Beispiel #1
0
        /// <summary>
        /// Method PVP.
        /// </summary>
        public void PVP()
        {
            Squad orc = Orcs.GetRandomSquad();
            Squad elv = Elves.GetRandomSquad();

            Warrior wr1 = orc.GetRandomWarrior();
            Warrior wr2 = elv.GetRandomWarrior();
            bool    who = false;

            while (wr1.Health >= 0 && wr2.Health >= 0)
            {
                if (who)
                {
                    wr1.Attack(wr2, elv, orc);
                }
                else
                {
                    wr2.Attack(wr1, orc, elv);
                }

                who = !who;
            }

            if (wr1.Health <= 0)
            {
                LostWarrior(wr1, Orcs);
            }
            else
            {
                LostWarrior(wr2, Elves);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Method Battle Fraction Vs Fraction.
        /// </summary>
        public void BattleFractionVsFraction()
        {
            Squad s1 = Orcs.GetRandomSquad();
            Squad s2 = Elves.GetRandomSquad();

            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine($"\t\tThe firs battle between {Orcs.NameFraction} Squad: {s1.NameSquad} and {Elves.NameFraction} Squad: {s2.NameSquad}");
            Squad s3 = BattleSquadVsSquad(s1, s2);

            while (Orcs.Squads.Count != 0 && Elves.Squads.Count != 0)
            {
                Console.WriteLine("\nNext Battle\n");
                if (s1 == s3)
                {
                    s2 = Elves.GetRandomSquad();
                }
                else if (s2 == s3)
                {
                    s1 = Orcs.GetRandomSquad();
                }

                Console.ForegroundColor = ConsoleColor.DarkMagenta;
                Console.WriteLine($"\t\tThe second battle between {Orcs.NameFraction} Squad: {s1.NameSquad} and {Elves.NameFraction} Squad: {s2.NameSquad}");
                s3 = BattleSquadVsSquad(s1, s2);
            }

            if (Elves.Squads.Count > 0)
            {
                Console.ForegroundColor = ConsoleColor.DarkMagenta;
                Console.WriteLine($"\tGame OVEwr");
                Console.WriteLine("\nElves WIN");
                Console.ResetColor();
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.DarkMagenta;
                Console.WriteLine($"\tGame OVEwr");
                Console.WriteLine("\nOrcs WIN");
                Console.ResetColor();
            }
        }
 public void set_order(Orcs target)
 {
     if (soldiers.Count > 0)
     {
         Vector3 click_pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         foreach (Soldiers soldier in soldiers)
         {
             if (target)
             {
                 Orcs actual_target = soldier.getEnemy();
                 if (!actual_target || target.gameObject != actual_target.gameObject)
                 {
                     soldier.setEnemy(target);
                     soldier.Set_direction(new Vector2(click_pos.x, click_pos.y), true);
                 }
             }
             else
             {
                 soldier.Set_direction(new Vector2(click_pos.x, click_pos.y), true);
                 soldier.setEnemy(null);
             }
         }
     }
 }
Beispiel #4
0
 public string VisitOrcs(Orcs orc)
 {
     return("Orcs can't fly");
 }
Beispiel #5
0
 public void setEnemy(Orcs orc)
 {
     target       = orc;
     followTarget = true;
 }
Beispiel #6
0
 public string VisitOrcs(Orcs orc)
 {
     return(orc.walk());
 }
Beispiel #7
0
        public override Game BuildGame()
        {
            MapBuilder mapbuilder;

            switch (dataContext.SizeOfMap)
            {
            case MapSize.demo:
                mapbuilder = new DemoMapBuilder();
                break;

            case MapSize.medium:
                mapbuilder = new MediumMapBuilder();
                break;

            case MapSize.small:
                mapbuilder = new SmallMapBuilder();
                break;

            default:
                mapbuilder = new SmallMapBuilder();
                break;
            }

            GameImpl.INSTANCE.Map = mapbuilder.BuildMap();


            /// Récupération de l'emplacement par défaut des joueurs
            Tribe tribeP1;
            Tribe tribeP2;

            switch (dataContext.FactionP1)
            {
            case Faction.Dwarves:
                tribeP1 = new Dwarves();
                break;

            case Faction.Elves:
                tribeP1 = new Elves();
                break;

            case Faction.Orcs:
                tribeP1 = new Orcs();
                break;

            default:
                tribeP1 = new Dwarves();
                break;
            }

            switch (dataContext.FactionP2)
            {
            case Faction.Dwarves:
                tribeP2 = new Dwarves();
                break;

            case Faction.Elves:
                tribeP2 = new Elves();
                break;

            case Faction.Orcs:
                tribeP2 = new Orcs();
                break;

            default:
                tribeP2 = dataContext.FactionP1 != Faction.Orcs ? (Tribe) new Orcs() : (Tribe) new Dwarves();
                break;
            }

            int sizeOfMap = (int)Math.Sqrt(GameImpl.INSTANCE.Map.mapCells.Length);

            WrapperMapBuilder mBuilder = new WrapperMapBuilder();
            int defaultXP1;
            int defaultYP1;
            int defaultXP2;
            int defaultYP2;

            unsafe
            {
                mBuilder.placePlayer1(sizeOfMap, &defaultXP1, &defaultYP1);
                mBuilder.placePlayer2(sizeOfMap, &defaultXP2, &defaultYP2);
            }

            GameImpl.INSTANCE.Player1 = new PlayerImpl(tribeP1, defaultXP1, defaultYP1, mapbuilder.NumberOfUnits, dataContext.NicknameP1 != null && dataContext.NicknameP1.Length > 1 ? dataContext.NicknameP1 : "Player 1");
            GameImpl.INSTANCE.Player2 = new PlayerImpl(tribeP2, defaultXP1, defaultYP2, mapbuilder.NumberOfUnits, dataContext.NicknameP2 != null && dataContext.NicknameP2.Length > 1 ? dataContext.NicknameP2 : "Player 2");

            GameImpl.INSTANCE.CurrentPlayer  = GameImpl.INSTANCE.Player1; // Le joueur 1 commence
            GameImpl.INSTANCE.OpponentPlayer = GameImpl.INSTANCE.Player2;

            GameImpl.INSTANCE.RemainingTurns = mapbuilder.TurnsToPlay;

            return(GameImpl.INSTANCE);
        }