Beispiel #1
0
 public override void OpenSubContainer(OpenSubContainerData _subContainerIndex)
 {
     for (int i = 0; i < subContainerList.Count; ++i)
     {
         if (i != _subContainerIndex.SubContainerIndex)
         {
             subContainerList[i].SetActive(false);
         }
     }
 }
Beispiel #2
0
 public override void OpenSubContainer(OpenSubContainerData _subContainerIndex)
 {
     if (_subContainerIndex.SubContainerIndex == openSubContainer_type_Minion_ModuleIndex)
     {
         titleText.text = "미니언 강화";
         itemSubContainer.SetActive(false);
         skillSubContainer.SetActive(false);
     }
     else if (_subContainerIndex.SubContainerIndex == openSubContainer_type_Item_ModuleIndex)
     {
         titleText.text = "아이템 강화";
         minionSubContainer.SetActive(false);
         skillSubContainer.SetActive(false);
     }
     else if (_subContainerIndex.SubContainerIndex == openSubContainer_type_Skill_ModuleIndex)
     {
         titleText.text = "스킬 강화";
         minionSubContainer.SetActive(false);
         itemSubContainer.SetActive(false);
     }
     curSubContainer = _subContainerIndex.SubContainerIndex;
 }
 public override void OpenSubContainer(OpenSubContainerData _subContainerIndex)
 {
 }
 public abstract void OpenSubContainer(OpenSubContainerData _subContainerIndex);