public int GetOpenGLHande(int handle, out OGL.TextureTarget target) { int index, id; ExtractHandle(handle, out index, out id); target = OGL.TextureTarget.Texture2D; if (id == -1 || Handles[index].Id != id || !Handles[index].Initialized) return DefaultOpenGLHandle; target = Handles[index].Target; return Handles[index].OpenGLHandle; }
public PixelFormatMap(Imaging.PixelFormat Format, OpenGL.PixelFormat GLFormat, OpenGL.PixelInternalFormat numbytes) { this.PixelFormat = Format; this.OpenGLPixelFormat = GLFormat; this.InternalFormat = numbytes; }