private async Task OnClick(MouseEventArgs args) { if (Onclick.HasDelegate) { await Onclick.InvokeAsync(args); } }
/// <summary> /// Close Drawer and update publisher /// </summary> private async Task UpdatePublisherConfigAsync() { Publisher.TryUpdateData(InputData); await RegistryHelper.UpdatePublisherAsync(Publisher); await Onclick.InvokeAsync(null); }
/// <summary> /// Close Drawer and update discovery /// </summary> private async Task UpdateDiscovererConfigAsync() { DiscovererData.TryUpdateData(InputData); await Onclick.InvokeAsync(DiscovererData); if (!DiscovererData.isAdHocDiscovery) { Status = await RegistryHelper.UpdateDiscovererAsync(DiscovererData); } }
protected async Task OnClick(MouseEventArgs args) { if (Link != null) { NavigationManger.NavigateTo(Link.Href); } if (Onclick.HasDelegate) { await Onclick.InvokeAsync(args); } }
public void ClickControl() { if (clicCount < 2) { Clicked = PathFinder; Clicked += ClickCounter; } else { Clicked = OnClickTwice; clicCount = 0; } Clicked(); }
/// <summary> /// Close Drawer and update discovery /// </summary> /// <param name="discoverer"></param> private async Task UpdatePublishedNodeConfigAsync() { NodeData.TryUpdateData(InputData); await Onclick.InvokeAsync(NodeData); }
// Update is called once per frame void Update() { if (MyTile == null) { if (GameController.GM != null) { MyTile = GameController.GM.mapTItoGO[GameController.GM.FindTile(coox, cooy, 0)]; PF = new Pathfinding(GameController.GM); PF.Legal = IllegalesMoves; Clicked = PathFinder; Clicked += ClickCounter; PF.AllowUpAndDown = true; PF.TimeOut = 10000; } } if (Input.GetKeyDown(KeyCode.F1)) { ShowHideOverLayTiles(); } if (Input.GetKeyDown(KeyCode.F2)) { UnitViewMode(); } if (Input.GetKeyDown(KeyCode.F3)) { foreach (TileInfo ti in GameController.GM.mapinfo) { ti.MyVisual.GetComponentInChildren <TextMesh>().text = ti.R256.ToString() + " , " + ti.G256.ToString() + " , " + ti.G256.ToString(); } } if (Input.GetKeyDown(KeyCode.PageUp)) { HeightView++; if (HeightView > 2) { HeightView = 2; } Terrains[HeightView].SetActive(true); } if (Input.GetKeyDown(KeyCode.PageDown)) { if (HeightView != 0) { Terrains[HeightView].SetActive(false); } HeightView--; if (HeightView < 0) { HeightView = 0; } } if (DoingTurn) { DoMoves(); } }