Beispiel #1
0
 public virtual void SetUp() => Schedule(() =>
 {
     Child = new OsuScreenStack(songSelect = new DummySongSelect())
     {
         RelativeSizeAxes = Axes.Both
     };
 });
Beispiel #2
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        public virtual void TestPlayIntroWithFailingAudioDevice()
        {
            AddStep("hide notifications", () => notifications.Hide());
            AddStep("restart sequence", () =>
            {
                logo.FinishTransforms();
                logo.IsTracking = false;

                IntroStack?.Expire();

                Add(IntroStack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both,
                });

                IntroStack.Push(intro = CreateScreen());
            });

            AddStep("trigger failure", () =>
            {
                trackResetDelegate = Scheduler.AddDelayed(() =>
                {
                    intro.Beatmap.Value.Track.Seek(0);
                }, 0, true);
            });

            AddUntilStep("wait for menu", () => intro.DidLoadMenu);

            if (IntroReliesOnTrack)
            {
                AddUntilStep("wait for notification", () => notifications.UnreadCount.Value == 1);
            }

            AddStep("uninstall delegate", () => trackResetDelegate?.Cancel());
        }
Beispiel #3
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        public void LoadScore([NotNull] Score score)
        {
            if (Score != null)
            {
                throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score.");
            }

            Score = score;

            gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = stack = new OsuScreenStack
                {
                    Name = nameof(PlayerArea),
                }
            };

            stack.Push(new MultiSpectatorPlayerLoader(Score, () =>
            {
                var player = new MultiSpectatorPlayer(Score, GameplayClock);
                player.OnGameplayStarted += () => OnGameplayStarted?.Invoke();
                return(player);
            }));

            loadingLayer.Hide();
        }
        public void TestOperationDisposalAfterScreenExit()
        {
            TestScreenWithTracker screen = null;
            OsuScreenStack stack;
            IDisposable operation = null;

            AddStep("create screen with tracker", () =>
            {
                Child = stack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both
                };

                stack.Push(screen = new TestScreenWithTracker());
            });
            AddUntilStep("wait for loaded", () => screen.IsLoaded);

            AddStep("begin operation", () => operation = screen.OngoingOperationTracker.BeginOperation());
            AddAssert("operation in progress", () => screen.OngoingOperationTracker.InProgress.Value);

            AddStep("dispose after screen exit", () =>
            {
                screen.Exit();
                operation.Dispose();
            });
            AddAssert("operation ended", () => !screen.OngoingOperationTracker.InProgress.Value);
        }
        protected IntroTestScene()
        {
            Drawable introStack = null;

            Children = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Depth            = float.MaxValue,
                    Colour           = Color4.Black,
                },
                logo = new OsuLogo
                {
                    Alpha = 0,
                    RelativePositionAxes = Axes.Both,
                    Depth    = float.MinValue,
                    Position = new Vector2(0.5f),
                }
            };

            AddStep("restart sequence", () =>
            {
                logo.FinishTransforms();
                logo.IsTracking = false;

                introStack?.Expire();

                Add(introStack = new OsuScreenStack(CreateScreen())
                {
                    RelativeSizeAxes = Axes.Both,
                });
            });
        }
Beispiel #6
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 public void Setup() => Schedule(() =>
 {
     InputManager.Child = stack = new OsuScreenStack {
         RelativeSizeAxes = Axes.Both
     };
     Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
 });
Beispiel #7
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            public TestResultsContainer(IScreen screen)
            {
                RelativeSizeAxes = Axes.Both;

                InternalChild = new OsuScreenStack(screen)
                {
                    RelativeSizeAxes = Axes.Both,
                };
            }
        public virtual void SetUp() => Schedule(() =>
        {
            var stack = new OsuScreenStack {
                RelativeSizeAxes = Axes.Both
            };
            Child = stack;

            stack.Push(songSelect = new DummySongSelect());
        });
Beispiel #9
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        public void ResultsWithoutPlayer()
        {
            TestSoloResults screen = null;

            AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
            {
                RelativeSizeAxes = Axes.Both
            });
            AddUntilStep("wait for loaded", () => screen.IsLoaded);
            AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
        }
Beispiel #10
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        private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
        {
            ExposedPlayer player;

            Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
            Child         = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours))
            {
                RelativeSizeAxes = Axes.Both
            };

            return(player);
        }
Beispiel #11
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            public TestResultsContainer(IScreen screen)
            {
                RelativeSizeAxes = Axes.Both;
                OsuScreenStack stack;

                InternalChild = stack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both,
                };

                stack.Push(screen);
            }
Beispiel #12
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        public TestSceneScreenBreadcrumbControl()
        {
            OsuSpriteText titleText;

            IScreen startScreen = new TestScreenOne();

            screenStack = new OsuScreenStack {
                RelativeSizeAxes = Axes.Both
            };
            screenStack.Push(startScreen);

            Children = new Drawable[]
            {
                screenStack,
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.X,
                    AutoSizeAxes     = Axes.Y,
                    Direction        = FillDirection.Vertical,
                    Spacing          = new Vector2(10),
                    Children         = new Drawable[]
                    {
                        breadcrumbs = new ScreenBreadcrumbControl(screenStack)
                        {
                            RelativeSizeAxes = Axes.X,
                        },
                        titleText = new OsuSpriteText(),
                    },
                },
            };

            breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}";
            breadcrumbs.Current.TriggerChange();

            waitForCurrent();
            pushNext();
            waitForCurrent();
            pushNext();
            waitForCurrent();

            AddStep(@"make start current", () => startScreen.MakeCurrent());

            waitForCurrent();
            pushNext();
            waitForCurrent();
            AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2);
            AddStep(@"exit current", () => screenStack.CurrentScreen.Exit());
            AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen);
        }
Beispiel #13
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        public TestCaseMultiHeader()
        {
            int index = 0;

            OsuScreenStack screenStack = new OsuScreenStack(new TestMultiplayerSubScreen(index))
            {
                RelativeSizeAxes = Axes.Both
            };

            Children = new Drawable[]
            {
                screenStack,
                new Header(screenStack)
            };

            AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
        }
Beispiel #14
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        public void TestResultsWithoutPlayer()
        {
            TestResultsScreen screen = null;
            OsuScreenStack    stack;

            AddStep("load results", () =>
            {
                Child = stack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both
                };

                stack.Push(screen = createResultsScreen());
            });
            AddUntilStep("wait for loaded", () => screen.IsLoaded);
            AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
        }
Beispiel #15
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        public TestSceneMultiHeader()
        {
            int index = 0;

            OsuScreenStack screenStack = new OsuScreenStack {
                RelativeSizeAxes = Axes.Both
            };

            screenStack.Push(new TestOnlinePlaySubScreen(index));

            Children = new Drawable[]
            {
                screenStack,
                new Header("Multiplayer", screenStack)
            };

            AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestOnlinePlaySubScreen(++index)));
        }
        public TestMultiplayerComponents()
        {
            multiplayerScreen = new TestMultiplayer();

            InternalChildren = new Drawable[]
            {
                userLookupCache,
                beatmapLookupCache,
                MultiplayerClient = new TestMultiplayerClient(RoomManager),
                screenStack       = new OsuScreenStack
                {
                    Name             = nameof(TestMultiplayerComponents),
                    RelativeSizeAxes = Axes.Both
                }
            };

            screenStack.Push(multiplayerScreen);
        }
Beispiel #17
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        public virtual void TestPlayIntro()
        {
            AddStep("restart sequence", () =>
            {
                logo.FinishTransforms();
                logo.IsTracking = false;

                IntroStack?.Expire();

                Add(IntroStack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both,
                });

                IntroStack.Push(intro = CreateScreen());
            });

            AddUntilStep("wait for menu", () => intro.DidLoadMenu);
        }
        protected IntroTestScene()
        {
            Children = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Depth            = float.MaxValue,
                    Colour           = Color4.Black,
                },
                logo = new OsuLogo
                {
                    Alpha = 0,
                    RelativePositionAxes = Axes.Both,
                    Depth    = float.MinValue,
                    Position = new Vector2(0.5f),
                }
            };

            AddStep("restart sequence", () =>
            {
                logo.FinishTransforms();
                logo.IsTracking = false;

                IntroStack?.Expire();

                Add(IntroStack = new OsuScreenStack
                {
                    RelativeSizeAxes = Axes.Both,
                });

                IntroStack.Push(CreateScreen());
            });

            AddUntilStep("wait for menu", () => IntroStack.CurrentScreen is MainMenu);
        }
Beispiel #19
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 public TestCasePlayerLoader()
 {
     InputManager.Add(stack = new OsuScreenStack {
         RelativeSizeAxes = Axes.Both
     });
 }
Beispiel #20
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 protected ScreenTestCase()
 {
     Child = stack = new OsuScreenStack {
         RelativeSizeAxes = Axes.Both
     };
 }