Beispiel #1
0
        private void BuildMipmaps(PixelBox data)
        {
            int width, height, logW, logH, level;

            PixelBox scaled = data;

            scaled.Data   = data.Data;
            scaled.Left   = data.Left;
            scaled.Right  = data.Right;
            scaled.Top    = data.Top;
            scaled.Bottom = data.Bottom;
            scaled.Front  = data.Front;
            scaled.Back   = data.Back;

            width  = data.Width;
            height = data.Height;

            logW  = (int)System.Math.Log(width);
            logH  = (int)System.Math.Log(height);
            level = (logW > logH ? logW : logH);

            for (int mip = 0; mip < level; mip++)
            {
                All glFormat = GLES2PixelUtil.GetGLOriginFormat(scaled.Format);
                All dataType = GLES2PixelUtil.GetGLOriginDataType(scaled.Format);

                GL.TexImage2D(this.faceTarget, mip, (int)glFormat, width, height, 0, glFormat, dataType, scaled.Data.Pin());
                GLES2Config.GlCheckError(this);

                if (mip != 0)
                {
                    scaled.Data = null;
                }

                if (width > 1)
                {
                    width /= 2;
                }
                if (height > 1)
                {
                    height /= 2;
                }

                int sizeInBytes = PixelUtil.GetMemorySize(width, height, 1, data.Format);
                scaled      = new PixelBox(width, height, 1, data.Format);
                scaled.Data = BufferBase.Wrap(new byte[sizeInBytes]);
                Image.Scale(data, scaled, ImageFilter.Linear);
            }

            //Delete the scaled data for the last level
            if (level > 0)
            {
                scaled.Data = null;
            }
        }
        public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, ALL11 filter, ALL11 wrap)
        {
            if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0)
            {
                if (!MathHelper.IsPowerOfTwo(width) || !MathHelper.IsPowerOfTwo(height))
                {
                    filter = ALL11.Linear;
                    wrap   = ALL11.ClampToEdge;
                }
                GL20.GenTextures(1, ref _name);
                GL20.BindTexture(ALL20.Texture2D, _name);
                GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMinFilter, (int)filter);
                GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMagFilter, (int)filter);
                GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapS, (int)wrap);
                GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapT, (int)wrap);

                switch (pixelFormat)
                {
                case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/:
                case SurfaceFormat.Dxt1:
                case SurfaceFormat.Dxt3:
                    //sz = 4;
                    GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedByte, data);
                    break;

                case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
                    //sz = 2;
                    GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedShort4444, data);
                    break;

                case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
                    //sz = 2;
                    GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedShort5551, data);
                    break;

                case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
                    //sz = 1;
                    GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Alpha, (int)width, (int)height, 0, ALL20.Alpha, ALL20.UnsignedByte, data);
                    break;

                default:
                    throw new NotSupportedException("Texture format");
                }
            }
            else
            {
                GL11.GenTextures(1, ref _name);
                GL11.BindTexture(ALL11.Texture2D, _name);
                GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMinFilter, (int)filter);
                GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMagFilter, (int)filter);
                GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapS, (int)ALL11.ClampToEdge);
                GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapT, (int)ALL11.ClampToEdge);

                switch (pixelFormat)
                {
                case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/:
                case SurfaceFormat.Dxt1:
                case SurfaceFormat.Dxt3:
                    GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedByte, data);
                    break;

                case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/:
                    GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedShort4444, data);
                    break;

                case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/:
                    GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedShort5551, data);
                    break;

                case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/:
                    GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Alpha, (int)width, (int)height, 0, ALL11.Alpha, ALL11.UnsignedByte, data);
                    break;

                default:
                    throw new NotSupportedException("Texture format");
                }
            }

            _size   = size;
            _width  = width;
            _height = height;
            _format = pixelFormat;
            _maxS   = size.Width / (float)_width;
            _maxT   = size.Height / (float)_height;
        }
Beispiel #3
0
        protected override void createInternalResources()
        {
            //Conver to nearest power of two size if require
            this.width  = GLES2PixelUtil.OptionalPO2(Width);
            this.height = GLES2PixelUtil.OptionalPO2(Height);
            this.depth  = GLES2PixelUtil.OptionalPO2(Depth);

            //Adjust format if required
            format = TextureManager.Instance.GetNativeFormat(textureType, Format, usage);

            //Check requested number of mipmaps
            int maxMips = GLES2PixelUtil.GetMaxMipmaps(this.width, this.height, this.depth, format);

            if (PixelUtil.IsCompressed(format) && (mipmapCount == 0))
            {
                requestedMipmapCount = 0;
            }

            mipmapCount = requestedMipmapCount;
            if (mipmapCount > maxMips)
            {
                mipmapCount = maxMips;
            }

            //Generate texture name
            GL.GenTextures(1, ref this.textureID);
            GLES2Config.GlCheckError(this);

            //Set texture name
            GL.BindTexture(this.GLES2TextureTarget, this.textureID);
            GLES2Config.GlCheckError(this);

            //Set some misc default parameters, tehse can of course be changed later
            GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureMinFilter, (int)GLenum.Nearest);
            GLES2Config.GlCheckError(this);

            GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureMagFilter, (int)GLenum.Nearest);
            GLES2Config.GlCheckError(this);

            GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureWrapS, (int)GLenum.ClampToEdge);
            GLES2Config.GlCheckError(this);

            GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureWrapT, (int)GLenum.ClampToEdge);
            GLES2Config.GlCheckError(this);

            //If we can do automip generation and the user desires this, do so
            mipmapsHardwareGenerated = Root.Instance.RenderSystem.Capabilities.HasCapability(Capabilities.HardwareMipMaps) && !PixelUtil.IsCompressed(format);

            //Ogre FIXME: For some reason this is crashing on iOS 5
#if !MONOTOUCH && ANDROID
            if ((usage & TextureUsage.AutoMipMap) == TextureUsage.AutoMipMap && requestedMipmapCount > 0 && mipmapsHardwareGenerated && (textureType != Graphics.TextureType.CubeMap))
            {
                GL.GenerateMipmap(this.GLES2TextureTarget);
                GLES2Config.GlCheckError(this);
            }
#endif
            //Allocate internal buffer so that glTexSubImageXD can be used
            //INternal format
            GLenum glformat = GLES2PixelUtil.GetClosestGLInternalFormat(format, hwGamma);

            GLenum dataType = GLES2PixelUtil.GetGLOriginDataType(format);
            int    width    = Width;
            int    height   = Height;
            int    depth    = Depth;

            if (PixelUtil.IsCompressed(format))
            {
                //Compressed formats
                int size = PixelUtil.GetMemorySize(Width, Height, Depth, Format);

                // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not
                // accept a 0 pointer like normal glTexImageXD
                // Run through this process for every mipmap to pregenerate mipmap pyramid


                var tmpData = new IntPtr();

                for (int mip = 0; mip < mipmapCount; mip++)
                {
                    size = PixelUtil.GetMemorySize(width, height, depth, Format);

                    switch (textureType)
                    {
                    case TextureType.OneD:
                    case TextureType.TwoD:
                        GL.CompressedTexImage2D(GLenum.Texture2D, mip, glformat, width, height, 0, size, tmpData);
                        GLES2Config.GlCheckError(this);

                        break;

                    case TextureType.CubeMap:
                        for (int face = 0; face < 6; face++)
                        {
                            GL.CompressedTexImage2D((GLenum)((int)GLenum.TextureCubeMapPositiveX + face), mip, glformat, width, height, 0, size, tmpData);
                            GLES2Config.GlCheckError(this);
                        }
                        break;

                    case TextureType.ThreeD:
                        break;

                    default:
                        break;
                    }

                    if (width > 1)
                    {
                        width = width / 2;
                    }
                    if (height > 1)
                    {
                        height = height / 2;
                    }
                    if (depth > 1)
                    {
                        depth = depth / 2;
                    }
                }
                tmpData = IntPtr.Zero;
            }
            else
            {
                //Run through this process to pregenerate mipmap pyramid
                for (int mip = 0; mip < mipmapCount; mip++)
                {
                    //Normal formats
                    switch (textureType)
                    {
                    case TextureType.OneD:
                    case TextureType.TwoD:
                        GL.TexImage2D(GLenum.Texture2D, mip, (int)glformat, width, height, 0, glformat, dataType, new IntPtr());
                        GLES2Config.GlCheckError(this);

                        break;

                    case TextureType.CubeMap:
                        for (int face = 0; face < 6; face++)
                        {
                            GL.TexImage2D(GLenum.TextureCubeMapPositiveX + face, mip, (int)glformat, width, height, 0, glformat, dataType, new IntPtr());
                            GLES2Config.GlCheckError(this);
                        }
                        break;

                    case TextureType.ThreeD:
                    default:
                        break;
                    }
                    if (width > 1)
                    {
                        width /= 2;
                    }
                    if (height > 1)
                    {
                        height /= 2;
                    }
                }
            }

            this.CreateSurfaceList();

            //Get final internal format
            base.format = this.GetBuffer(0, 0).Format;
        }
Beispiel #4
0
        public override void BlitFromMemory(PixelBox src, BasicBox dstBox)
        {
            // Fall back to normal GLHardwarePixelBuffer::blitFromMemory in case
            // - FBO is not supported
            // - Either source or target is luminance due doesn't looks like supported by hardware
            // - the source dimensions match the destination ones, in which case no scaling is needed
            //Ogre TODO: Check that extension is NOT available
            if (PixelUtil.IsLuminance(src.Format) || PixelUtil.IsLuminance(this.format) || (src.Width == dstBox.Width && src.Height == dstBox.Height && src.Depth == dstBox.Depth))
            {
                base.BlitFromMemory(src, dstBox);
                return;
            }

            if (!Buffer.Contains(dstBox))
            {
                throw new ArgumentOutOfRangeException("dstBox", "Destination box out of range");
            }

            //For scoped deletion of conversion buffer

            PixelBox   srcPB;
            BufferBase buf;

            //first, convert the srcbox to a OpenGL compatible pixel format
            if (GLES2PixelUtil.GetGLOriginFormat(src.Format) == 0)
            {
                //Conver to buffer intenral format
                buf = BufferBase.Wrap(new byte[PixelUtil.GetMemorySize(src.Width, src.Height, src.Depth, this.format)]);

                srcPB = new PixelBox(src.Width, src.Height, src.Depth, this.format, buf);
                PixelConverter.BulkPixelConversion(src, srcPB);
            }
            else
            {
                //No conversion needed
                srcPB = src;
            }

            //Create temporary texture to store source data
            int id       = 0;
            All target   = All.Texture2D;
            int width    = GLES2PixelUtil.OptionalPO2(src.Width);
            int height   = GLES2PixelUtil.OptionalPO2(src.Height);
            All format   = GLES2PixelUtil.GetClosestGLInternalFormat(src.Format);
            All datatype = GLES2PixelUtil.GetGLOriginDataType(src.Format);

            //Generate texture name
            GL.GenTextures(1, ref id);
            GLES2Config.GlCheckError(this);

            //Set texture type
            GL.BindTexture(target, id);
            GLES2Config.GlCheckError(this);

            //Allocate texture memory
            GL.TexImage2D(target, 0, (int)format, width, height, 0, format, datatype, IntPtr.Zero);
            GLES2Config.GlCheckError(this);

            var tex = new GLES2TextureBuffer(string.Empty, target, id, width, height, format, (All)src.Format, 0, 0, BufferUsage.StaticWriteOnly, false, false, 0);

            //Upload data to 0,0,0 in temprary texture
            var tempTarget = new BasicBox(0, 0, 0, srcPB.Width, srcPB.Height, srcPB.Depth);

            tex.Upload(srcPB, tempTarget);

            //Blit
            this.BlitFromTexture(tex, tempTarget, dstBox);
            GLES2Config.GlCheckError(this);
        }
Beispiel #5
0
        protected override void Upload(PixelBox data, BasicBox dest)
        {
            GL.BindTexture(this.target, this.textureID);
            GLES2Config.GlCheckError(this);

            if (PixelUtil.IsCompressed(data.Format))
            {
                if (data.Format != format || !data.IsConsecutive)
                {
                    var glFormat = GLES2PixelUtil.GetClosestGLInternalFormat(format);
                    //Data must be consecutive and at beginning of buffer as PixelStore is not allowed
                    //for compressed formats
                    if (dest.Left == 0 && dest.Top == 0)
                    {
                        GL.CompressedTexImage2D(this.faceTarget, this.level, glFormat, dest.Width, dest.Height, 0, data.ConsecutiveSize, data.Data.Pin());
                        GLES2Config.GlCheckError(this);
                    }
                    else
                    {
                        GL.CompressedTexSubImage2D(this.faceTarget, this.level, dest.Left, dest.Top, dest.Width, dest.Height, glFormat, data.ConsecutiveSize, data.Data.Pin());
                        GLES2Config.GlCheckError(this);
                    }
                }
            }
            else if (this.softwareMipmap)
            {
                if (data.Width != data.RowPitch)
                {
                    //Ogre TODO
                    throw new Core.AxiomException("Unsupported texture format");
                }
                if (data.Height * data.Width != data.SlicePitch)
                {
                    //Ogre TODO
                    throw new Core.AxiomException("Unsupported texture format");
                }

                GL.PixelStore(All.UnpackAlignment, 1);
                GLES2Config.GlCheckError(this);

                this.BuildMipmaps(data);
            }
            else
            {
                if (data.Width != data.RowPitch)
                {
                    //Ogre TODO
                    throw new Core.AxiomException("Unsupported texture format");
                }
                if (data.Height * data.Width != data.SlicePitch)
                {
                    //Ogre TODO
                    throw new Core.AxiomException("Unsupported texture format");
                }

                if ((data.Width * PixelUtil.GetNumElemBytes(data.Format) & 3) != 0)
                {
                    //Standard alignment of 4 is not right
                    GL.PixelStore(All.UnpackAlignment, 1);
                    GLES2Config.GlCheckError(this);
                }
                var dataPtr = data.Data.Pin();
                GL.TexImage2D(this.faceTarget, this.level, (int)GLES2PixelUtil.GetClosestGLInternalFormat(data.Format), data.Width, data.Height, 0, GLES2PixelUtil.GetGLOriginFormat(data.Format), GLES2PixelUtil.GetGLOriginDataType(data.Format), dataPtr);
                //GL.TexSubImage2D( this.faceTarget, this.level, dest.Left, dest.Top, dest.Width, dest.Height, GLES2PixelUtil.GetGLOriginFormat( data.Format ), GLES2PixelUtil.GetGLOriginDataType( data.Format ), dataPtr );
                data.Data.UnPin();
                GLES2Config.GlCheckError(this);
            }
            GL.PixelStore(All.UnpackAlignment, 4);
            GLES2Config.GlCheckError(this);
        }