Beispiel #1
0
        public bool LoadData(byte[] data)
        {
            if (data.Length >= 1)
            {
                OptionsGeneralTab.SetSimulationAccuracy(ConvertToSimulationAccuracy(data[0]));
            }

            if (data.Length >= 2)
            {
                // Options.setLaneChangingRandomization(options[1]);
            }

            if (data.Length >= 3)
            {
                OptionsGameplayTab.SetRecklessDrivers(data[2]);
            }

            if (data.Length >= 4)
            {
                OptionsVehicleRestrictionsTab.SetRelaxedBusses(data[3] == 1);
            }

            if (data.Length >= 5)
            {
                OptionsOverlaysTab.SetNodesOverlay(data[4] == 1);
            }

            if (data.Length >= 6)
            {
                OptionsVehicleRestrictionsTab.SetMayEnterBlockedJunctions(data[5] == 1);
            }

            if (data.Length >= 7)
            {
                OptionsGameplayTab.SetAdvancedAi(data[6] == 1);
            }

            if (data.Length >= 8)
            {
                OptionsVehicleRestrictionsTab.SetHighwayRules(data[7] == 1);
            }

            if (data.Length >= 9)
            {
                OptionsOverlaysTab.SetPrioritySignsOverlay(data[8] == 1);
            }

            if (data.Length >= 10)
            {
                OptionsOverlaysTab.SetTimedLightsOverlay(data[9] == 1);
            }

            if (data.Length >= 11)
            {
                OptionsOverlaysTab.SetSpeedLimitsOverlay(data[10] == 1);
            }

            if (data.Length >= 12)
            {
                OptionsOverlaysTab.SetVehicleRestrictionsOverlay(data[11] == 1);
            }

            if (data.Length >= 13)
            {
                OptionsGameplayTab.SetStrongerRoadConditionEffects(data[12] == 1);
            }

            if (data.Length >= 14)
            {
                OptionsVehicleRestrictionsTab.SetAllowUTurns(data[13] == 1);
            }

            if (data.Length >= 15)
            {
                OptionsVehicleRestrictionsTab.SetAllowLaneChangesWhileGoingStraight(data[14] == 1);
            }

            if (data.Length >= 16)
            {
                OptionsGameplayTab.SetDisableDespawning(data[15] != 1);
            }

            if (data.Length >= 17)
            {
                // Options.setDynamicPathRecalculation(data[16] == (byte)1);
            }

            if (data.Length >= 18)
            {
                OptionsOverlaysTab.SetConnectedLanesOverlay(data[17] == 1);
            }

            if (data.Length >= 19)
            {
                OptionsVehicleRestrictionsTab.SetPrioritySignsEnabled(data[18] == 1);
            }

            if (data.Length >= 20)
            {
                OptionsVehicleRestrictionsTab.SetTimedLightsEnabled(data[19] == 1);
            }

            if (data.Length >= 21)
            {
                OptionsMaintenanceTab.SetCustomSpeedLimitsEnabled(data[20] == 1);
            }

            if (data.Length >= 22)
            {
                OptionsMaintenanceTab.SetVehicleRestrictionsEnabled(data[21] == 1);
            }

            if (data.Length >= 23)
            {
                OptionsMaintenanceTab.SetLaneConnectorEnabled(data[22] == 1);
            }

            if (data.Length >= 24)
            {
                OptionsOverlaysTab.SetJunctionRestrictionsOverlay(data[23] == 1);
            }

            if (data.Length >= 25)
            {
                OptionsMaintenanceTab.SetJunctionRestrictionsEnabled(data[24] == 1);
            }

            if (data.Length >= 26)
            {
                OptionsGameplayTab.SetProhibitPocketCars(data[25] == 1);
            }

            if (data.Length >= 27)
            {
                OptionsVehicleRestrictionsTab.SetPreferOuterLane(data[26] == 1);
            }

            if (data.Length >= 28)
            {
                OptionsGameplayTab.SetIndividualDrivingStyle(data[27] == 1);
            }

            if (data.Length >= 29)
            {
                OptionsVehicleRestrictionsTab.SetEvacBussesMayIgnoreRules(data[28] == 1);
            }

            if (data.Length >= 30)
            {
                OptionsGeneralTab.SetInstantEffects(data[29] == 1);
            }

            if (data.Length >= 31)
            {
                OptionsMaintenanceTab.SetParkingRestrictionsEnabled(data[30] == 1);
            }

            if (data.Length >= 32)
            {
                OptionsOverlaysTab.SetParkingRestrictionsOverlay(data[31] == 1);
            }

            if (data.Length >= 33)
            {
                OptionsVehicleRestrictionsTab.SetBanRegularTrafficOnBusLanes(data[32] == 1);
            }

            if (data.Length >= 34)
            {
                OptionsMaintenanceTab.SetShowPathFindStats(data[33] == 1);
            }

            if (data.Length >= 35)
            {
                OptionsGameplayTab.SetDLSPercentage(data[34]);
            }

            if (data.Length >= 36)
            {
                try {
                    OptionsVehicleRestrictionsTab.SetVehicleRestrictionsAggression(
                        (VehicleRestrictionsAggression)data[35]);
                }
                catch (Exception e) {
                    Log.Warning(
                        $"Skipping invalid value {data[35]} for vehicle restrictions aggression");
                }
            }

            if (data.Length >= 37)
            {
                OptionsVehicleRestrictionsTab.SetTrafficLightPriorityRules(data[36] == 1);
            }

            if (data.Length >= 38)
            {
                OptionsGameplayTab.SetRealisticPublicTransport(data[37] == 1);
            }

            if (data.Length >= 39)
            {
                OptionsMaintenanceTab.SetTurnOnRedEnabled(data[38] == 1);
            }

            if (data.Length >= 40)
            {
                OptionsVehicleRestrictionsTab.SetAllowNearTurnOnRed(data[39] == 1);
            }

            if (data.Length >= 41)
            {
                OptionsVehicleRestrictionsTab.SetAllowFarTurnOnRed(data[40] == 1);
            }

            if (data.Length >= 42)
            {
                OptionsVehicleRestrictionsTab.SetAddTrafficLightsIfApplicable(data[41] == 1);
            }

            int LoadBool(int idx, ILegacySerializableOption opt)
            {
                if (data.Length > idx)
                {
                    opt.Load(data[idx]);
                }
                return(idx + 1);
            };

            int index = 42;

            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_StayInLaneMainR);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_StayInLaneNearRabout);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_DedicatedExitLanes);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_NoCrossMainR);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_NoCrossYieldR);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_PrioritySigns);

            index = LoadBool(index, OptionsMassEditTab.PriorityRoad_CrossMainR);
            index = LoadBool(index, OptionsMassEditTab.PriorityRoad_AllowLeftTurns);
            index = LoadBool(index, OptionsMassEditTab.PriorityRoad_EnterBlockedYeild);
            index = LoadBool(index, OptionsMassEditTab.PriorityRoad_StopAtEntry);

            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_KeepClearYieldR);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_RealisticSpeedLimits);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_ParkingBanMainR);
            index = LoadBool(index, OptionsMassEditTab.RoundAboutQuickFix_ParkingBanYieldR);

            index = LoadBool(index, OptionsVehicleRestrictionsTab.NoDoubleCrossings);
            return(true);
        }
Beispiel #2
0
        public bool LoadData(byte[] data)
        {
            if (data.Length >= 1)
            {
                // Options.setSimAccuracy(data[0]);
            }

            if (data.Length >= 2)
            {
                // Options.setLaneChangingRandomization(options[1]);
            }

            if (data.Length >= 3)
            {
                OptionsGameplayTab.SetRecklessDrivers(data[2]);
            }

            if (data.Length >= 4)
            {
                OptionsVehicleRestrictionsTab.SetRelaxedBusses(data[3] == 1);
            }

            if (data.Length >= 5)
            {
                OptionsOverlaysTab.SetNodesOverlay(data[4] == 1);
            }

            if (data.Length >= 6)
            {
                OptionsVehicleRestrictionsTab.SetMayEnterBlockedJunctions(data[5] == 1);
            }

            if (data.Length >= 7)
            {
                OptionsGameplayTab.SetAdvancedAi(data[6] == 1);
            }

            if (data.Length >= 8)
            {
                OptionsVehicleRestrictionsTab.SetHighwayRules(data[7] == 1);
            }

            if (data.Length >= 9)
            {
                OptionsOverlaysTab.SetPrioritySignsOverlay(data[8] == 1);
            }

            if (data.Length >= 10)
            {
                OptionsOverlaysTab.SetTimedLightsOverlay(data[9] == 1);
            }

            if (data.Length >= 11)
            {
                OptionsOverlaysTab.SetSpeedLimitsOverlay(data[10] == 1);
            }

            if (data.Length >= 12)
            {
                OptionsOverlaysTab.SetVehicleRestrictionsOverlay(data[11] == 1);
            }

            if (data.Length >= 13)
            {
                OptionsGameplayTab.SetStrongerRoadConditionEffects(data[12] == 1);
            }

            if (data.Length >= 14)
            {
                OptionsVehicleRestrictionsTab.SetAllowUTurns(data[13] == 1);
            }

            if (data.Length >= 15)
            {
                OptionsVehicleRestrictionsTab.SetAllowLaneChangesWhileGoingStraight(data[14] == 1);
            }

            if (data.Length >= 16)
            {
                OptionsGameplayTab.SetDisableDespawning(data[15] != 1);
            }

            if (data.Length >= 17)
            {
                // Options.setDynamicPathRecalculation(data[16] == (byte)1);
            }

            if (data.Length >= 18)
            {
                OptionsOverlaysTab.SetConnectedLanesOverlay(data[17] == 1);
            }

            if (data.Length >= 19)
            {
                OptionsVehicleRestrictionsTab.SetPrioritySignsEnabled(data[18] == 1);
            }

            if (data.Length >= 20)
            {
                OptionsVehicleRestrictionsTab.SetTimedLightsEnabled(data[19] == 1);
            }

            if (data.Length >= 21)
            {
                OptionsMaintenanceTab.SetCustomSpeedLimitsEnabled(data[20] == 1);
            }

            if (data.Length >= 22)
            {
                OptionsMaintenanceTab.SetVehicleRestrictionsEnabled(data[21] == 1);
            }

            if (data.Length >= 23)
            {
                OptionsMaintenanceTab.SetLaneConnectorEnabled(data[22] == 1);
            }

            if (data.Length >= 24)
            {
                OptionsOverlaysTab.SetJunctionRestrictionsOverlay(data[23] == 1);
            }

            if (data.Length >= 25)
            {
                OptionsMaintenanceTab.SetJunctionRestrictionsEnabled(data[24] == 1);
            }

            if (data.Length >= 26)
            {
                OptionsGameplayTab.SetProhibitPocketCars(data[25] == 1);
            }

            if (data.Length >= 27)
            {
                OptionsVehicleRestrictionsTab.SetPreferOuterLane(data[26] == 1);
            }

            if (data.Length >= 28)
            {
                OptionsGameplayTab.SetIndividualDrivingStyle(data[27] == 1);
            }

            if (data.Length >= 29)
            {
                OptionsVehicleRestrictionsTab.SetEvacBussesMayIgnoreRules(data[28] == 1);
            }

            if (data.Length >= 30)
            {
                OptionsGeneralTab.SetInstantEffects(data[29] == 1);
            }

            if (data.Length >= 31)
            {
                OptionsMaintenanceTab.SetParkingRestrictionsEnabled(data[30] == 1);
            }

            if (data.Length >= 32)
            {
                OptionsOverlaysTab.SetParkingRestrictionsOverlay(data[31] == 1);
            }

            if (data.Length >= 33)
            {
                OptionsVehicleRestrictionsTab.SetBanRegularTrafficOnBusLanes(data[32] == 1);
            }

            if (data.Length >= 34)
            {
                OptionsMaintenanceTab.SetShowPathFindStats(data[33] == 1);
            }

            if (data.Length >= 35)
            {
                OptionsGameplayTab.SetDLSPercentage(data[34]);
            }

            if (data.Length >= 36)
            {
                try {
                    OptionsVehicleRestrictionsTab.SetVehicleRestrictionsAggression(
                        (VehicleRestrictionsAggression)data[35]);
                }
                catch (Exception e) {
                    Log.Warning(
                        $"Skipping invalid value {data[35]} for vehicle restrictions aggression");
                }
            }

            if (data.Length >= 37)
            {
                OptionsVehicleRestrictionsTab.SetTrafficLightPriorityRules(data[36] == 1);
            }

            if (data.Length >= 38)
            {
                OptionsGameplayTab.SetRealisticPublicTransport(data[37] == 1);
            }

            if (data.Length >= 39)
            {
                OptionsMaintenanceTab.SetTurnOnRedEnabled(data[38] == 1);
            }

            if (data.Length >= 40)
            {
                OptionsVehicleRestrictionsTab.SetAllowNearTurnOnRed(data[39] == 1);
            }

            if (data.Length >= 41)
            {
                OptionsVehicleRestrictionsTab.SetAllowFarTurnOnRed(data[40] == 1);
            }

            if (data.Length >= 42)
            {
                OptionsVehicleRestrictionsTab.SetAddTrafficLightsIfApplicable(data[41] == 1);
            }

            return(true);
        }