Beispiel #1
0
        public ShaderProgram()
        {
            if (glCreateProgram == null)
            {
                glCreateProgram      = OpenGL.GetDelegateFor <OpenGL.glCreateProgram>();
                glAttachShader       = OpenGL.GetDelegateFor <OpenGL.glAttachShader>();
                glLinkProgram        = OpenGL.GetDelegateFor <OpenGL.glLinkProgram>();
                glDetachShader       = OpenGL.GetDelegateFor <OpenGL.glDetachShader>();
                glDeleteProgram      = OpenGL.GetDelegateFor <OpenGL.glDeleteProgram>();
                glGetAttribLocation  = OpenGL.GetDelegateFor <OpenGL.glGetAttribLocation>();
                glUseProgram         = OpenGL.GetDelegateFor <OpenGL.glUseProgram>();
                glGetProgramiv       = OpenGL.GetDelegateFor <OpenGL.glGetProgramiv>();
                glUniform1ui         = OpenGL.GetDelegateFor <OpenGL.glUniform1ui>();
                glUniform2ui         = OpenGL.GetDelegateFor <OpenGL.glUniform2ui>();
                glUniform3ui         = OpenGL.GetDelegateFor <OpenGL.glUniform3ui>();
                glUniform4ui         = OpenGL.GetDelegateFor <OpenGL.glUniform4ui>();
                glUniform1i          = OpenGL.GetDelegateFor <OpenGL.glUniform1i>();
                glUniform2i          = OpenGL.GetDelegateFor <OpenGL.glUniform2i>();
                glUniform3i          = OpenGL.GetDelegateFor <OpenGL.glUniform3i>();
                glUniform4i          = OpenGL.GetDelegateFor <OpenGL.glUniform4i>();
                glUniform1f          = OpenGL.GetDelegateFor <OpenGL.glUniform1f>();
                glUniform2f          = OpenGL.GetDelegateFor <OpenGL.glUniform2f>();
                glUniform3f          = OpenGL.GetDelegateFor <OpenGL.glUniform3f>();
                glUniform4f          = OpenGL.GetDelegateFor <OpenGL.glUniform4f>();
                glUniformMatrix2fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix2fv>();
                glUniformMatrix3fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix3fv>();
                glUniformMatrix4fv   = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix4fv>();
                glGetUniformLocation = OpenGL.GetDelegateFor <OpenGL.glGetUniformLocation>();
            }

            this.ShaderProgramObject = glCreateProgram();
        }
Beispiel #2
0
        /// <summary>
        /// </summary>
        /// <param name="uniformName"></param>
        /// <param name="m"></param>
        public int SetUniformMatrix2(string uniformName, float[] m)
        {
            int location = GetUniformLocation(uniformName);

            if (location >= 0)
            {
                if (glUniformMatrix2fv == null)
                {
                    glUniformMatrix2fv = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix2fv>();
                }
                glUniformMatrix2fv(location, m.Length / 4, false, m);
            }
            return(location);
        }
Beispiel #3
0
        /// <summary>
        /// </summary>
        /// <param name="uniformName"></param>
        /// <param name="m"></param>
        public int SetUniformMatrix2(string uniformName, mat2[] m)
        {
            int location = GetUniformLocation(uniformName);

            if (location >= 0)
            {
                if (glUniformMatrix2fv == null)
                {
                    glUniformMatrix2fv = OpenGL.GetDelegateFor <OpenGL.glUniformMatrix2fv>();
                }
                var values = new float[m.Length * 4];
                for (int index = 0, i = 0; i < m.Length; i++)
                {
                    float[] array = m[i].ToArray();
                    for (int j = 0; j < 4; j++)
                    {
                        values[index++] = array[j];
                    }
                }
                glUniformMatrix2fv(location, m.Length / 4, false, values);
            }
            return(location);
        }