void Start() { // スクロール停止位置を取得. this.stopPositionY = this.uiStaffRoll.GetComponent <RectTransform>().localPosition.y; // メッセージを初期表示位置に移動. Vector3 tmpPosition = this.uiStaffRoll.GetComponent <RectTransform>().localPosition; this.uiStaffRoll.GetComponent <RectTransform>().localPosition = new Vector3(tmpPosition.x, this.startPosition, tmpPosition.z); this.endingSpace = GameObject.Find("EndingSpace").GetComponent <OpeningSpaceController>(); }
void Start() { // 获取停止滚动的位置 this.stopPositionY = this.uiStaffRoll.GetComponent <RectTransform>().localPosition.y; // 移动消息到初始显示的位置 Vector3 tmpPosition = this.uiStaffRoll.GetComponent <RectTransform>().localPosition; this.uiStaffRoll.GetComponent <RectTransform>().localPosition = new Vector3(tmpPosition.x, this.startPosition, tmpPosition.z); this.endingSpace = GameObject.Find("EndingSpace").GetComponent <OpeningSpaceController>(); }