Beispiel #1
0
        public void ArrangeOpsInExecutionOrder()
        {
            this.m_slCalcOrder = new SortedList();

            object oLastChunk = null;

            if (this.m_aChunks.Count == 1)
            {
                OperatorAndTerms opt = new OperatorAndTerms(null, 0, -1);
                this.m_slCalcOrder.Add(1, opt);
            }
            else
            {
                for (int i = 0; i < this.m_aChunks.Count; i++)
                {
                    object oChunk = this.m_aChunks[i];
                    if (oChunk.GetType() == typeof(Operator))
                    {
                        Operator op = (Operator)oChunk;
                        int      t1 = -1;
                        int      t2 = -1;
                        if (op.IsBinary)
                        {
                            t1 = i - 1;
                            t2 = i + 1;
                        }
                        else
                        {
                            if (op.IsPreOp)
                            {
                                if (oLastChunk == null)                                  //like "-" in "-4" or "-var"
                                {
                                    t1 = i + 1;
                                }
                                else if (oLastChunk.GetType() == typeof(Operator))                                 // or "*-4"
                                {
                                    t1 = i + 1;
                                }
                            }
                            if (t1 == -1)
                            {
                                t1 = i - 1;
                            }
                        }
                        oLastChunk = oChunk;
                        OperatorAndTerms opt = new OperatorAndTerms(op, t1, t2);

                        this.m_slCalcOrder.Add((float)i / 1000 + op.Priority, opt);
                    }
                }
            }
        }
Beispiel #2
0
        public void ArrangeOpsInExecutionOrder()
        {
            this.m_slCalcOrder = new SortedList();

            object oLastChunk = null;

            if (this.m_aChunks.Count == 1)
            {
                OperatorAndTerms opt = new OperatorAndTerms(null, 0, -1);
                this.m_slCalcOrder.Add(1, opt);
            }
            else
            {
                for (int i = 0; i < this.m_aChunks.Count; i++)
                {
                    object oChunk = this.m_aChunks[i];
                    if (oChunk.GetType() == typeof(Operator))
                    {
                        Operator op = (Operator)oChunk;
                        int t1 = -1;
                        int t2 = -1;
                        if (op.IsBinary)
                        {
                            t1 = i-1;
                            t2 = i+1;
                        }
                        else
                        {
                            if (op.IsPreOp)
                            {
                                if (oLastChunk == null)  //like "-" in "-4" or "-var"
                                    t1 = i+1;
                                else if (oLastChunk.GetType() == typeof(Operator)) // or "*-4"
                                    t1 = i+1;
                            }
                            if (t1 == -1)
                                t1 = i-1;
                        }
                        oLastChunk = oChunk;
                        OperatorAndTerms opt = new OperatorAndTerms(op, t1, t2);

                        this.m_slCalcOrder.Add((float)i/1000+op.Priority, opt);
                    }
                }
            }
        }
Beispiel #3
0
        public Types.Object Evaluate(Executer exec)
        {
            //when an operator has been applied to two terms, other operators that involve
            //any of those terms must use the result of that operation.
            //So, keep a list of pointers that point to the resulting terms.
            Hashtable htTermPointers = new Hashtable();

            for (int i = 0; i < this.m_aChunks.Count; i++)
            {
                ArrayList a = new ArrayList();
                a.Add(i);
                htTermPointers.Add(i, a);
            }

            if (this.m_slCalcOrder == null)             //don't why this should happen, though...
            {
                this.ArrangeOpsInExecutionOrder();
            }

            //ArrayList aChunksCopy = new ArrayList();
            ArrayList aChunksCopy = (ArrayList)this.m_aChunks.Clone();

            Term t1   = null;
            Term tNew = null;

            for (int i = 0; i < this.m_slCalcOrder.Count; i++)
            {
                OperatorAndTerms opt       = (OperatorAndTerms)this.m_slCalcOrder.GetByIndex(i);
                ArrayList        aTerm1Ptr = (ArrayList)htTermPointers[opt.Term1Index];
                ArrayList        aTerm2Ptr = null;

                t1 = (Term)aChunksCopy[(int)aTerm1Ptr[0]];                 //this.m_aChunks
                Term t2 = null;
                if (opt.Term2Index > 0)
                {
                    aTerm2Ptr = (ArrayList)htTermPointers[opt.Term2Index];
                    t2        = (Term)aChunksCopy[(int)aTerm2Ptr[0]];              //this.m_aChunks
                }

                //now we've got the term(s). Perform the operation
                tNew = t1.PerformOperation(exec, opt.Op, t2);
                aChunksCopy[(int)aTerm1Ptr[0]] = tNew;

                //if there's a second term, change the pointer to it to the first term instead
                //so that successive operations use the result of this operation instead of the inital value
                if (t2 != null)
                {
                    //aTerm2Ptr = (ArrayList)htTermPointers[opt.Term2Index];
                    //aTerm2Ptr[0] = opt.Term1Index;
                    //htTermPointers[opt.Term1Index] = aTerm2Ptr;
                    htTermPointers[opt.Term2Index] = aTerm1Ptr;
                }
            }

            //NOPE - no restoring, we've still got the originals (after rewrite):
            //Always restore directly after execution, making it ready for next execution:
            Types.Object o = tNew.Value;             // t1.Value;
            //this.Restore();

            return(o);
        }