Beispiel #1
0
        protected override void OnUpdate(GameTime gameTime)
        {
            MouseState State = Mouse.GetState();

            if (State.LeftButton == ButtonState.Pressed && OldState.LeftButton != ButtonState.Pressed)
            {
                var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
                if (Entity != null)
                {
                    if (!CurrentCamera.IsDisposed)
                    {
                        CurrentCamera.Dispose();
                    }
                    CurrentCamera = new ChaseCameraComponent(Player.Camera);
                    Entity.Components.Add(CurrentCamera);
                }
            }
            if (State.RightButton == ButtonState.Pressed && OldState.RightButton != ButtonState.Pressed)
            {
                var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
                if (Entity != null)
                {
                    foreach (var OtherEntity in SceneManager.ActiveScene.Entities.ToArray())
                    {
                        if (OtherEntity != Entity && !CorvusGame.Instance.Players.Any(c => c.Character == OtherEntity))
                        {
                            OtherEntity.Dispose();
                        }
                    }
                }
            }
        }