/// <summary> /// Updates the multiplication value. /// </summary> /// <param name="fact">The factor by which the multiplication state shoud be modified.</param> /// <param name="oper">The operation to be performed, depending from where the situation has ocurred.</param> private void UpdateMultiplication(int fact, Opers oper) { // If the operation comes from above multiply, else divide if (oper == Opers.OpenBelow) { multState *= fact; } else { multState /= fact; } }
protected void Grid1_RowCommand(object sender, GridCommandEventArgs e) { string id = Grid1.DataKeys[Grid1.SelectedRowIndex][0].ToString(); if (e.CommandName == "Delete") { Opers o = new Opers(); string ret = o.deleteRest(Session["url"].ToString(), "/qcbin/rest/domains/" + Session["Domain"] + "/projects/" + Session["Project"] + "/defects/" + id); BindGrid(); } }
private void BindGrid() { string sortField = Grid1.SortField; string sortDirection = Grid1.SortDirection; Opers o = new Opers(); string ret = o.getRest(Session["url"].ToString(), "/qcbin/rest/domains/" + Session["Domain"] + "/projects/" + Session["Project"] + "/defects"); XmlDocument xmldoc = new XmlDocument(); xmldoc.LoadXml(ret); XmlNodeList nodelist = xmldoc.SelectSingleNode("Entities").ChildNodes; // o.ConvertXMLToDataSet(ret); DataTable table = new DataTable(); DataColumn column1 = new DataColumn("ID", typeof(string)); DataColumn column2 = new DataColumn("Name", typeof(String)); DataColumn column3 = new DataColumn("CreationTime", typeof(string)); DataColumn column4 = new DataColumn("Priority", typeof(string)); DataColumn column5 = new DataColumn("Status", typeof(string)); DataColumn column6 = new DataColumn("Description", typeof(string)); table.Columns.Add(column1); table.Columns.Add(column2); table.Columns.Add(column3); table.Columns.Add(column4); table.Columns.Add(column5); table.Columns.Add(column6); for (int i = 0; i < nodelist.Count; i++) { DataRow row = table.NewRow(); row[0] = xmldoc.SelectNodes("//Field[@Name='id']")[i].InnerText; row[1] = xmldoc.SelectNodes("//Field[@Name='name']")[i].InnerText; row[2] = xmldoc.SelectNodes("//Field[@Name='creation-time']")[i].InnerText; row[3] = xmldoc.SelectNodes("//Field[@Name='priority']")[i].InnerText; row[4] = xmldoc.SelectNodes("//Field[@Name='status']")[i].InnerText; row[5] = xmldoc.SelectNodes("//Field[@Name='description']")[i].InnerText; table.Rows.Add(row); } DataView view1 = table.DefaultView; view1.Sort = String.Format("{0} {1}", sortField, sortDirection); DataSet ds = new DataSet(); ds.Tables.Add(table); Grid1.DataSource = ds; Grid1.DataBind(); }
private void getSeverity() { Opers o = new Opers(); string ret = o.getRest(Session["url"].ToString(), "/qcbin/rest/domains/" + Session["Domain"] + "/projects/" + Session["Project"] + "/customization/used-lists?name=Severity"); XmlDocument xmldoc = new XmlDocument(); xmldoc.LoadXml(ret); XmlNodeList nodelist = xmldoc.SelectSingleNode("//Items").ChildNodes; for (int i = 0; i < nodelist.Count; i++) { ddSeverity.Items.Add(nodelist[i].Attributes["value"].Value, nodelist[i].Attributes["value"].Value); } }
//Find all words that have some property: public static void FindAll() { foreach (string file in Directory.GetFiles(@"C:\MBM\michmech\BuNaMo\noun")) { XmlDocument doc = new XmlDocument(); doc.Load(file); Noun noun = new Noun(doc); foreach (FormPlGen form in noun.plGen) { if (form.strength == Strength.Weak && Opers.IsSlender(form.value)) { Console.WriteLine(form.value); } } } }
private void LoadData() { getStatus(); getPriority(); string id = Request.QueryString["id"]; Opers o = new Opers(); string ret = o.getRest(Session["url"].ToString(), "/qcbin/rest/domains/" + Session["Domain"] + "/projects/" + Session["Project"] + "/defects/" + id); XmlDocument xmldoc = new XmlDocument(); xmldoc.LoadXml(ret); lblID.Text = xmldoc.SelectSingleNode("//Field[@Name='id']").InnerText; lblName.Text = xmldoc.SelectSingleNode("//Field[@Name='name']").InnerText; ddStatus.Text = xmldoc.SelectSingleNode("//Field[@Name='status']").InnerText; ddPriority.Text = xmldoc.SelectSingleNode("//Field[@Name='priority']").InnerText; dCreationTime.Text = xmldoc.SelectSingleNode("//Field[@Name='creation-time']").InnerText; hDescription.Text = xmldoc.SelectSingleNode("//Field[@Name='description']").InnerText; }
/// <summary> /// Flips the cards after a valid card is selected. /// </summary> /// <param name="level">The level at which the selected card is.</param> /// <param name="posCard">The position within the level at which the card is.</param> /// <param name="oper">The operation to be performed, if to go back a level or go forward.</param> public void FlipCards(int level, int posCard, Opers oper) { // If the action is to open a card. if (oper == Opers.OpenBelow) { // Delete the hint hintTxt.text = ""; // Play the sound effect when clicking a card if (soundOn) { GetComponent <AudioSource>().Play(); } // Update the multiplication UpdateMultiplication(gameObjLst[level][posCard].GetComponent <Card>().CardNum, oper); // Set cards at the same level gray for (int i = posCard + 1; ; i++) { if (i >= gameObjLst[level].Count()) { break; } gameObjLst[level][i].GetComponent <Card>().CardStt = Card.State.Gray; } for (int i = (posCard - 1); ; i--) { if (i < 0) { break; } gameObjLst[level][i].GetComponent <Card>().CardStt = Card.State.Gray; } // Flip the two cards on the level below if (level < (gameObjLst.Count() - 1)) { gameObjLst[level + 1][posCard].GetComponent <Card>().CardStt = Card.State.Blue; gameObjLst[level + 1][posCard + 1].GetComponent <Card>().CardStt = Card.State.Blue; } // If the level is zero, clear everything if (currentLevel == 0) { levelHistory.Clear(); levelHistory.Add(new Tuple <int, int>(0, 0)); } // Add one to the level and the corresponding cards if ((currentLevel + 1) < (gameObjLst.Count())) { currentLevel++; levelHistory.Add(new Tuple <int, int>(posCard, posCard + 1)); } // Update the submit button state UpdateSubmitButton(); } else if (oper == Opers.OpenAbove && !ansSubmitted) { //Auxiliary variables int idx1; int idx2; // Checks condition for the previous to last bool checkCond = false; // Check that the previous to last level is not red before proceeding if (currentLevel == (gameObjLst.Count() - 1)) { checkCond = checkCond || gameObjLst[currentLevel][posCard].GetComponent <Card>().CardStt == Card.State.Red; checkCond = checkCond || gameObjLst[currentLevel][posCard + 1].GetComponent <Card>().CardStt == Card.State.Red; } // Turn the cards over if needed if (currentLevel == (gameObjLst.Count() - 1) && level == currentLevel) { // Delete the hint hintTxt.text = ""; // Update the multiplication UpdateMultiplication(gameObjLst[level][posCard].GetComponent <Card>().CardNum, oper); // Get the indexes of the cards that where initially gray and turn them blue idx1 = levelHistory[currentLevel].Item1; idx2 = levelHistory[currentLevel].Item2; // Turn the cards blue, no need to delete the history gameObjLst[currentLevel][idx1].GetComponent <Card>().CardStt = Card.State.Blue; gameObjLst[currentLevel][idx2].GetComponent <Card>().CardStt = Card.State.Blue; // Play the sound effect when clicking a card if (soundOn) { GetComponent <AudioSource>().Play(); } } else if ((level + 1) == currentLevel && !checkCond) { // Delete the hint hintTxt.text = ""; // Update the multiplication UpdateMultiplication(gameObjLst[level][posCard].GetComponent <Card>().CardNum, oper); // Get the indexes of the cards at the current level and set them to gray idx1 = levelHistory[currentLevel].Item1; idx2 = levelHistory[currentLevel].Item2; // Turn the cards blue, no need to delete the history gameObjLst[currentLevel][idx1].GetComponent <Card>().CardStt = Card.State.Gray; gameObjLst[currentLevel][idx2].GetComponent <Card>().CardStt = Card.State.Gray; // Delete the last entry from the array levelHistory.RemoveAt(currentLevel); // Go down one level and set the cards to blue if (currentLevel > 0) { currentLevel--; } // Get the indexes of the cards at the current level and set them to blue idx1 = levelHistory[currentLevel].Item1; idx2 = levelHistory[currentLevel].Item2; // Turn the cards blue, no need to delete the history gameObjLst[currentLevel][idx1].GetComponent <Card>().CardStt = Card.State.Blue; gameObjLst[currentLevel][idx2].GetComponent <Card>().CardStt = Card.State.Blue; // Play the sound effect when clicking a card if (soundOn) { GetComponent <AudioSource>().Play(); } } // Update the submit button state UpdateSubmitButton(); } }
private void InitOpers() { OperList = new Opers { //0 - ignore //1 - for number // 2 for dot and brackets //3 etc for other operations new Oper { Name = "sin", Priority = 3, Opertyp = OperTyp.Unar }, new Oper { Name = "*", Priority = 4, Opertyp = OperTyp.Binar, CalcOper = BinarMulltiple }, new Oper { Name = "/", Priority = 4, Opertyp = OperTyp.Binar, CalcOper = BinarDivide }, new Oper { Name = "+", Priority = 3, Opertyp = OperTyp.Unarbinar, CalcOper = UnarBinarPlus }, new Oper { Name = "-", Priority = 3, Opertyp = OperTyp.Unarbinar, CalcOper = UnarBinarMinus }, new Oper { Name = ")", Priority = 2, Opertyp = OperTyp.Unar, CalcOper = BracketProc }, new Oper { Name = ".", Priority = 2, Opertyp = OperTyp.Binar, CalcOper = BinarDot }, new Oper { Name = ",", Priority = 2, Opertyp = OperTyp.Binar, CalcOper = BinarDot }, new Oper { Name = "(", Priority = 0, Opertyp = OperTyp.Unar }, new Oper { Name = " ", Priority = 1, Opertyp = OperTyp.Space, CalcOper = SpaceProc }, new Oper { Name = "0", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "1", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "2", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "3", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "4", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "5", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "6", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "7", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "8", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber }, new Oper { Name = "9", Priority = 1, Opertyp = OperTyp.Number, CalcOper = ConvertNumber } }; }