Beispiel #1
0
        public void SendNotificationAndCoins(string friendUsername)
        {
            DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;

            reference.Child("usernameList").Child(friendUsername).GetValueAsync().ContinueWith(task => {
                DataSnapshot snapshot = task.Result;
                Dictionary <string, object> notification = new Dictionary <string, object>();
                notification["headings"] = new Dictionary <string, string>()
                {
                    { "en", "🚨🚨 We have a new member in your group 🚨🚨" }
                };
                notification["contents"] = new Dictionary <string, string>()
                {
                    { "en", "@" + username.ToLower() + " has joined your group! Come say hi 👋" }
                };
                notification["include_player_ids"] = new List <string>()
                {
                    snapshot.Value.ToString().Trim()
                };
                OneSignal.PostNotification(notification);
                reference.Child("users").Child(friendUsername).Child("coins").GetValueAsync().ContinueWith(task2 => {
                    DataSnapshot snapshot2 = task2.Result;
                    int totalCoins         = int.Parse(snapshot2.Value.ToString()) + 30;
                    Dictionary <string, object> coinsData = new Dictionary <string, object>()
                    {
                        { "coins", totalCoins },
                    };
                    reference.Child("users").Child(friendUsername).UpdateChildrenAsync(coinsData);
                });
            });
        }
Beispiel #2
0
    public static void someMethod(int day)
    {
        OneSignal.ClearOneSignalNotifications();

        // Just an example userId, use your own or get it the devices by calling OneSignal.GetIdsAvailabl

        var notification = new Dictionary <string, object>();

        if (Application.systemLanguage == SystemLanguage.Russian)
        {
            notification["contents"] = new Dictionary <string, string>()
            {
                { TextManager.getText("push_locale_text"),
                  TextManager.getText("push_" + day.ToString() + "_text") }, { "en", "Cats prepared a gift! Come and get it!" }
            };
        }
        else
        {
            notification["contents"] = new Dictionary <string, string>()
            {
                { TextManager.getText("push_locale_text"),
                  TextManager.getText("push_" + day.ToString() + "_text") }
            };
        }

        notification["include_player_ids"] = new List <string>()
        {
            Id
        };


        //Test!!!!
        var additional_hours = 24 - System.DateTime.Now.Hour + 17;

        //var additional_hours = 24 - System.DateTime.Now.Hour + 8;

        // Example of scheduling a notification in the future.
        notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddHours(additional_hours).ToString("U");

        //notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddMinutes(5).ToString("U");

        OneSignal.PostNotification(notification, (responseSuccess) =>
        {
            oneSignalDebugMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
            Debug.Log(oneSignalDebugMessage);
        }, (responseFailure) =>
        {
            oneSignalDebugMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
            Debug.Log(oneSignalDebugMessage);
        });
    }
Beispiel #3
0
    public void PostNotification(string ID)
    {
        print("Post Notification Called");
        if (SecurePlayerPrefs.GetInt("ActiveMessage", 0) == 0)
        {
            if (ID != null)
            {
                print(ID);

                var notification = new Dictionary <string, object>();
                notification["contents"] = new Dictionary <string, string>()
                {
                    { "en", "Your stars are ready to be collected" }
                };
                notification["headings"] = new Dictionary <string, string>()
                {
                    { "en", "Free Stars!🌟" }
                };

                notification["include_player_ids"] = new List <string>()
                {
                    ID
                };
                // Example of scheduling a notification in the future.
                notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddHours(12).ToString("U");

                OneSignal.PostNotification(notification, (responseSuccess) => {
                    print("Success");
                    oneSignalDebugMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
                    SecurePlayerPrefs.SetInt("ActiveMessage", 1);
                }, (responseFailure) => {
                    print("Failure");
                    oneSignalDebugMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
                });
            }
            else
            {
                print("User ID not found");
                OneSignal.SetSubscription(true);
            }
        }
        else
        {
            print("Message already being sent");
        }
    }
        public void SendNotification(string playerID, string headings, string contents)
        {
            Dictionary <string, object> notification = new Dictionary <string, object>();

            notification["headings"] = new Dictionary <string, string>()
            {
                { "en", headings }
            };
            notification["contents"] = new Dictionary <string, string>()
            {
                { "en", contents }
            };
            notification["include_player_ids"] = new List <string>()
            {
                playerID
            };
            OneSignal.PostNotification(notification);
        }
Beispiel #5
0
        public void SendNotification(string externalPlayerID, string message)
        {
            Dictionary <string, object> notification = new Dictionary <string, object>();

            notification["headings"] = new Dictionary <string, string>()
            {
                { "en", "@" + username.ToLower() + " " + message }
            };
            notification["contents"] = new Dictionary <string, string>()
            {
                { "en", "Check out their world!" }
            };
            notification["include_external_user_ids"] = new List <string>()
            {
                externalPlayerID
            };
            OneSignal.PostNotification(notification);
        }
Beispiel #6
0
    protected virtual void SendNotification(string message, int addedHours, int addedMinutes, int addedSeconds)
    {
        OneSignal.IdsAvailable((userId, token) =>
        {
            if (token == null)
            {
                return;
            }

            extraMessage = "Waiting to get a OneSignal userId. Uncomment OneSignal. SetLogLevel in the 'Start' method if it hangs here to debug the issue.";

            var localTime            = System.DateTime.Now.ToUniversalTime();
            var notification         = new Dictionary <string, object>();
            notification["contents"] = new Dictionary <string, string>()
            {
                { "en", string.Format("{0} ({1}:{2}:{3})",
                                      message, localTime.Hour.ToString("00"),
                                      localTime.Minute.ToString("00"),
                                      localTime.Second.ToString("00")) }
            };

            // Send notification to this device.
            notification["include_player_ids"] = new List <string>()
            {
                userId
            };
            // Example of scheduling a notification in the future.
            notification["send_after"] = localTime.AddSeconds(addedSeconds).AddMinutes(addedMinutes).AddHours(addedHours).ToString("U");

            extraMessage = "Posting test notification now.";

            OneSignal.PostNotification(notification, (responseSuccess) =>
            {
                extraMessage = "Notification posted successful! Delayed by a predetermined time amount to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
            },
                                       (responseFailure) =>
            {
                extraMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
            });

            OneSignal.ClearOneSignalNotifications();
        });
    }
    public void sendPushMessage(string message, string title = "Kubera")
    {
        OneSignal.GetIdsAvailable((userId, pushToken) => {
            if (pushToken != null)
            {
                // See http://documentation.onesignal.com/v2.0/docs/notifications-create-notification for a full list of options.
                // You can not use included_segments or any fields that require your OneSignal 'REST API Key' in your app for security reasons.
                // If you need to use your OneSignal 'REST API Key' you will need your own server where you can make this call.

                var notification         = new Dictionary <string, object>();
                notification["contents"] = new Dictionary <string, string>()
                {
                    { "en", "Test Message" }
                };
                notification["headings"] = new Dictionary <string, string>()
                {
                    { "en", title }
                };
                // Send notification to this device.
                notification["include_player_ids"] = new List <string>()
                {
                    userId
                };
                // Example of scheduling a notification in the future.
                notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddSeconds(30).ToString("U");

                //extraMessage = "Posting test notification now.";
                OneSignal.PostNotification(notification, (responseSuccess) => {
                    //extraMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
                }, (responseFailure) => {
                    //extraMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
                });
            }
            else
            {
                Debug.LogWarning("ERROR: Device is not registered.");
            }
        });
    }
Beispiel #8
0
        public void SendNotification(string friendUsername)
        {
            DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;

            reference.Child("usernameList").Child(friendUsername).GetValueAsync().ContinueWith(task => {
                DataSnapshot snapshot = task.Result;
                Dictionary <string, object> notification = new Dictionary <string, object>();
                notification["headings"] = new Dictionary <string, string>()
                {
                    { "en", "Someone is in your world 🌎" }
                };
                notification["contents"] = new Dictionary <string, string>()
                {
                    { "en", "@" + myUsername.ToLower() + " is visiting you! Come say hi 👋" }
                };
                notification["include_player_ids"] = new List <string>()
                {
                    snapshot.Value.ToString().Trim()
                };
                OneSignal.PostNotification(notification);
            });
        }
    // Test Notification

    private void SendNotification()
    {
        var extraMessage = "";

        OneSignal.IdsAvailable((userId, pushToken) => {
            userId = OneSignal.GetPermissionSubscriptionState().subscriptionStatus.userId;

            if (pushToken != null)
            {
                // See http://documentation.onesignal.com/docs/notifications-create-notification for a full list of options.
                // You can not use included_segments or any fields that require your OneSignal 'REST API Key' in your app for security reasons.
                // If you need to use your OneSignal 'REST API Key' you will need your own server where you can make this call.

                var notification         = new Dictionary <string, object>();
                notification["contents"] = new Dictionary <string, string>()
                {
                    { "en", "Made with Unity" }
                };
                // Send notification to this device.
                notification["include_player_ids"] = new List <string>()
                {
                    userId
                };
                // Example of scheduling a notification in the future.
                notification["send_after"] = DateTime.Now.ToUniversalTime().AddSeconds(0).ToString("U");

                extraMessage = "Posting test notification now.";
                OneSignal.PostNotification(notification, (responseSuccess) => {
                    extraMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
                }, (responseFailure) => {
                    extraMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
                });
            }
            else
            {
                extraMessage = "ERROR: Device is not registered.";
            }
        });
    }
Beispiel #10
0
    // Test Menu
    // Includes SendTag/SendTags, getting the userID and pushToken, and scheduling an example notification
    void OnGUI()
    {
        GUIStyle customTextSize = new GUIStyle("button");

        customTextSize.fontSize = 30;

        GUIStyle guiBoxStyle = new GUIStyle("box");

        guiBoxStyle.fontSize = 30;

        GUIStyle textFieldStyle = new GUIStyle("textField");

        textFieldStyle.fontSize = 30;


        float itemOriginX      = 50.0f;
        float itemWidth        = Screen.width - 120.0f;
        float boxWidth         = Screen.width - 20.0f;
        float boxOriginY       = 120.0f;
        float boxHeight        = requiresUserPrivacyConsent ? 980.0f : 890.0f;
        float itemStartY       = 200.0f;
        float itemHeightOffset = 90.0f;
        float itemHeight       = 60.0f;

        GUI.Box(new Rect(10, boxOriginY, boxWidth, boxHeight), "Test Menu", guiBoxStyle);

        float count = 0.0f;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "SendTags", customTextSize))
        {
            // You can tags users with key value pairs like this:
            OneSignal.SendTag("UnityTestKey", "TestValue");
            // Or use an IDictionary if you need to set more than one tag.
            OneSignal.SendTags(new Dictionary <string, string>()
            {
                { "UnityTestKey2", "value2" }, { "UnityTestKey3", "value3" }
            });

            // You can delete a single tag with it's key.
            // OneSignal.DeleteTag("UnityTestKey");
            // Or delete many with an IList.
            // OneSignal.DeleteTags(new List<string>() {"UnityTestKey2", "UnityTestKey3" });
        }

        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "GetIds", customTextSize))
        {
            OneSignal.IdsAvailable((userId, pushToken) => {
                extraMessage = "UserID:\n" + userId + "\n\nPushToken:\n" + pushToken;
            });
        }


        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "TestNotification", customTextSize))
        {
            extraMessage = "Waiting to get a OneSignal userId. Uncomment OneSignal.SetLogLevel in the Start method if it hangs here to debug the issue.";
            OneSignal.IdsAvailable((userId, pushToken) => {
                if (pushToken != null)
                {
                    // See http://documentation.onesignal.com/docs/notifications-create-notification for a full list of options.
                    // You can not use included_segments or any fields that require your OneSignal 'REST API Key' in your app for security reasons.
                    // If you need to use your OneSignal 'REST API Key' you will need your own server where you can make this call.

                    var notification         = new Dictionary <string, object>();
                    notification["contents"] = new Dictionary <string, string>()
                    {
                        { "en", "Test Message" }
                    };
                    // Send notification to this device.
                    notification["include_player_ids"] = new List <string>()
                    {
                        userId
                    };
                    // Example of scheduling a notification in the future.
                    notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddSeconds(30).ToString("U");

                    extraMessage = "Posting test notification now.";

                    OneSignal.PostNotification(notification, (responseSuccess) => {
                        extraMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
                    }, (responseFailure) => {
                        extraMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
                    });
                }
                else
                {
                    extraMessage = "ERROR: Device is not registered.";
                }
            });
        }

        count++;

        email = GUI.TextField(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), email, customTextSize);

        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "SetEmail", customTextSize))
        {
            extraMessage = "Setting email to " + email;

            OneSignal.SetEmail(email, () => {
                Debug.Log("Successfully set email");
            }, (error) => {
                Debug.Log("Encountered error setting email: " + Json.Serialize(error));
            });
        }

        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "LogoutEmail", customTextSize))
        {
            extraMessage = "Logging Out of [email protected]";

            OneSignal.LogoutEmail(() => {
                Debug.Log("Successfully logged out of email");
            }, (error) => {
                Debug.Log("Encountered error logging out of email: " + Json.Serialize(error));
            });
        }

        count++;

        externalId = GUI.TextField(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), externalId, customTextSize);

        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "SetExternalId", customTextSize))
        {
            extraMessage = "Setting External User Id";

            OneSignal.SetExternalUserId(externalId);
        }

        count++;

        if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), "RemoveExternalId", customTextSize))
        {
            extraMessage = "Removing External User Id";

            OneSignal.RemoveExternalUserId();
        }

        if (requiresUserPrivacyConsent)
        {
            count++;

            if (GUI.Button(new Rect(itemOriginX, itemStartY + (count * itemHeightOffset), itemWidth, itemHeight), (OneSignal.UserProvidedConsent() ? "Revoke Privacy Consent" : "Provide Privacy Consent"), customTextSize))
            {
                extraMessage = "Providing user privacy consent";

                OneSignal.UserDidProvideConsent(!OneSignal.UserProvidedConsent());
            }
        }

        if (extraMessage != null)
        {
            guiBoxStyle.alignment = TextAnchor.UpperLeft;
            guiBoxStyle.wordWrap  = true;
            GUI.Box(new Rect(10, boxOriginY + boxHeight + 20, Screen.width - 20, Screen.height - (boxOriginY + boxHeight + 40)), extraMessage, guiBoxStyle);
        }
    }
    // Test Menu
    // Includes SendTag/SendTags, getting the userID and pushToken, and scheduling an example notification
    void OnGUI()
    {
        GUIStyle customTextSize = new GUIStyle("button");

        customTextSize.fontSize = 30;

        GUIStyle guiBoxStyle = new GUIStyle("box");

        guiBoxStyle.fontSize = 30;

        GUI.Box(new Rect(10, 10, 390, 340), "Test Menu", guiBoxStyle);

        if (GUI.Button(new Rect(60, 80, 300, 60), "SendTags", customTextSize))
        {
            // You can tags users with key value pairs like this:
            OneSignal.SendTag("UnityTestKey", "TestValue");
            // Or use an IDictionary if you need to set more than one tag.
            OneSignal.SendTags(new Dictionary <string, string>()
            {
                { "UnityTestKey2", "value2" }, { "UnityTestKey3", "value3" }
            });

            // You can delete a single tag with it's key.
            // OneSignal.DeleteTag("UnityTestKey");
            // Or delete many with an IList.
            // OneSignal.DeleteTags(new List<string>() {"UnityTestKey2", "UnityTestKey3" });
        }

        if (GUI.Button(new Rect(60, 170, 300, 60), "GetIds", customTextSize))
        {
            OneSignal.GetIdsAvailable((userId, pushToken) => {
                extraMessage = "UserID:\n" + userId + "\n\nPushToken:\n" + pushToken;
            });
        }

        if (GUI.Button(new Rect(60, 260, 300, 60), "TestNotification", customTextSize))
        {
            extraMessage = "Waiting to get a OneSignal userId. Uncomment OneSignal.SetLogLevel in the Start method if it hangs here to debug the issue.";
            OneSignal.GetIdsAvailable((userId, pushToken) => {
                if (pushToken != null)
                {
                    // See http://documentation.onesignal.com/v2.0/docs/notifications-create-notification for a full list of options.
                    // You can not use included_segments or any fields that require your OneSignal 'REST API Key' in your app for security reasons.
                    // If you need to use your OneSignal 'REST API Key' you will need your own server where you can make this call.

                    var notification         = new Dictionary <string, object>();
                    notification["contents"] = new Dictionary <string, string>()
                    {
                        { "en", "Test Message" }
                    };
                    // Send notification to this device.
                    notification["include_player_ids"] = new List <string>()
                    {
                        userId
                    };
                    // Example of scheduling a notification in the future.
                    notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddSeconds(30).ToString("U");

                    extraMessage = "Posting test notification now.";
                    OneSignal.PostNotification(notification, (responseSuccess) => {
                        extraMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);
                    }, (responseFailure) => {
                        extraMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
                    });
                }
                else
                {
                    extraMessage = "ERROR: Device is not registered.";
                }
            });
        }

        if (extraMessage != null)
        {
            guiBoxStyle.alignment = TextAnchor.UpperLeft;
            guiBoxStyle.wordWrap  = true;
            GUI.Box(new Rect(10, 390, Screen.width - 20, Screen.height - 400), extraMessage, guiBoxStyle);
        }
    }