Beispiel #1
0
 private void InternalUnloadContent()
 {
     Scene?.UnloadContent();
     OnUnloadContent?.Invoke();
     Graphics.Texture.White.Dispose();
     Graphics.Texture.Black.Dispose();
 }
 protected override void UnloadContent()
 {
     Logger.Log <MonoGameHandler>("UnloadContent...");
     OnUnloadContent?.Invoke(this, EventArgs.Empty);
 }
Beispiel #3
0
 protected override void UnloadContent()
 {
     OnUnloadContent?.Invoke(this, EventArgs.Empty);
 }