Beispiel #1
0
 public static void ClearNamedBufferSubData <T6>(Int32 buffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T6[,,] data)
     where T6 : struct
 {
     ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
 }
Beispiel #2
0
 public static void ClearNamedBufferSubData(Int32 buffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr offset, IntPtr size, IntPtr data)
 {
     ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
 }