// Gets the player information for the specified runtime player instance. public Player GetPlayer(OpenRA.Player runtimePlayer) { Player player; playersByRuntime.TryGetValue(runtimePlayer, out player); return(player); }
public void PickBit(OpenRA.Player player) { if (!bitPickers.ContainsKey(player)) { bitPickers.Add(player, 0); } bitPickers[player]++; }
/// <summary>Adds the player information at start-up.</summary> public void AddPlayer(OpenRA.Player runtimePlayer, Session lobbyInfo) { if (runtimePlayer == null) { throw new ArgumentNullException(nameof(runtimePlayer)); } if (lobbyInfo == null) { throw new ArgumentNullException(nameof(lobbyInfo)); } // We don't care about spectators and map players if (runtimePlayer.NonCombatant || !runtimePlayer.Playable) { return; } // Find the lobby client that created the runtime player var client = lobbyInfo.ClientWithIndex(runtimePlayer.ClientIndex); if (client == null) { return; } var player = new Player { ClientIndex = runtimePlayer.ClientIndex, Name = runtimePlayer.PlayerName, IsHuman = !runtimePlayer.IsBot, IsBot = runtimePlayer.IsBot, FactionName = runtimePlayer.Faction.Name, FactionId = runtimePlayer.Faction.InternalName, DisplayFactionName = runtimePlayer.DisplayFaction.Name, DisplayFactionId = runtimePlayer.DisplayFaction.InternalName, Color = runtimePlayer.Color, Team = client.Team, Handicap = client.Handicap, SpawnPoint = runtimePlayer.SpawnPoint, IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction, IsRandomSpawnPoint = runtimePlayer.DisplaySpawnPoint == 0, Fingerprint = client.Fingerprint }; playersByRuntime.Add(runtimePlayer, player); Players.Add(player); }
// Adds the player information at start-up. public void AddPlayer(OpenRA.Player runtimePlayer, Session lobbyInfo) { if (runtimePlayer == null) { throw new ArgumentNullException("runtimePlayer"); } if (lobbyInfo == null) { throw new ArgumentNullException("lobbyInfo"); } // We don't care about spectators and map players if (runtimePlayer.NonCombatant || !runtimePlayer.Playable) { return; } // Find the lobby client that created the runtime player var client = lobbyInfo.ClientWithIndex(runtimePlayer.ClientIndex); if (client == null) { return; } var player = new Player { ClientIndex = runtimePlayer.ClientIndex, Name = runtimePlayer.PlayerName, IsHuman = !runtimePlayer.IsBot, IsBot = runtimePlayer.IsBot, FactionName = runtimePlayer.Country.Name, FactionId = runtimePlayer.Country.Race, Color = runtimePlayer.Color, Team = client.Team, SpawnPoint = runtimePlayer.SpawnPoint, IsRandomFaction = runtimePlayer.Country.Race != client.Country, IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint }; playersByRuntime.Add(runtimePlayer, player); Players.Add(player); }