/// <summary> /// Stop Layout /// </summary> public void Stop() { // Stat stop double duration = StatManager.Instance.LayoutStop(ScheduleId, _layoutId, this.isStatEnabled); // If we are an interrupt layout, then report our duration. if (this.isInterrupt) { OnReportLayoutPlayDurationEvent?.Invoke(ScheduleId, this._layoutId, duration); } // Stop IsPaused = false; IsRunning = false; }
/// <summary> /// Pause this Layout /// </summary> public void Pause() { // Pause each Region foreach (Region region in _regions) { region.Pause(); } // Pause no-longer pending isPausePending = false; IsPaused = true; // Close and dispatch any stat records double duration = StatManager.Instance.LayoutStop(ScheduleId, _layoutId, this.isStatEnabled); // Report Play Duration if (this.isInterrupt) { OnReportLayoutPlayDurationEvent?.Invoke(ScheduleId, _layoutId, duration); } }