Beispiel #1
0
        /// <summary>
        /// Determines whether [is elements bounding box visible in view] [the specified visible area].
        /// </summary>
        /// <param name="visibleArea">The visible area.</param>
        /// <param name="shape">The shape.</param>
        /// <returns>
        ///     <c>true</c> if [is elements bounding box visible in view] [the specified visible area]; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsElementsBoundingBoxVisibleInView(Rectangle visibleArea, OoShapeObserver shape, double zoomFactor = 1)
        {
            if (visibleArea != null && !visibleArea.IsEmpty && shape != null)
            {
                Rectangle screenPos         = shape.GetRelativeScreenBoundsByDom();
                Rectangle relativeScreenPos = MakeZoomBoundingBox(screenPos, zoomFactor);
                return(DoBoundingBoxesCollide(visibleArea, relativeScreenPos));
            }

            return(false);
        }
Beispiel #2
0
 public TextElemet(OoShapeObserver shape)
 {
     Shape = shape;
     if (shape != null)
     {
         Text              = shape.Text;
         ScreenPosition    = shape.GetRelativeScreenBoundsByDom();
         ObjectBoundingBox = BrailleTextView.MakeZoomBoundingBox(ScreenPosition, WindowManager.GetPrintZoomLevel());
         Matrix            = BrailleTextView.BrailleRenderer.RenderMatrix(ObjectBoundingBox.Width, Text);
         Position          = new Point(ObjectBoundingBox.X, ObjectBoundingBox.Y);
         Center            = new Point(ObjectBoundingBox.X + (ObjectBoundingBox.Width / 2), ObjectBoundingBox.Y + (ObjectBoundingBox.Height / 2));
     }
     else
     {
         Center            = Position = new Point();
         Matrix            = new bool[0, 0];
         ObjectBoundingBox = ScreenPosition = new Rectangle();
         Text = String.Empty;
     }
 }
        /// <summary>
        /// Zooms the given view range to the new zoom level and calculates the new offset out of the old center position.
        /// </summary>
        /// <param name="vr">view range that should be zoomed</param>
        /// <param name="oldZoom">old zoom of the view range</param>
        /// <param name="newZoom">new zoom</param>
        /// <returns>true, if zoom was successful</returns>
        private bool zoom(BrailleIOViewRange vr, double oldZoom, double newZoom)
        {
            if (vr != null)
            {
                Point oldCenter   = new Point();
                var   oldvrdin    = vr.ContentBox;
                bool  zoomToShape = false;
                Point oldOffset   = new Point(vr.GetXOffset(), vr.GetYOffset());

                // Prüfung auf größte Zoomstufe
                if (newZoom > vr.MAX_ZOOM_LEVEL)
                {
                    if (oldZoom == vr.MAX_ZOOM_LEVEL)
                    {
                        return(false);
                    }
                    newZoom = vr.MAX_ZOOM_LEVEL;
                }
                // Prüfung auf kleinste Zoomstufe
                if (vr.ContentBox.Height >= vr.ContentHeight && vr.ContentBox.Width >= vr.ContentWidth)
                {
                    if (oldZoom >= newZoom)
                    {
                        return(false);
                    }

                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size  shapeSize     = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter   = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty)
                    {
                        zoomToShape = true;
                    }
                    else
                    {
                        oldCenter = new Point(
                            (int)Math.Round(((double)vr.ContentWidth / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)vr.ContentHeight / 2) + (vr.GetYOffset() * -1))
                            );
                    }
                }
                else
                {
                    oldCenter = Point.Empty;
                    // central point of focused element as center for zooming
                    if (OoConnector.Instance != null && OoConnector.Instance.Observer != null)
                    {
                        OoShapeObserver shape = OoConnector.Instance.Observer.GetLastSelectedShape();
                        if (shape != null)
                        {
                            Rectangle shapeBoundingbox = shape.GetRelativeScreenBoundsByDom();
                            if (shapeBoundingbox != null)
                            {
                                // calculate shape position and size in pins (relative to document boundings on pin device)
                                Point shapePosition = new Point((int)Math.Round(shapeBoundingbox.X * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Y * vr.GetZoom()));
                                Size  shapeSize     = new Size((int)Math.Round(shapeBoundingbox.Width * vr.GetZoom()), (int)Math.Round(shapeBoundingbox.Height * vr.GetZoom()));
                                Point shapeCenter   = new Point(shapePosition.X + shapeSize.Width / 2, shapePosition.Y + shapeSize.Height / 2);
                                oldCenter = new Point(shapeCenter.X, shapeCenter.Y);
                            }
                        }
                    }

                    if (oldCenter != Point.Empty)
                    {
                        zoomToShape = true;
                    }
                    else
                    {
                        // central point of center region as center for zooming
                        oldCenter = new Point(
                            (int)Math.Round(((double)oldvrdin.Width / 2) + (vr.GetXOffset() * -1)),
                            (int)Math.Round(((double)oldvrdin.Height / 2) + (vr.GetYOffset() * -1))
                            );
                    }
                }


                double zoomDivRatio = newZoom / oldZoom;

                if (newZoom > 0 && (vr.ContentBox.Height <= vr.ContentHeight * zoomDivRatio || vr.ContentBox.Width <= vr.ContentWidth * zoomDivRatio))
                {
                    Point newCenter = new Point(
                        (int)Math.Round(oldCenter.X * zoomDivRatio),
                        (int)Math.Round(oldCenter.Y * zoomDivRatio)
                        );

                    Point newOffset = new Point();
                    if (zoomToShape)
                    {
                        newOffset = new Point(oldOffset.X + (oldCenter.X - newCenter.X), oldOffset.Y + (oldCenter.Y - newCenter.Y));
                    }
                    else
                    {
                        newOffset = new Point(
                            (int)Math.Round((newCenter.X - ((double)oldvrdin.Width / 2)) * -1),
                            (int)Math.Round((newCenter.Y - ((double)oldvrdin.Height / 2)) * -1)
                            );
                    }

                    vr.SetZoom(newZoom);
                    vr.MoveTo(new Point(Math.Min(newOffset.X, 0), Math.Min(newOffset.Y, 0)));
                }
                else // set to smallest zoom level
                {
                    vr.SetZoom(-1);
                    vr.SetXOffset(0);
                    vr.SetYOffset(0);
                }

                // check for correct panning
                if (vr.GetXOffset() > 0)
                {
                    vr.SetXOffset(0);
                }
                if (vr.GetYOffset() > 0)
                {
                    vr.SetYOffset(0);
                }

                if ((vr.ContentWidth + vr.GetXOffset()) < vr.ContentBox.Width)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Width - vr.ContentWidth);
                    vr.SetXOffset(maxOffset);
                }

                if ((vr.ContentHeight + vr.GetYOffset()) < vr.ContentBox.Height)
                {
                    int maxOffset = Math.Min(0, vr.ContentBox.Height - vr.ContentHeight);
                    vr.SetYOffset(maxOffset);
                }

                return(true);
            }
            return(false);
        }