Beispiel #1
0
 public void PutNew(string name1, string asset, bool talk, float posx, float posy, float size = 1f)
 {
     if (talk)
     {
         other       = otherCharac.GetComponent <OtherChar> ();
         other.name  = name1;
         other.Size  = size;
         other.Image = asset;
         other.PosX  = posx;
         other.PosY  = posy;
         other.Solid = false;
         other.Put();
         objects = GameObject.FindGameObjectsWithTag("Other");
     }
     else
     {
         itm           = item.GetComponent <Items> ();
         itm.name      = name1;
         itm.Image     = asset;
         itm.Size      = size;
         itm.PosX      = posx;
         itm.PosY      = posy;
         itm.IsVisible = true;
         itm.Put();
     }
 }
Beispiel #2
0
    void PutCharacters()
    {
        string[] names  = { "Maria", "Camilo", "Nicky", "Ronaldo", "Felipe" };
        string[] assets =
        {
            "chica-2",                 //0
            "Camilo",                  //1
            "bravucon-bully-mosntruo", //2
            "bravucon-1-monstruo",     //3
            "bravucon-2-mosntruo",
        };
        float[] positionsX = { -3f, -1f, 1.5f, 3.5f, 5.5f };
        //float[] positionsY = {-2.9f, -2.9f, -2.9f, -2.9f, -2.9f};
        other = otherCharac.GetComponent <OtherChar> ();

        for (int i = 0, k = names.Length; i < k; i++)
        {
            other.name = names[i];
            if (i == 1)
            {
                other.Size = 0.8f;
            }
            else
            {
                other.Size = 0.5f;
            }
            other.Image = assets[i];
            other.PosX  = positionsX[i];
            //other.PosY = positionsY[i];
            other.PosY  = -2.9f;
            other.Solid = false;
            other.Put();
        }
    }
Beispiel #3
0
    void PutCharacters()
    {
        string[] names  = { "Maria", "Camilo", "Nicky", "Ronaldo", "Felipe", "Profesor", "Chepe", "Laura" };
        string[] assets =
        {
            "chica-2",                 //0
            "Camilo",                  //1
            "bravucon-bully-mosntruo", //2
            "bravucon-1-monstruo",     //3
            "bravucon-2-mosntruo",     //4
            "profesor2",               //5
            "chico-2",                 //6
            "chica-1"                  //8
        };
        float[] positions = { -50f, -52f, -33f, -30.5f, -29f, 4.5f, 19.3f, 32.2f };
        other = otherCharac.GetComponent <OtherChar> ();

        for (int i = 0, k = names.Length; i < k; i++)
        {
            other.name = names[i];
            if (i == 1 || i == 5 || i == 6 || i == 7)
            {
                other.Size = 0.8f;
            }
            else
            {
                other.Size = 0.5f;
            }
            other.Image = assets[i];
            other.PosX  = positions[i];
            other.PosY  = -2.6f;
            other.Solid = false;
            other.Put();
        }
    }
Beispiel #4
0
    void PutCharacters()
    {
        string[] names  = { "Laura", "Camilo", "Maria", "Adan", "Señora", "Chepe", "Nicky", "Ronaldo", "Felipe" };
        string[] assets =
        {
            "chica-1",                 //0
            "Camilo",                  //1
            "chica-2",                 //2
            "perso_adulto",            //3
            "vecina",                  //5
            "chico-2",                 //6
            "bravucon-bully-mosntruo", //7
            "bravucon-2-mosntruo",     //8
            "bravucon-1-monstruo"      //9
        };
        float[] positions = { -64.5f, -60.5f, -66f, -48f, -16.5f, -62.5f, 40f, 42f, 44f };
        other = otherCharac.GetComponent <OtherChar> ();

        for (int i = 0, k = names.Length; i < k; i++)
        {
            other.name = names[i];
            if (i == 0 || i == 1 || i == 4 || i == 5)
            {
                other.Size = 0.8f;
            }
            else
            {
                other.Size = 0.5f;
            }
            other.Image = assets[i];
            other.PosX  = positions[i];
            other.PosY  = -2.6f;
            other.Solid = false;
            other.Put();
            objects.Add(GameObject.Find(names[i] + "(Clone)"));
        }
    }