private void Choose2_Click(object sender, EventArgs e) { if (OpenFolder.ShowDialog() == DialogResult.OK) { Argument2.Text = OpenFolder.SelectedPath; } }
/// <summary> /// Choose GameFolder /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnChooseGameFolder_Click(object sender, EventArgs e) { OpenFolder.SelectedPath = EditorSettings.Instance.GamesFolder; if (OpenFolder.ShowDialog() == System.Windows.Forms.DialogResult.OK) { txtGameFolder.Text = OpenFolder.SelectedPath; } }
private void BTN_Folder_Click(object sender, EventArgs e) { OpenFolder.SelectedPath = string.Empty; TXT_Folder.Text = string.Empty; if (OpenFolder.ShowDialog() == DialogResult.OK) { TXT_Folder.Text = OpenFolder.SelectedPath; } }
/// <summary> /// Click sur bouton pour choisir un dossier /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnChooseFolder_Click(object sender, EventArgs e) { string path = EditorSettings.Instance.GamesFolder; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } OpenFolder.SelectedPath = path; OpenFolder.ShowDialog(); txtProjectFolder.Text = OpenFolder.SelectedPath; }
/// <summary> /// Reads the selected directory and genereates the treeview /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ChooseDirectory_Click(object sender, EventArgs e) { //Don't interrupt my scanning! if (this.scanningInProgress()) { return; } OpenFolder.ShowDialog(); if ("".Equals(OpenFolder.SelectedPath)) { MessageBox.Show("No Folder Selected!"); return; } //Perform all neccessary things to build the treeview this.initTreeViewBuilder(); //Perform all necessary things to scan the hd for tags this.initTagReaderProcess(); }