public static bool TryReadFrom(byte[] data, ref int index, int byteCount, out OscBundle bundle)
    {
        // Check header size (prefix + timetag).
        if (data.Length - index < OscConst.bundleHeaderSize)
        {
            Debug.LogWarning("[OscParser] OscBundle with invalid header was ignored." + Environment.NewLine);               // TODO make warnings optional
            bundle = null;
            return(false);
        }

        // Check prefix.
        if (!ReadAndValidatePrefix(data, ref index))
        {
            Debug.LogWarning("[OscParser] OscBundle with invalid header was ignored." + Environment.NewLine);                // TODO make warnings optional
            bundle = null;
            return(false);
        }

        // Try get recycled bundle from the pool, otherwise create new.
        bundle = OscPool.GetBundle();

        // Get timetag osc ntp.
        EightByteOscData timeTagDataValue;

        EightByteOscData.TryReadFrom(data, ref index, out timeTagDataValue);
        bundle.timeTag = timeTagDataValue.timeTagValue;

        // Fill Bundle.
        while (index < byteCount)
        {
            FourByteOscData packetSizeDataValue;
            if (!FourByteOscData.TryReadFrom(data, ref index, out packetSizeDataValue))
            {
                break;
            }
            if (index + packetSizeDataValue.intValue > data.Length)
            {
                Debug.LogWarning("[OscParser] Incomplete OscBundle was ignored.\nPerhaps your UDP buffer size is too small.\n");                    // TODO make warnings optional
                bundle = null;
                return(false);
            }

            OscPacket subPacket;
            if (TryReadFrom(data, ref index, byteCount, out subPacket))
            {
                bundle.Add(subPacket);
            }
            else
            {
                Debug.Log("Failed to read packet.");                   // TODO make warnings optional
            }
        }

        // Done.
        return(true);
    }
Beispiel #2
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	/// <summary>
	/// Send an OscMessage or OscBundle. Data is serialized and no reference is stored, so you can safely 
	/// change values and send packet immediately again.
	/// Returns success status. 
	/// </summary>
	public bool Send( OscPacket packet )
	{
		if( !isOpen ) return false;

		// On any message.
		if( _onAnyMessage != null ) InvokeAnyMessageEventRecursively( packet );

		// Individual messages are always send in bundles at end of frame.
		if( packet is OscMessage ){
			_endOfFrameBuffer.Add( packet as OscMessage );
			return true; // Assume success.
		}

		// Split bundle case.
		if( packet.Size() > _udpBufferSize ){
			ExtractMessages( packet, _tempMessageQueue );
			int bundleByteCount = OscConst.bundleHeaderSize;
			OscBundle splitBundle = OscPool.GetBundle();
			while( _tempMessageQueue.Count > 0 )
			{
				OscMessage message = _tempMessageQueue.Dequeue();
				// Check if message is too big.
				int messageSize = message.Size() + FourByteOscData.byteCount; // Bundle stores size of each message in a 4 byte integer.
				if( messageSize > _udpBufferSize ){
					StringBuilder sb = OscDebug.BuildText( this );
					sb.Append( "Failed to send message. Message size at " ); sb.Append( messageSize );
					sb.Append( " bytes exceeds udp buffer size at " ); sb.Append( _udpBufferSize );
					sb.Append( " bytes. Try increasing the buffer size.'\n" );
					Debug.LogWarning( sb.ToString() );
					return false;
				}
				// If bundle is full, send it and prepare for new bundle.
				if( bundleByteCount + messageSize > _udpBufferSize ) { 
					if( !Send( splitBundle ) ) return false;
					bundleByteCount = OscConst.bundleHeaderSize;
					splitBundle.Clear();
				}
				splitBundle.packets.Add( message );
				bundleByteCount += messageSize;
			}
			if( splitBundle.packets.Count > 0 && !Send( splitBundle ) ) return false;
			OscPool.Recycle( splitBundle );
			return true;
		}

		// Try to pack the message.
		int index = 0;
		if( !packet.TryWriteTo( _cache, ref index ) ) return false;

		//Debug.Log( $"Sending byte count {index}" );

		// Send data!
		return TrySendCache( index );
	}
Beispiel #3
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    public static bool TryReadFrom(byte[] data, ref int index, int byteCount, out OscBundle bundle)
    {
        //Debug.Log( "OscBundle.TryReadFrom. index: " + index + ", expected byteCount: " + byteCount );

        // Check header size (prefix + timetag).
        if (data.Length - index < OscConst.bundleHeaderSize)
        {
            if (OscGlobals.logWarnings)
            {
                Debug.LogWarning(logPrepend + "OscBundle with invalid header was ignored." + Environment.NewLine);
            }
            bundle = null;
            return(false);
        }

        // Check prefix.
        if (!ReadAndValidatePrefix(data, ref index))
        {
            if (OscGlobals.logWarnings)
            {
                Debug.LogWarning(logPrepend + "OscBundle with invalid header was ignored." + Environment.NewLine);
            }
            bundle = null;
            return(false);
        }

        // Try get recycled bundle from the pool, otherwise create new.
        bundle = OscPool.GetBundle();

        // Get (optional) timetag osc ntp.
        EightByteOscData timeTagDataValue;

        if (EightByteOscData.TryReadFrom(data, ref index, out timeTagDataValue))
        {
            bundle.timeTag = timeTagDataValue.timeTagValue;
            //Debug.Log( "Time tag: " + bundle.timeTag );
        }

        // Extract packets from buffer data.
        while (index < byteCount)
        {
            //Debug.Log( "Read index: " + index + " out of " + byteCount );

            // Read packet size.
            FourByteOscData packetSizeDataValue;
            if (!FourByteOscData.TryReadFrom(data, ref index, out packetSizeDataValue) || packetSizeDataValue.intValue == 0)
            {
                //Debug.LogError( "No message size provided!" );
                break;
            }
            //Debug.Log( "packetSizeData: " + packetSizeDataValue.intValue );
            int endDataIndex = index + packetSizeDataValue.intValue;
            if (endDataIndex > data.Length)
            {
                if (OscGlobals.logWarnings)
                {
                    //Debug.LogError( "packetSizeDataValue.intValue: " + packetSizeDataValue.intValue );
                    Debug.LogWarning(string.Format(
                                         "{0}Failed to read OscBundle at index {1} because a OscPacket is too large to fit in buffer (byte size {2}.\n" +
                                         "Your buffer may be too small to read the entire bundle. Try increasing the buffer size in OscIn.",
                                         logPrepend, index, packetSizeDataValue.intValue
                                         ));
                }
                bundle = null;
                return(false);
            }

            //if( index % 4 != 0 ) Debug.LogError( "NOT MULTIPLE OF 4" );

            OscPacket subPacket;
            //Debug.Log( ( (char) data[ index ] ) + " " + data[ index ] );
            if (TryReadFrom(data, ref index, endDataIndex, out subPacket))
            {
                //Debug.Log( "Sub packet read: " + index + " == " + endDataIndex );
                bundle.Add(subPacket);
            }
            else
            {
                if (OscGlobals.logWarnings)
                {
                    Debug.LogWarning(logPrepend + "Failed to read packet.\nIndex: " + index + ", Packet size: " + packetSizeDataValue.intValue + ", Byte count: " + byteCount + ", Buffer size: " + data.Length);
                }
                return(false);
            }
        }

        // Done.
        return(true);
    }
    /// <summary>
    /// Send an OscMessage or OscBundle. Data is serialized and no reference is stored, so you can safely
    /// change values and send packet immediately again.
    /// Returns success status.
    /// </summary>
    public bool Send(OscPacket packet)
    {
        if (!isOpen)
        {
            return(false);
        }
        int index = 0;

        // On any message.
        if (_onAnyMessage != null)
        {
            InvokeAnyMessageEventRecursively(packet);
        }

        // Adapt buffer size.
        if (_sendBuffer == null || _sendBuffer.Length != _udpBufferSize)
        {
            _sendBuffer = new byte[_udpBufferSize];
        }

        // Handle user messages.
        if (packet is OscMessage)
        {
            if (_bundleMessagesAutomatically)
            {
                // Collect to be bundled and send by end of the Unity frame.
                _autoBundleMessageBuffer.Add(packet as OscMessage);
                return(true);                // Assume success.
            }
            else
            {
                // Add to cache and send immediately.
                OscMessage message = packet as OscMessage;
                message.TryWriteTo(_sendBuffer, ref index);
                bool success = TrySendBuffer(index);
                if (success)
                {
                    _messageCountThisFrame++;
                }
                return(success);
            }
        }

        // Handle user bundles. Bundles provided by the user are send immediately. If too big, they are split into more bundles.
        OscBundle bundle = packet as OscBundle;

        if (bundle.Size() > _udpBufferSize)
        {
            ExtractMessages(packet, _userBundleTempMessages);
            int       bundleByteCount = OscConst.bundleHeaderSize;
            OscBundle splitBundle     = OscPool.GetBundle();
            while (_userBundleTempMessages.Count > 0)
            {
                OscMessage message = _userBundleTempMessages.Dequeue();
                // Check if message is too big.
                int messageSize = message.Size() + FourByteOscData.byteCount;                 // Bundle stores size of each message in a 4 byte integer.
                if (messageSize > _udpBufferSize)
                {
                    if (OscGlobals.logWarnings)
                    {
                        StringBuilder sb = OscDebug.BuildText(this);
                        sb.Append("Failed to send message. Message size at "); sb.Append(messageSize);
                        sb.Append(" bytes exceeds udp buffer size at "); sb.Append(_udpBufferSize);
                        sb.Append(" bytes. Try increasing the buffer size.'\n");
                        Debug.LogWarning(sb.ToString());
                    }
                    return(false);
                }
                // If bundle is full, send it and prepare for new bundle.
                if (bundleByteCount + messageSize > _udpBufferSize)
                {
                    if (!Send(splitBundle))
                    {
                        return(false);
                    }
                    bundleByteCount = OscConst.bundleHeaderSize;
                    splitBundle.Clear();
                }
                splitBundle.packets.Add(message);
                bundleByteCount += messageSize;
            }
            if (splitBundle.packets.Count > 0 && !Send(splitBundle))
            {
                return(false);
            }
            OscPool.Recycle(splitBundle);
            return(true);
        }

        // Try to pack the message.
        if (!bundle.TryWriteTo(_sendBuffer, ref index))
        {
            return(false);
        }
        _messageCountThisFrame += bundle.packets.Count;

        // Send data!
        return(TrySendBuffer(index));
    }