot());
                op.WriteHexString("00 0B");
                op.WriteByte((byte)room.GameCategory);
                op.WriteInt(room.GameMode);
                op.WriteInt(room.ItemMode);
                op.WriteBool(room.RandomMap);
                op.WriteInt(room.GameMap);
                op.WriteHexString("00 00 00 0C");
                for (int i = 0; i < 6; i++)
                {
                    op.WriteBool(room.Slot[i].Open);
                }
                op.WriteHexString("FF FF FF FF 00 00 00 00 00 00 00 00 01");
                op.WriteIPFromString(Server.UDPRelayIP, true);
                op.WriteShort(Server.UDPRelayPort);
                op.WriteIPFromString(Server.TCPRelayIP, true);
                op.WriteShort(Server.TCPRelayPort);

                op.WriteHexString("01 00 01 00 00 01 2C 00 00 00 14 00 02 4B 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 01 00 00 00 00");

                op.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, cs.CRYPT_COUNT);
                cs.Send(op);
            }

            room.SendJoinRoomInfoDivide(cs);
            //return;

            // 방에 입장할 수 없다.
cantjoin:
            using (OutPacket op = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_INFO_DIVIDE_ACK))
            {
                op.WriteInt(6);
                op.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 01 30 00 00 00 F9 00 00 09 0D 00 00 00 00 00 00 00 00 F2 04 00 00 00 00 00 00 13 49 F4 FC 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 09 13 F2 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");

                op.CompressAndAssemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, cs.CRYPT_COUNT);
                cs.Send(op);
            }
            //return;
        }
Beispiel #4
0
        public void enterSquare(ClientSession cs)
        {
            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_ENTER_SQUARE_ACK))
            {
                PlayersList.Add(cs);
                oPacket.WriteInt(0);              //00 00 00 00
                oPacket.WriteInt(CurrentPlayers); //00 00 00 04

                /*for (int i = 0; i < CurrentPlayers; i++)
                 * {
                 *  oPacket.WriteInt(1);//00 00 00 01
                 *  oPacket.WriteInt(4);//00 00 00 04
                 *  oPacket.WriteInt(1273);//00 00 04 F9
                 *  oPacket.WriteInt("1273_1.png".Length * 2);//00 00 00 14
                 *  oPacket.WriteUnicodeString("1273_1.png");//31 00 32 00 37 00 33 00 5F 00 31 00 2E 00 70 00 6E 00 67 00
                 *  oPacket.WriteInt("BrokenLimit".Length * 2);//00 00 00 16
                 *  oPacket.WriteUnicodeString("BrokenLimit");//42 00 72 00 6F 00 6B 00 65 00 6E 00 4C 00 69 00 6D 00 69 00 74 00
                 *  oPacket.WriteInt(cs.LoginUID);//00 01 59 58
                 *  oPacket.WriteInt(cs.Nick.Length * 2);//00 00 00 08
                 *  oPacket.WriteUnicodeString(cs.Nick);//41 00 6C 00 79 00 73 00
                 *  oPacket.WriteByte(4);//04 //CharID
                 *  oPacket.WriteInt(1);//00 00 00 01
                 *  oPacket.WriteInt(7);//Length Equips
                 *  for (int j = 0; j < 7; j++)
                 *  {
                 *      oPacket.WriteInt(380070);//itemID
                 *  }
                 *  oPacket.WriteHexString("00 00 00 0D 00 00 00 00 00 00 00 01 40 F1 99 9A 3E 8A 3D 71 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 12 C8 F2 00 00 E5 74 00 01 BD E6 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
                 * }*/

                foreach (ClientSession u in PlayersList)
                {
                    oPacket.WriteInt(1);                               //00 00 00 01
                    oPacket.WriteInt(4);                               //00 00 00 04
                    oPacket.WriteInt(u.MyGuilds.GuildID);              //00 00 04 F9
                    oPacket.WriteInt(u.MyGuilds.MarkName.Length * 2);  //00 00 00 14
                    oPacket.WriteUnicodeString(u.MyGuilds.MarkName);   //31 00 32 00 37 00 33 00 5F 00 31 00 2E 00 70 00 6E 00 67 00
                    oPacket.WriteInt(u.MyGuilds.GuildName.Length * 2); //00 00 00 16
                    oPacket.WriteUnicodeString(u.MyGuilds.GuildName);  //42 00 72 00 6F 00 6B 00 65 00 6E 00 4C 00 69 00 6D 00 69 00 74 00
                    oPacket.WriteInt(u.LoginUID);                      //00 01 59 58
                    oPacket.WriteInt(u.Nick.Length * 2);               //00 00 00 08
                    oPacket.WriteUnicodeString(u.Nick);                //41 00 6C 00 79 00 73 00
                    int MyCharPos = -1;
                    for (int t = 0; t < u.MyCharacter.MyChar.Length; t++)
                    {
                        if (u.MyCharacter.MyChar[t].CharType == u.CurrentChar)
                        {
                            MyCharPos = t;
                        }
                    }
                    oPacket.WriteByte((byte)u.MyCharacter.MyChar[MyCharPos].CharType);                    //0F//CharID

                    /*oPacket.WriteByte((byte)u.CurrentChar);//0F//CharID
                     * //oPacket.WriteInt(0);//Equips
                     * int MyCharPos = -1;
                     * for (int t = 0; t < cs.MyCharacter.MyChar.Length; t++)
                     *  if (cs.MyCharacter.MyChar[t].CharType == u.CurrentChar)
                     *      MyCharPos = t;*/
                    oPacket.WriteInt(u.MyCharacter.MyChar[MyCharPos].Level);//00 00 00 01//Level
                    oPacket.WriteInt(u.MyCharacter.MyChar[MyCharPos].Equip.Length);
                    for (int y = 0; y < u.MyCharacter.MyChar[MyCharPos].Equip.Length; y++)
                    {
                        oPacket.WriteInt(u.MyCharacter.MyChar[MyCharPos].Equip[y].ItemID);
                    }
                    //oPacket.WriteHexString("00 00 00 03 00 0D 1D D0 00 0D 1D DA 00 0D 1D E4");
                    oPacket.WriteHexString("00 00 00 04 00 00 00 00 00 00 00 01 40 F1 99 9A 3E 8A 3D 71 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 12 C8 F2 00 00 E5 74 00 01 BD E6 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
                    //("00 00 00 04 00 00 00 00 00 00 00 01 41 14 00 00 3E 8A 3D 71 02 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 E5 6A 00 00 E5 88 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 06 00 00 13 FB 00 00 00 1E 64 00 65 00 66 00 61 00 75 00 6C 00 74 00 6D 00 61 00 72 00 6B 00 2E 00 70 00 6E 00 67 00 00 00 00 14 45 00 6C 00 69 00 74 00 65 00 4D 00 61 00 66 00 69 00 61 00 00 05 F1 A4 00 00 00 16 42 00 72 00 61 00 69 00 6E 00 4D 00 61 00 73 00 74 00 65 00 72 00 0E 00 00 00 4F 00 00 00 20 00 07 DF 6E 00 0C 43 EC 00 0A E2 4A 00 0A DD C2 00 0A DC F0 00 0A DC FA 00 0A D0 52 00 0A D0 3E 00 0A D0 66 00 0A D0 5C 00 0A D0 48 00 0A D0 70 00 0A DD 72 00 12 4C 24 00 0A DD 36 00 0A DB 06 00 12 4C 2E 00 12 4C 38 00 12 4C 10 00 12 4C 1A 00 12 4C 42 00 12 56 B0 00 0A DD 7C 00 12 56 CE 00 12 4E D6 00 0A DE 1C 00 12 56 A6 00 10 5D BA 00 10 57 16 00 0A DE 12 00 12 56 C4 00 05 0F 6E 00 00 00 04 00 00 00 00 00 00 00 01 40 F1 99 9A 3E 8A 3D 71 0B 00 00 00 00 00 00 13 AF EC 00 00 00 10 50 00 72 00 69 00 6E 00 73 00 69 00 6F 00 6E 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 FF 00 00 00 04 00 12 C8 F2 00 00 E5 74 00 01 BD F0 00 01 BE 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 00 13 E6 CE 00 00 00 01 31 FD D9 2D 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E6 D8 00 00 00 01 31 FD D9 2E 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E6 E2 00 00 00 01 31 FD D9 2F 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E6 EC 00 00 00 01 31 FD D9 30 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E8 22 00 00 00 01 31 FD D9 31 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 4A 00 00 00 01 31 FD D9 C0 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 54 00 00 00 01 31 FD D9 C1 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 5E 00 00 00 01 31 FD D9 C2 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 68 00 00 00 01 31 FD D9 C3 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 72 00 00 00 01 31 FD D9 C4 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 E3 7C 00 00 00 01 31 FD D9 C5 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03");
                }
                oPacket.WriteIPFromString(Server.TCPRelayIP, true);
                oPacket.WriteShort(Server.TCPRelayPort);//2D 50 0C C6 25 E4
                oPacket.WriteHexString("00 00 00 00 00 00 00 01 41 14 00 00 3E 8A 3D 71");
                oPacket.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
                cs.Send(oPacket);
            }
        }
Beispiel #5
0
        public void OnJoinRoom(ClientSession cs, InPacket ip)
        {
            ip.ReadByte(); // 0
            ip.ReadByte(); // 0
            ip.ReadByte(); // 0
            ushort RoomID  = ip.ReadUShort();
            int    PassLen = ip.ReadInt();
            string Pass    = "";

            if (PassLen > 0)
            {
                Pass = ip.ReadUnicodeString(PassLen);
            }


            Room room = GetRoom(RoomID);


            if (room == null)
            {
                goto cantjoin;
            }


            if (room.GetFreeSlot() == 0 || room.Playing == true || cs.CurrentRoom != null)
            {
                goto cantjoin;
            }


            if (room.RoomPass != Pass)
            {
                goto cantjoin;
            }


            byte Team1 = 0, Team2 = 0;
            int  EmptyPos1 = -1, EmptyPos2 = -1;

            for (int i = 0; i < 3; i++)
            {
                if (room.Slot[i].Active == true)
                {
                    Team1++;
                }
                if (EmptyPos1 == -1 && room.Slot[i].Open == true)
                {
                    EmptyPos1 = i;
                }
            }
            for (int i = 3; i < 6; i++)
            {
                if (room.Slot[i].Active == true)
                {
                    Team2++;
                }
                if (EmptyPos2 == -1 && room.Slot[i].Open == true)
                {
                    EmptyPos2 = i;
                }
            }


            int pos = EmptyPos1;

            if (Team1 >= Team2)
            {
                pos = EmptyPos2;
            }

            room.Slot[pos].Active = true;
            room.Slot[pos].cs     = cs;
            room.Slot[pos].Open   = false;
            room.Slot[pos].Spree  = 0;
            room.Slot[pos].Leader = false;
            room.Slot[pos].AFK    = false;


            cs.CurrentRoom = room;


            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_BROAD))
            {
                oPacket.WriteInt(cs.Login.Length * 2);
                oPacket.WriteUnicodeString(cs.Login);
                oPacket.WriteInt(cs.LoginUID);
                oPacket.WriteInt(cs.Nick.Length * 2);
                oPacket.WriteUnicodeString(cs.Nick);
                oPacket.WriteInt(pos);
                oPacket.WriteByte((byte)cs.CurrentChar);
                oPacket.WriteHexString("00 FF 00 FF 00 FF 00 00 00 00");
                oPacket.WriteByte((byte)(pos / 3));
                oPacket.WriteHexString("01 00 00 00 0D 00 00 00 00 10 F4 00 00 00 00 00 4E 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 36 00 00 00 00 00 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00 00 00 00 00 00 00 00 00 00 00 00 39 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 46 00 00 00 00 00 00 00 00 00 00 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 51 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 00 00 00 00 00 00 00 00 00 00 00 00 00 00 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 00 00 00 00 00 00 00 00 00 00 00");
                if (room.GetRoomLeaderCS() == cs)
                {
                    oPacket.WriteByte(1);
                }
                else
                {
                    oPacket.WriteByte(0);
                }
                oPacket.WriteHexString("01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");

                oPacket.WriteByte((byte)cs.MyCharacter.MyChar.Length);
                for (int i = 0; i < cs.MyCharacter.MyChar.Length; i++)
                {
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].CharType);
                    oPacket.WriteInt(0);
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].Promotion);
                    oPacket.WriteInt(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteInt(cs.MyCharacter.MyChar[i].Exp);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte(0);
                    oPacket.WriteByte((byte)cs.MyCharacter.MyChar[i].Level);
                    oPacket.WriteInt(0);
                    oPacket.WriteInt(0);

                    oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip.Length);
                    for (int j = 0; j < cs.MyCharacter.MyChar[i].Equip.Length; j++)
                    {
                        oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip[j].ItemID);
                        oPacket.WriteInt(1);
                        oPacket.WriteInt(cs.MyCharacter.MyChar[i].Equip[j].ItemUID);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteInt(0);
                        oPacket.WriteByte(0);
                        oPacket.WriteByte(0);
                        oPacket.WriteByte(0);
                    }

                    //oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 01 00 00 00 00 00 00 00 00 02 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 01 FF 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 2C 00 00 01 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07");

                    oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 01 00");


                    /*
                     * oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill.Length);
                     * for (int j = 0; j < cs.MyCharacter.MyChar[i].EquipSkill.Length; j++)
                     * {
                     *  oPacket.WriteInt(0);
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill[j].SkillGroup);
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].EquipSkill[j].SkillID);
                     * }*/
                    oPacket.WriteInt(0);


                    oPacket.WriteHexString("00 00 00 FF 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 FF 00 00 00 00 00 00");


                    /*oPacket.WriteInt(cs.MyCharacter.MyChar[i].MySkill.Length);
                     * for (int j = 0; j < cs.MyCharacter.MyChar[i].MySkill.Length; j++)
                     * {
                     *  oPacket.WriteInt(cs.MyCharacter.MyChar[i].MySkill[j].SkillID);
                     * }*/
                    oPacket.WriteInt(0);

                    oPacket.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 2C 00 00 01 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07");
                }
                oPacket.WriteHexString("00 00 00 04 13 00 A8 C0 01 EC A8 C0 9B BA FE A9");
                oPacket.WriteIPFromString(cs.GetIP(), false);
                oPacket.WriteHexString("00 00 00 01 7E F6 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 E5 6A 00 00 00 01 2C BD 52 5A 00 00 00 00 01 00 00 E5 88 00 00 00 01 2C BD 52 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 56 86 32 00 56 87 6E D4 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");


                for (int i = 0; i < 6; i++)
                {
                    if (room.Slot[i].Active == true && room.Slot[i].cs != cs)
                    {
                        oPacket.Assemble(room.Slot[i].cs.CRYPT_KEY, room.Slot[i].cs.CRYPT_HMAC, room.Slot[i].cs.CRYPT_PREFIX, room.Slot[i].cs.CRYPT_COUNT);
                        room.Slot[i].cs.Send(oPacket);
                        oPacket.CancelAssemble();
                    }
                }
            }


            using (OutPacket op = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_INFO_ACK))
            {
                op.WriteUShort(RoomID);
                op.WriteInt(room.RoomName.Length * 2);
                op.WriteUnicodeString(room.RoomName);
                op.WriteByte(0);
                if (room.RoomPass.Length > 0)
                {
                    op.WriteByte(1);
                }
                else
                {
                    op.WriteByte(0);
                }
                op.WriteInt(room.RoomPass.Length * 2);
                op.WriteUnicodeString(room.RoomPass);
                op.WriteShort((short)room.GetPlayerCount());
                op.WriteShort((short)room.GetFreeSlot());
                op.WriteHexString("00 0B");
                op.WriteByte((byte)room.GameCategory);
                op.WriteInt(room.GameMode);
                op.WriteInt(room.ItemMode);
                op.WriteBool(room.RandomMap);
                op.WriteInt(room.GameMap);
                op.WriteHexString("00 00 00 0C");
                for (int i = 0; i < 6; i++)
                {
                    op.WriteBool(room.Slot[i].Open);
                }
                op.WriteHexString("FF FF FF FF 00 00 00 00 00 00 00 00 01");
                op.WriteIPFromString(Server.UDPRelayIP, true);
                op.WriteShort(Server.UDPRelayPort);
                op.WriteIPFromString(Server.TCPRelayIP, true);
                op.WriteShort(Server.TCPRelayPort);

                op.WriteHexString("01 00 01 00 00 01 2C 00 00 00 14 00 02 4B 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 01 00 00 00 00");

                op.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, cs.CRYPT_COUNT);
                cs.Send(op);
            }

            room.SendJoinRoomInfoDivide(cs);
            return;


cantjoin:
            using (OutPacket op = new OutPacket(GameOpcodes.EVENT_JOIN_ROOM_INFO_DIVIDE_ACK))
            {
                op.WriteInt(6);
                op.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 01 30 00 00 00 F9 00 00 09 0D 00 00 00 00 00 00 00 00 F2 04 00 00 00 00 00 00 13 49 F4 FC 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 09 13 F2 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");

                op.CompressAndAssemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, cs.CRYPT_COUNT);
                cs.Send(op);
            }
            return;
        }