public void TestLoadOarUnorderedParts()
        {
            TestHelpers.InMethod();

            UUID ownerId = TestHelpers.ParseTail(0xaaaa);

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
            SceneObjectPart  sop2
                = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
            SceneObjectPart sop3
                = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);

            // Add the parts so they will be written out in reverse order to the oar
            sog1.AddPart(sop3);
            sop3.LinkNum = 3;
            sog1.AddPart(sop2);
            sop2.LinkNum = 2;

            tar.WriteFile(
                ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
                SceneObjectSerializer.ToXml2Format(sog1));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");

            Assert.That(part2.LinkNum, Is.EqualTo(2));

            SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");

            Assert.That(part3.LinkNum, Is.EqualTo(3));
        }
        private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
        {
            using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
            {
                using (BinaryReader br = new BinaryReader(resource))
                {
                    // FIXME: Use the inspector instead
                    soundData = br.ReadBytes(99999999);
                    soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
                    string soundAssetFileName
                        = ArchiveConstants.ASSETS_PATH + soundUuid
                          + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
                    tar.WriteFile(soundAssetFileName, soundData);

                    /*
                     * AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
                     * scene.AssetService.Store(soundAsset);
                     * asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
                     */
                }
            }
        }
        public void TestLoadMultiRegionOar()
        {
            TestHelpers.InMethod();

            // Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file.

            int WIDTH  = 2;
            int HEIGHT = 2;

            for (uint y = 0; y < HEIGHT; y++)
            {
                for (uint x = 0; x < WIDTH; x++)
                {
                    Scene scene;
                    if (x == 0 && y == 0)
                    {
                        scene = m_scene;   // this scene was already created in SetUp()
                    }
                    else
                    {
                        scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
                        SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
                    }
                }
            }

            ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();

            m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
            {
                scenesGroup.AddScene(scene);
            });
            scenesGroup.CalcSceneLocations();

            // Generate the OAR file

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty);

            writeRequest.MultiRegionFormat = true;
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup));

            SceneObjectPart part1 = CreateSceneObjectPart1();

            part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
            part1.SitTargetPosition    = new Vector3(1, 2, 3);

            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string   soundItemName         = "sound-item1";
            UUID     soundItemUuid         = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type     type                  = GetType();
            Assembly assembly              = type.Assembly;
            string   soundDataResourceName = null;

            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                {
                    soundDataResourceName = name;
                }
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            UUID   soundUuid;

            CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);

            TaskInventoryItem item1
                = new TaskInventoryItem {
                AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName
                };

            part1.Inventory.AddInventoryItem(item1, true);
            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);
            string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName;

            tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1));

            tar.Close();

            // Delete the current objects, to test that they're loaded from the OAR and didn't
            // just remain in the scene.
            m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
            {
                scene.DeleteAllSceneObjects();
            });

            // Create a "hole", to test that that the corresponding region isn't loaded from the OAR
            m_sceneHelpers.SceneManager.CloseScene(SceneManager.Instance.Scenes[1]);

            // Check thay the OAR file contains the expected data

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            Assert.AreEqual(3, m_sceneHelpers.SceneManager.Scenes.Count);

            TestLoadedRegion(part1, soundItemName, soundData);
        }
        public void TestLoadOarRegionSettings()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            RegionSettings rs = new RegionSettings();

            rs.AgentLimit          = 17;
            rs.AllowDamage         = true;
            rs.AllowLandJoinDivide = true;
            rs.AllowLandResell     = true;
            rs.BlockFly            = true;
            rs.BlockShowInSearch   = true;
            rs.BlockTerraform      = true;
            rs.DisableCollisions   = true;
            rs.DisablePhysics      = true;
            rs.DisableScripts      = true;
            rs.Elevation1NW        = 15.9;
            rs.Elevation1NE        = 45.3;
            rs.Elevation1SE        = 49;
            rs.Elevation1SW        = 1.9;
            rs.Elevation2NW        = 4.5;
            rs.Elevation2NE        = 19.2;
            rs.Elevation2SE        = 9.2;
            rs.Elevation2SW        = 2.1;
            rs.FixedSun            = true;
            rs.SunPosition         = 12.0;
            rs.ObjectBonus         = 1.4;
            rs.RestrictPushing     = true;
            rs.TerrainLowerLimit   = 0.4;
            rs.TerrainRaiseLimit   = 17.9;
            rs.TerrainTexture1     = UUID.Parse("00000000-0000-0000-0000-000000000020");
            rs.TerrainTexture2     = UUID.Parse("00000000-0000-0000-0000-000000000040");
            rs.TerrainTexture3     = UUID.Parse("00000000-0000-0000-0000-000000000060");
            rs.TerrainTexture4     = UUID.Parse("00000000-0000-0000-0000-000000000080");
            rs.UseEstateSun        = true;
            rs.WaterHeight         = 23;
            rs.TelehubObject       = UUID.Parse("00000000-0000-0000-0000-111111111111");
            rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));

            tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);
            RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;

            Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
            Assert.That(loadedRs.AllowDamage, Is.True);
            Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
            Assert.That(loadedRs.AllowLandResell, Is.True);
            Assert.That(loadedRs.BlockFly, Is.True);
            Assert.That(loadedRs.BlockShowInSearch, Is.True);
            Assert.That(loadedRs.BlockTerraform, Is.True);
            Assert.That(loadedRs.DisableCollisions, Is.True);
            Assert.That(loadedRs.DisablePhysics, Is.True);
            Assert.That(loadedRs.DisableScripts, Is.True);
            Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
            Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
            Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
            Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
            Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
            Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
            Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
            Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
            Assert.That(loadedRs.FixedSun, Is.True);
            Assert.AreEqual(12.0, loadedRs.SunPosition);
            Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
            Assert.That(loadedRs.RestrictPushing, Is.True);
            Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
            Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
            Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
            Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
            Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
            Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
            Assert.That(loadedRs.UseEstateSun, Is.True);
            Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
            Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
            Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
        }
        public void TestLoadOarDeededLand()
        {
            TestHelpers.InMethod();
            //            TestHelpers.EnableLogging();

            UUID landID = TestHelpers.ParseTail(0x10);

            MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();

            IConfigSource configSource = new IniConfigSource();
            IConfig       config       = configSource.AddConfig("Groups");

            config.Set("Enabled", true);
            config.Set("Module", "GroupsModule");
            config.Set("DebugEnabled", true);
            SceneHelpers.SetupSceneModules(
                m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });

            // Create group in scene for loading
            // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
            UUID groupID
                = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);

            // Construct OAR
            MemoryStream     oarStream = new MemoryStream();
            TarArchiveWriter tar       = new TarArchiveWriter(oarStream);

            tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            LandObject lo = new LandObject(groupID, true, m_scene);

            lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
            LandData ld = lo.LandData;

            ld.GlobalID = landID;

            string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);

            tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, null));
            tar.Close();

            oarStream = new MemoryStream(oarStream.ToArray());

            // Load OAR
            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(oarStream);
            }

            ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
            LandData    rLd = rLo.LandData;

            Assert.That(rLd.GlobalID, Is.EqualTo(landID));
            Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
            Assert.That(rLd.GroupID, Is.EqualTo(groupID));
            Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
        }
        public void TestLoadOar()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");

            // Also check that direct entries which will also have a file entry containing that directory doesn't
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
            SceneObjectPart part1 = CreateSceneObjectPart1();

            part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
            part1.SitTargetPosition    = new Vector3(1, 2, 3);

            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string   soundItemName         = "sound-item1";
            UUID     soundItemUuid         = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type     type                  = GetType();
            Assembly assembly              = type.Assembly;
            string   soundDataResourceName = null;

            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                {
                    soundDataResourceName = name;
                }
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            UUID   soundUuid;

            CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);

            TaskInventoryItem item1
                = new TaskInventoryItem {
                AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName
                };

            part1.Inventory.AddInventoryItem(item1, true);
            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);

            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            TestLoadedRegion(part1, soundItemName, soundData);
        }