void Start()
    {
        my_Menu = GameObject.Find("main").GetComponent <my_menu2>();
        Debug.Log(my_Menu);
        rec_keep = GameObject.Find("CheckBoard").GetComponent <record_keeper>();
        make_true_answer();

        score_board = GameObject.Find("score_board");
        ooa_sc      = score_board.transform.GetChild(6).gameObject.GetComponent <OtherObjectAction>();
        score_board.SetActive(false);

        Transform target_text = score_board.transform.Find("_num");

        result1 = target_text.GetComponent <UILabel>();
        Debug.Log(result1);
        Transform target_text2 = score_board.transform.Find("_rate");

        result2 = target_text2.GetComponent <UILabel>();
        Debug.Log(result2);
        Transform target_text3 = score_board.transform.Find("result");

        result3 = target_text3.GetComponent <UILabel>();
        Debug.Log(result3);

        rec_keep = GameObject.Find("CheckBoard").GetComponent <record_keeper>();
        make_true_answer();
    }
Beispiel #2
0
    void use_ooa(OtherObjectAction par1, OtherObjectAction par2, OtherObjectAction par3)
    {
        if (par1.param[0] > 0)
        {
            Debug.Log("ありが押された");
            ans_par       = true;
            par1.param[0] = 0;
            ans_push      = true;
            no_ans        = false;
        }

        if (par2.param[0] > 0)
        {
            ans_par = false;
            Debug.Log("なしが押された");
            par2.param[0] = 0;
            ans_push      = true;
        }

        if (par3.param[0] > 0)
        {
            Debug.Log("閉じるが押された");
            par3.param[0] = 0;
            now_activ.SetActive(false);
            my_rs3Menu.SetActive(false);

            click_close = true;
        }
    }
Beispiel #3
0
    void Start()
    {
        my_main = GameObject.Find("main").GetComponent <main>();
        Debug.Log(my_main);

        futa_func = GameObject.Find("AppearanceCheck");
        Debug.Log(futa_func);
        ooa_1 = futa_func.transform.Find("ChexkPointFrame/Result0/Yes").GetComponent <OtherObjectAction>();

        my_score = GameObject.Find("my_score");
        ooa      = my_score.transform.GetChild(1).gameObject.GetComponent <OtherObjectAction>();
        ooa2     = my_score.transform.GetChild(2).gameObject.GetComponent <OtherObjectAction>();

        my_score.SetActive(false);



        my_answers = GameObject.Find("answers");
        ooa3       = my_answers.transform.GetChild(1).gameObject.GetComponent <OtherObjectAction>();
        ooa4       = my_answers.transform.GetChild(2).gameObject.GetComponent <OtherObjectAction>();
        ooa5       = my_answers.transform.GetChild(3).gameObject.GetComponent <OtherObjectAction>();

        my_answers.SetActive(false);


        futa_menu   = futa_func.transform.GetChild(1).gameObject;
        futa_check1 = futa_func.transform.GetChild(1).gameObject;
        futa_check2 = futa_func.transform.GetChild(2).gameObject;

        ooa_1 = futa_menu.transform.GetChild(1).gameObject.GetComponent <OtherObjectAction>();
        ooa_2 = futa_menu.transform.GetChild(2).gameObject.GetComponent <OtherObjectAction>();
        ooa_3 = futa_menu.transform.GetChild(3).gameObject.GetComponent <OtherObjectAction>();
        ooa_4 = futa_menu.transform.GetChild(4).gameObject.GetComponent <OtherObjectAction>();

        my_answers.SetActive(false);
    }
Beispiel #4
0
    void Start()
    {
        my_main = GameObject.Find("main").GetComponent <main>();

        my_score = GameObject.Find("my_score");
        ooa      = my_score.transform.GetChild(1).gameObject.GetComponent <OtherObjectAction>();
        ooa2     = my_score.transform.GetChild(2).gameObject.GetComponent <OtherObjectAction>();
        my_score.SetActive(false);

        my_rs3Menu = GameObject.Find("my_rs3Menu");


        futa_func = my_rs3Menu.transform.Find("futa").gameObject;
        ooa_1     = futa_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_2     = futa_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_3     = futa_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        futa_func.SetActive(false);

        switch_func = my_rs3Menu.transform.Find("switch").gameObject;
        ooa_4       = switch_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_5       = switch_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_6       = switch_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        switch_func.SetActive(false);

        handle_func = my_rs3Menu.transform.Find("handle").gameObject;
        ooa_7       = handle_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_8       = handle_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_9       = handle_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        handle_func.SetActive(false);

        coverGaishi_func = my_rs3Menu.transform.Find("coverGaishi").gameObject;
        ooa_10           = coverGaishi_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_11           = coverGaishi_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_12           = coverGaishi_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        coverGaishi_func.SetActive(false);

        Gaishi_func = my_rs3Menu.transform.Find("Gaishi").gameObject;
        ooa_13      = Gaishi_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_14      = Gaishi_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_15      = Gaishi_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        Gaishi_func.SetActive(false);

        sokoFuta_func = my_rs3Menu.transform.Find("sokofuta").gameObject;
        ooa_16        = sokoFuta_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_17        = sokoFuta_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_18        = sokoFuta_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        sokoFuta_func.SetActive(false);

        bolt_func = my_rs3Menu.transform.Find("bolt").gameObject;
        ooa_19    = bolt_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_20    = bolt_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_21    = bolt_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        bolt_func.SetActive(false);

        tanshi_func = my_rs3Menu.transform.Find("tanshi").gameObject;
        ooa_22      = tanshi_func.transform.Find("CheckPointFrame/answerZone/Yes").GetComponent <OtherObjectAction>();
        ooa_23      = tanshi_func.transform.Find("CheckPointFrame/answerZone/No").GetComponent <OtherObjectAction>();
        ooa_24      = tanshi_func.transform.Find("Close").GetComponent <OtherObjectAction>();
        tanshi_func.SetActive(false);

        now_activ = futa_func;
        now_activ.SetActive(false);
        my_rs3Menu.SetActive(false);
    }