public void RaiseStatusEvent() { if (OnStatusUpdate != null) { OnStatusUpdate.Invoke(this); } }
public void ResetTransfrom() { currentRotation = Vector3.zero; rootEntity.gameObject.transform.eulerAngles = currentRotation; rootEntity.gameObject.transform.localScale = Vector3.one; OnStatusUpdate?.Invoke(this); }
public void DoStatusUpdate(string lefttext, string righttext, int leftcount, int leftmaxcount, int rightcount, int rightmaxcount) { if (OnStatusUpdate != null) { OnStatusUpdate.Invoke(lefttext, righttext, leftcount, leftmaxcount, rightcount, rightmaxcount); } }
protected async void StartListening(CancellationToken cancellationToken) { while (_webSocket.State == WebSocketState.Open && !cancellationToken.IsCancellationRequested) { WebSocketMessage webSocketMessage = null; string receivedMsg = null; try { webSocketMessage = await _webSocket.ReceiveMessageAsync(cancellationToken); receivedMsg = (string)webSocketMessage.Data; } catch (WebSocketException e) when(e.WebSocketErrorCode == WebSocketError.InvalidState) { break; } SensorStatus parsedMsg; try { parsedMsg = JSON.Deserialize <SensorStatus>(receivedMsg); } catch (DeserializationException) { // Failed to parse message - Happens occasionally - We are currently ignoring this continue; } OnStatusUpdate?.Invoke(this, new OnUpdateEventArgs(receivedMsg, parsedMsg)); } }
void Player() { MusicFile file; while (IsActive) { do { Queue.TryDequeue(out file); if (!IsActive) { return; } } while (file == null); if (OnFileListUpdate != null) { OnFileListUpdate.Invoke(Queue.ToList()); } Mp3Frame frame = null; try { file.Open(); frame = file.GetFrame(); } catch (Exception) { Logger.SetError(string.Format("MusicPlayer error: 'can't decode file [{0}]'", file.Filename)); } while (frame != null) { foreach (Stream output in OutputStreams.Keys) { try { output.WriteAsync(frame.RawData, 0, frame.RawData.Length); output.FlushAsync(); } catch { output.Close(); Disattach(output); } } frame = file.GetFrame(); if (!IsActive) { return; } if (OnStatusUpdate != null) { OnStatusUpdate.Invoke(new MusicPlayerStatus() { CurrentFile = file, Connections = OutputStreams.Count, Queue = Queue.ToList() }); } } } }
public void Generate(int depth, int seconds) { int done = 0; OnStatusUpdate?.Invoke(done, 12643); // Blue's first move var blueStart = GenerateBookForPosition(depth, seconds, "", true); OnStatusUpdate?.Invoke(++done, 12643); // Blue's second and third move (after all possible moves from orange) var allGamesBlue = GetAllTranscriptsAfterPosition(blueStart, false); // Orange's first and second move (after all possible moves from blue) var allGamesOrange = GetAllTranscriptsAfterPosition("", true); Parallel.ForEach(allGamesBlue, transcript => { GenerateBookForPosition(depth, seconds, transcript, false); OnStatusUpdate?.Invoke(++done, 12643); }); Parallel.ForEach(allGamesOrange, transcript => { GenerateBookForPosition(depth, seconds, transcript, false); OnStatusUpdate?.Invoke(++done, 12643); }); OnStatusUpdate?.Invoke(12643, 12643); }
public void UpdateQuestEvent(EventStatus es) { status = es; OnStatusUpdate?.Invoke(this, new OnStatusUpdateEventArgs { name = name, status = status }); }
private void DoStateUpdate(string msg) { OnStatusUpdate?.Invoke(this, new WStoryExporterUpdateEventArgs() { MessageUpdated = true, Message = GetStateUpdateMsg(msg) }); }
public void ResetTransfrom() { currentRotation = Vector3.zero; rootEntity.gameObject.transform.eulerAngles = currentRotation; rootEntity.gameObject.transform.position = initialPosition; OnStatusUpdate?.Invoke(this); }
private void StatusUpdate(string text, int percent) { Debug.WriteLine(text + " (" + percent + "%)"); OnStatusUpdate?.Invoke(this, new StatusUpdateArgs() { statusText = text, progressPercent = percent }); //Thread.Sleep(2000); }
public ThreadRecordSupplier(ThroughputConfiguration configuration, IRecordProvider context, OnStatusUpdate onStatus = null) { this.Configuration = configuration; this.Provider = context; this.OnStatus = onStatus; PopulateRecordList(); }
public void Notify(float price) { //For way 1 lets notify the observers with change foreach (Shop p in list) { p.Update(price); } //For way 2 lets notify the observers with change OnStatusUpdate?.Invoke(price); }
public void Notify(float price) { // for first kind foreach (Shop p in list) { p.Update(price); } // for second kind OnStatusUpdate?.Invoke(price); }
public void Reset() { OnIsBusy.Reset(); OnIsNotBusy.Reset(); OnStatusUpdate.Reset(); OnActiveBranchChanged.Reset(); OnActiveRemoteChanged.Reset(); OnLocalBranchListChanged.Reset(); OnRemoteBranchListChanged.Reset(); OnLocksUpdated.Reset(); }
private void DoStateUpdate(string msg, int progressValue, int progressMax) { OnStatusUpdate?.Invoke(this, new WStoryExporterUpdateEventArgs() { MessageUpdated = true, Message = GetStateUpdateMsg(msg), ProgressUpdated = true, ProgressValue = progressValue, ProgressMax = progressMax }); }
public Task <bool> LoadMetadataAsync(Stream metadataStream) => Task.Run(() => { try { OnStatusUpdate?.Invoke(this, "Processing metadata"); metadata = new Metadata(metadataStream); return(true); } catch (Exception ex) { LastException = ex; return(false); } });
public JobManager( IRecordProvider recordProvider, ThroughputConfiguration context, OnRecordCompleted jobComplete, OnStatusUpdate update, OnAllJobsCompleted allCompleted) : this() { this.RecordProvider = recordProvider; this.Context = context; this.RecordCompleted += jobComplete; this.StatusUpdate += update; this.AllThreadsCompleted += allCompleted; }
public void SetDescriptiveName(string newName) { if (rootEntity.TryGetSharedComponent(CLASS_ID.NAME, out ISharedComponent nameComponent)) { ((DCLName)nameComponent).SetNewName(newName); } else { ParcelScene scene = rootEntity.scene as ParcelScene; DCLName name = (DCLName)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); name.SetNewName(newName); scene.SharedComponentAttach(rootEntity.entityId, name.id); } OnStatusUpdate?.Invoke(this); }
// Attempt to load an IL2CPP application package (APK or IPA) public async Task <bool> LoadPackageAsync(string packageFile) { try { OnStatusUpdate?.Invoke(this, "Extracting package"); var streams = Inspector.GetStreamsFromPackage(packageFile); if (streams == null) { throw new InvalidOperationException("The supplied package is not an APK or IPA file, or does not contain an IL2CPP application"); } return(await LoadMetadataAsync(streams.Value.Metadata) && await LoadBinaryAsync(streams.Value.Binary)); } catch (Exception ex) { LastException = ex; return(false); } }
private void UpdateStatus(string message) { OnStatusUpdate?.Invoke(message); }
public IDictionary <int, object> LoadRecords(RecordProviderConfiguration configuration, OnStatusUpdate onStatus = null) { Dictionary <int, object> returnValue = new Dictionary <int, object>(); String fileContent = System.IO.File.ReadAllText(this.FileInput); for (int i = 0; i < configuration.RecordCount; i++) { returnValue.Add(i, fileContent); } return(returnValue); }
/// <summary> /// Return a list of objects that match your API input. This one returns a simple JSON object for an image detection /// API. /// /// There are currently two options in the RecordProviderConfiguration : "storage" or "local", but in reality in the check /// below, if we don't find storage, we assume local. /// /// "storage" in this case means records will be loaded from Azure Storage using the information in RecordProviderConfiguration.Storage /// object. /// </summary> public IDictionary <int, object> LoadRecords(RecordProviderConfiguration configuration, OnStatusUpdate onStatus = null) { Dictionary <int, object> returnObjects = new Dictionary <int, object>(); if (String.Compare(configuration.ExecutionType, "storage", true) == 0) { onStatus?.Invoke($"Loading {configuration.RecordCount} records from storage."); AzureStorageUtility storageUtility = new AzureStorageUtility(configuration.Storage); List <String> blobList = storageUtility.ListBlobs( configuration.RecordCount, configuration.Storage.StorageAccountContainer, configuration.Storage.BlobPrefix, configuration.Storage.FileType); foreach (String blob in blobList) { String content = storageUtility.GetBlobBase64(configuration.Storage.StorageAccountContainer, blob); returnObjects.Add(RecordId++, PackageRecord(System.IO.Path.GetFileName(blob), content)); } onStatus?.Invoke($"Loaded {returnObjects.Count} records from storage."); } else { onStatus?.Invoke($"Creating {configuration.RecordCount} records from local system."); // Loading from file - String fileToLoad = configuration.Local.LocalFile; if (System.IO.File.Exists(fileToLoad)) { byte[] fileData = System.IO.File.ReadAllBytes(fileToLoad); String content = Convert.ToBase64String(fileData); String name = System.IO.Path.GetFileName(fileToLoad); for (int i = 0; i < configuration.RecordCount; i++) { returnObjects.Add(RecordId++, PackageRecord(String.Format("{0}_{1}", i, name), content)); } onStatus?.Invoke($"Created {returnObjects.Count} records from local system."); } } return(returnObjects); }
private void StatusUpdate(object sender, string status) => OnStatusUpdate?.Invoke(sender, status);
void OnNameUpdate(DCLName.Model model) { OnStatusUpdate?.Invoke(this); }
public void ToggleShowStatus() { rootEntity.gameObject.SetActive(!rootEntity.gameObject.activeSelf); IsVisible = rootEntity.gameObject.activeSelf; OnStatusUpdate?.Invoke(this); }
private void OnPerformanceTimerCallback(object state) { var nodeStatus = new NodeStatus(); StatusInfoCollection bootstrapStatus = new StatusInfoCollection(); m_Helper.Collect(bootstrapStatus); nodeStatus.BootstrapStatus = bootstrapStatus; var instancesStatus = new List <StatusInfoCollection>(m_AppServers.Length); var perfBuilder = new StringBuilder(); perfBuilder.AppendLine("---------------------------------------------------"); perfBuilder.AppendLine(string.Format("CPU Usage: {0:0.00}%, Physical Memory Usage: {1:N}, Total Thread Count: {2}", bootstrapStatus[StatusInfoKeys.CpuUsage], bootstrapStatus[StatusInfoKeys.MemoryUsage], bootstrapStatus[StatusInfoKeys.TotalThreadCount])); perfBuilder.AppendLine(string.Format("AvailableWorkingThreads: {0}, AvailableCompletionPortThreads: {1}", bootstrapStatus[StatusInfoKeys.AvailableWorkingThreads], bootstrapStatus[StatusInfoKeys.AvailableCompletionPortThreads])); perfBuilder.AppendLine(string.Format("MaxWorkingThreads: {0}, MaxCompletionPortThreads: {1}", bootstrapStatus[StatusInfoKeys.MaxWorkingThreads], bootstrapStatus[StatusInfoKeys.MaxCompletionPortThreads])); for (var i = 0; i < m_AppServers.Length; i++) { var s = m_AppServers[i]; var metadata = m_ServerStatusMetadataSource[i + 1].Value; if (metadata == null) { perfBuilder.AppendLine(string.Format("{0} ----------------------------------", s.Name)); perfBuilder.AppendLine(string.Format("{0}: {1}", "State", s.State)); } else { StatusInfoCollection serverStatus; try { serverStatus = s.CollectServerStatus(bootstrapStatus); } catch (Exception e) { m_PerfLog.Error("Failed to CollectServerStatus of " + s.Name, e); perfBuilder.AppendLine(string.Format("{0} ----------------------------------", s.Name)); perfBuilder.AppendLine(string.Format("{0}: {1}", "State", s.State)); continue; } instancesStatus.Add(serverStatus); perfBuilder.AppendLine(string.Format("{0} ----------------------------------", serverStatus.Tag)); for (var j = 0; j < metadata.Length; j++) { var statusInfoAtt = metadata[j]; if (!statusInfoAtt.OutputInPerfLog) { continue; } var statusValue = serverStatus[statusInfoAtt.Key]; if (statusValue == null) { continue; } perfBuilder.AppendLine( string.Format("{0}: {1}", statusInfoAtt.Name, string.IsNullOrEmpty(statusInfoAtt.Format) ? statusValue : string.Format(statusInfoAtt.Format, statusValue))); } } } m_PerfLog.Info(perfBuilder.ToString()); nodeStatus.InstancesStatus = instancesStatus.ToArray(); OnStatusUpdate?.Invoke(nodeStatus); if (m_ServerManager != null && m_ServerManager.State == ServerState.Running) { m_ServerManager.TransferSystemMessage("ServerStatusCollected", nodeStatus); } }
protected virtual void StatusUpdate(ServiceStatusCode statusCode, IRuneScapeForm account = null, string message = null) { OnStatusUpdate?.Invoke(statusCode, account, message); }
void OnNameUpdate(object model) { OnStatusUpdate?.Invoke(this); }
public void Login(string host, int port, OnLoginDoneDel onLoginDone, OnStatusUpdate onStatusUpdate) { _onLoginDone = onLoginDone; _onStatusUpdate = onStatusUpdate; RaiseStatusUpdate(string.Format("正在连接 {0}:{1} ...", host, port), false); Func <string, int, bool> connectFunc = _client.Connect; connectFunc.BeginInvoke(host, port, delegate(IAsyncResult ar) { bool connectSucc = false; try { connectSucc = connectFunc.EndInvoke(ar); } catch (System.Exception ex) { LogManager.Logger.ErrorFormat("Failed to connect {0}:{1} due to {2}", host, port, ex.Message); } if (connectSucc) { // wait for client really connected if (_eventLogin.WaitOne(LoginTimeout)) { if (_connectionEstablished) { RaiseStatusUpdate("已经与服务器建立连接."); ServerLoginParam tradeLoginInfo = _getServerLoginParamFunc(); RaiseStatusUpdate(string.Format("正在登录CTP交易 {0} ...", tradeLoginInfo.TradeAddress)); // begin login trade _client.TradeLogin(tradeLoginInfo.TradeAddress, tradeLoginInfo.BrokerId, tradeLoginInfo.InvestorId, tradeLoginInfo.UserId, tradeLoginInfo.Password); if (_eventTradeLogin.WaitOne(LoginTimeout)) { if (_tradeLogged) { RaiseStatusUpdate("登录CTP交易成功."); RaiseStatusUpdate(string.Format("正在登录CTP行情 {0}...", tradeLoginInfo.QuoteAddress)); _client.QuoteLogin(tradeLoginInfo.QuoteAddress, tradeLoginInfo.BrokerId, tradeLoginInfo.InvestorId, tradeLoginInfo.UserId, tradeLoginInfo.Password); if (_eventQuoteLogin.WaitOne(LoginTimeout)) { if (_quoteLogged) { RaiseStatusUpdate("登录CTP行情成功."); RaiseLoginDone(true); } else { RaiseLoginDone(false, _quoteLoggedError); } } else { RaiseLoginDone(false, "登录CTP行情超时"); } } else { RaiseLoginDone(false, _tradeLoggedError); } } else { RaiseLoginDone(false, "登录CTP交易超时"); } } else { RaiseLoginDone(false, _connectionEstablishError); } } else { RaiseLoginDone(false, "连接服务器超时"); } } else { RaiseLoginDone(false, string.Format("无法连接到 {0}:{1}", host, port)); } }, null); }
public void DatalinkTest_OnStatusUpdate(TransformWriterResult writer) { OnStatusUpdate?.Invoke(writer); }