Beispiel #1
0
            public void preRenderUpdate(float timeElapsed)
            {
                var mParams = missile.parameters as SSpaceMissileVisualParameters;

                bodyObj.Pos = missile.displayPosition;
                bodyObj.Orient(missile.visualDirection, missile.up);

                bool  ejection       = missile.state == SSpaceMissileVisualData.State.Ejection;
                float smokeFrequency = Interpolate.Lerp(
                    mParams.smokeEmissionFrequencyMin, mParams.smokeEmissionFrequencyMax, missile.visualSmokeAmmount);
                float sizeMin   = ejection ? mParams.ejectionSmokeSizeMin : mParams.flameSmokeSizeMin;
                float sizeMax   = ejection ? mParams.ejectionSmokeSizeMax : mParams.flameSmokeSizeMax;
                float smokeSize = Interpolate.Lerp(sizeMin, sizeMax,
                                                   (float)SSpaceMissilesVisualSimulation.rand.NextDouble());

                //flameSmokeEmitter.velocity = -missile.velocity;
                flameSmokeEmitter.center           = missile.jetPosition();
                flameSmokeEmitter.up               = -missile.visualDirection;
                flameSmokeEmitter.emissionInterval = 1f / smokeFrequency;
                flameSmokeEmitter.componentScale   = new Vector3(smokeSize);
                flameSmokeEmitter.effectorMask     = (ushort)
                                                     (ejection ? ParticleEffectorMasks.EjectionSmoke : ParticleEffectorMasks.FlameToSmoke);
                var vel = missile.velocity.LengthFast;

                flameSmokeEmitter.velocityFromCenterMagnitudeMin = ejection ? -vel / 2f : (-vel / 8f);
                flameSmokeEmitter.velocityFromCenterMagnitudeMax = ejection ? vel / 2f : (vel / 5f);
                flameSmokeEmitter.life = ejection ? mParams.ejectionSmokeDuration : mParams.flameSmokeDuration;

                if (missile.state == SSpaceMissileData.State.FadingOut)
                {
                    float fadeFactor = 1f - (missile.timeSinceLaunch - missile.fadeTime) / mParams.fadeDuration;
                    var   color      = bodyObj.MainColor;
                    color.A                = fadeFactor;
                    bodyObj.MainColor      = color;
                    flameSmokeEmitter.life = flameSmokeEmitter.lifeMax * fadeFactor;
                }

                #if MISSILE_DEBUG
                RectangleF clientRect = OpenTKHelper.GetClientRect();
                var        xy         = OpenTKHelper.WorldToScreen(
                    missile.displayPosition, ref debugRays.viewProjMat, ref clientRect);
                debugCountdown.Pos   = new Vector3(xy.X, xy.Y, 0f);
                debugCountdown.Label = Math.Floor(missile.timeToHit).ToString();
                //debugCountdown.Label = missile.losRate.ToString("G3") + " : " + missile.losRateRate.ToString("G3");

                debugRays.renderState.visible      = mParams.debuggingAid;
                debugCountdown.renderState.visible = mParams.debuggingAid;
                #endif
            }
Beispiel #2
0
        public override void Render(SSRenderConfig renderConfig)
        {
            var        rc         = cameraScene3d.renderConfig;
            RectangleF clientRect = OpenTKHelper.GetClientRect();
            var        cameraPos
                = (cameraScene3d.ActiveCamera != null) ? cameraScene3d.ActiveCamera.Pos
                  //: Vector3.Transform(-Vector3.UnitZ, rc.invCameraViewMatrix.Inverted()).Normalized();
                : Vector3.Transform(Vector3.Zero, rc.invCameraViewMatrix.Inverted()).Normalized();

            foreach (var updater in _spriteUpdaters)
            {
                updater.updateSprites(this.instanceData, ref clientRect,
                                      ref cameraPos, ref rc.invCameraViewMatrix, ref rc.projectionMatrix);
            }

            base.Render(renderConfig);
        }
            public void preRenderUpdate(float timeElapsed)
            {
                bool visible = (targetObj != null);

                _outline.renderState.visible    = visible;
                _labelBelow.renderState.visible = visible;
                _labelAbove.renderState.visible = visible;
                if (!visible)
                {
                    return;
                }

                RectangleF clientRect     = OpenTKHelper.GetClientRect();
                var        targetRc       = _targetObj3dScene.renderConfig;
                Matrix4    targetViewProj = targetRc.invCameraViewMatrix * targetRc.projectionMatrix;

                // outline
                Quaternion viewRotOnly     = targetRc.invCameraViewMatrix.ExtractRotation();
                Quaternion viewRotInverted = viewRotOnly.Inverted();
                Vector3    viewRight       = Vector3.Transform(Vector3.UnitX, viewRotInverted).Normalized();
                Vector3    viewUp          = Vector3.Transform(Vector3.UnitY, viewRotInverted).Normalized();
                Vector2    targetScreenPos = OpenTKHelper.WorldToScreen(targetObj.Pos, ref targetViewProj, ref clientRect);

                targetScreenPos.X = (float)Math.Round(targetScreenPos.X); // fixes off-by-one pixel jitter
                targetScreenPos.Y = (float)Math.Round(targetScreenPos.Y);

                // animate outline line stipple
                _outline.enableLineStipple = this.isSelected;
                if (_outline.enableLineStipple)
                {
                    ushort stipplePattern = _outline.lineStipplePattern;
                    _stippleTimeAccumulator += timeElapsed;
                    while (_stippleTimeAccumulator >= stippleStepInterval)
                    {
                        ushort firstBit = (ushort)((uint)stipplePattern & 0x1);
                        stipplePattern >>= 1;
                        stipplePattern  |= (ushort)((uint)firstBit << 15);
                        _outline.lineStipplePattern = stipplePattern;

                        _stippleTimeAccumulator -= stippleStepInterval;
                    }
                }

                float outlineHalfWidth;
                float outlineHalfHeight;

                if (fixedSizeTargets)
                {
                    outlineHalfWidth  = outlineMinPixelSz;
                    outlineHalfHeight = outlineMinPixelSz;
                }
                else
                {
                    // assumes target is a convential SSObject without billboarding, match scale to screen, etc.
                    var     size              = targetObj.worldBoundingSphereRadius;
                    Vector3 targetRightMost   = targetObj.Pos + viewRight * size;
                    Vector3 targetTopMost     = targetObj.Pos + viewUp * size;
                    Vector2 screenRightMostPt = OpenTKHelper.WorldToScreen(targetRightMost, ref targetViewProj, ref clientRect);
                    Vector2 screenTopMostPt   = OpenTKHelper.WorldToScreen(targetTopMost, ref targetViewProj, ref clientRect);
                    outlineHalfWidth  = 2f * (screenRightMostPt.X - targetScreenPos.X);
                    outlineHalfWidth  = Math.Max(outlineHalfWidth, outlineMinPixelSz);
                    outlineHalfHeight = 2f * (targetScreenPos.Y - screenTopMostPt.Y);
                    outlineHalfHeight = Math.Max(outlineHalfHeight, outlineMinPixelSz);
                }

                Vector3 targetViewPos = Vector3.Transform(targetObj.Pos, targetRc.invCameraViewMatrix);

                _targetViewDepth = targetViewPos.Z;
                bool  targetIsInFront = _targetViewDepth < 0f;
                float lineWidth = targetIsInFront ? outlineWidthWhenInFront : outlinelineWidthWhenBehind;
                bool  above, below, left, right;

                if (targetIsInFront)
                {
                    left  = targetScreenPos.X + outlineHalfWidth < 0f;
                    right = !left && targetScreenPos.X - outlineHalfWidth > clientRect.Width;
                    above = targetScreenPos.Y + outlineHalfHeight < 0f;
                    below = !above && targetScreenPos.Y + outlineHalfHeight > clientRect.Height;
                }
                else     // target is behind
                {
                    float halfScrWidth   = clientRect.Width / 2f;
                    float halfScrHeight  = clientRect.Height / 2f;
                    float quartScrWidth  = halfScrWidth / 2f;
                    float quartScrHeight = halfScrHeight / 2f;
                    right = targetScreenPos.X < quartScrWidth;
                    left  = !right && targetScreenPos.X > halfScrWidth + quartScrWidth;
                    below = targetScreenPos.Y < quartScrHeight;
                    above = !below && targetScreenPos.Y > halfScrHeight + quartScrHeight;
                }
                int  orientIdx   = (above ? 1 : 0) + (below ? 2 : 0) + (left ? 4 : 0) + (right ? 8 : 0);
                bool inTheCenter = (orientIdx == 0);

                if (!inTheCenter)
                {
                    outlineHalfWidth  = outlineMinPixelSz;
                    outlineHalfHeight = outlineMinPixelSz;
                    if (left)
                    {
                        targetScreenPos.X = outlineHalfWidth;
                    }
                    else if (right)
                    {
                        targetScreenPos.X = clientRect.Width - outlineHalfWidth - lineWidth * 2f;
                    }
                    if (above)
                    {
                        targetScreenPos.Y = outlineHalfHeight + _labelAbove.getGdiSize.Height;
                    }
                    else if (below)
                    {
                        targetScreenPos.Y = clientRect.Height - outlineHalfHeight - _labelBelow.getGdiSize.Height;
                    }
                }
                _outline.Mesh = inTheCenter ? (targetIsInFront ? hudRectLinesMesh : hudCircleMesh)
                                            : hudTriMesh;
                _outline.Scale = new Vector3(outlineHalfWidth, outlineHalfHeight, 1f);
                _outline.Orient(outlineOrients [orientIdx]);
                _outline.Pos = new Vector3(targetScreenPos.X, targetScreenPos.Y, +1f);

                // labels
                _labelBelow.Label = fetchTextBelow(targetObj);
                var labelBelowPos = targetScreenPos;

                if (left)
                {
                    labelBelowPos.X = 0f;
                }
                else if (right)
                {
                    labelBelowPos.X = clientRect.Width - _labelBelow.getGdiSize.Width - 10f;
                }
                else
                {
                    labelBelowPos.X -= _labelBelow.getGdiSize.Width / 2f;
                }
                labelBelowPos.Y += outlineHalfHeight;
                if ((left || right) && !below)
                {
                    labelBelowPos.Y += outlineHalfHeight;
                }
                _labelBelow.Pos = new Vector3(labelBelowPos.X, labelBelowPos.Y, 0f);

                _labelAbove.Label = fetchTextAbove(targetObj);
                var labelAbovePos = targetScreenPos;

                if (left)
                {
                    labelAbovePos.X = 0f;
                }
                else if (right)
                {
                    labelAbovePos.X = clientRect.Width - _labelAbove.getGdiSize.Width - 10f;
                }
                else
                {
                    labelAbovePos.X -= _labelAbove.getGdiSize.Width / 2f;
                }
                if ((left || right) && !above)
                {
                    labelAbovePos.Y -= outlineHalfHeight;
                }
                labelAbovePos.Y -= (outlineHalfHeight + _labelAbove.getGdiSize.Height);
                _labelAbove.Pos  = new Vector3(labelAbovePos.X, labelAbovePos.Y, 0f);

                Color4 color = fetchColor(targetObj);

                _outline.MainColor    = color;
                _labelBelow.MainColor = color;
                _labelAbove.MainColor = color;

                _outlineScreenRect = new Rectangle(
                    (int)(targetScreenPos.X - outlineHalfWidth),
                    (int)(targetScreenPos.Y - outlineHalfHeight),
                    (int)(outlineHalfWidth * 2f),
                    (int)(outlineHalfHeight * 2f)
                    );
            }