public static Thing FungusHarvest(ThingDef harvested, ThingDef stuff, Pawn pawn, Plant plant)
        {
            ThingDef     harvestedThingDef = harvested;
            OrkoidFungus fungus            = plant as OrkoidFungus;

            if (fungus != null && (pawn != null && pawn.isOrkoid()))
            {
                //    Log.Message(pawn.Name+" 'ez arvestin " + plant.LabelCap + " boss");

                Rand.PushState(plant.thingIDNumber);

                if (FungalMeds != null && Rand.ChanceSeeded(0.01f, plant.thingIDNumber))
                {
                    harvestedThingDef = FungalMeds;
                    //    Log.Message("we'ez found some meds boss!");
                }

                Rand.PopState();
            }
            return(ThingMaker.MakeThing(harvestedThingDef));
        }
        public static bool FungusHarvested(Thing thing, IntVec3 center, Map map, ThingPlaceMode mode, Action <Thing, int> placedAction, Predicate <IntVec3> nearPlaceValidator, Rot4 rot, Pawn pawn, Plant plant)
        {
            OrkoidFungus fungus = plant as OrkoidFungus;

            if (fungus != null && (pawn != null && pawn.isOrkoid()))
            {
                ThingDef harvestedThingDef = plant.def.plant.harvestedThingDef;
                if (FungalMeds != null && thing.def == FungalMeds)
                {
                    Rand.PushState();
                    thing.stackCount = Rand.RangeInclusive(1, Math.Max(thing.stackCount / 4, 1));
                    Rand.PopState();
                }
                if (thing.def == plant.def.plant.harvestedThingDef)
                {
                    if (fungus.TrySpawnPawns(pawn))
                    {
                        return(true);
                    }
                }
                //    Log.Message(pawn.Name + " 'ez arvested " + thing.stackCount + " " + thing.LabelCap + " from " + plant.LabelCap + " boss!");
            }
            return(GenPlace.TryPlaceThing(thing, center, map, ThingPlaceMode.Near, null, null, default(Rot4)));
        }