public void ReadLine(string path, OnReadLineHandler handler)
    {
        if (!Directory.Exists(path) && !File.Exists(path))
        {
            UnityEngine.Debug.Log("ReadLine, path is not exist:" + path);
            return;
        }
        string[] allLine     = System.IO.File.ReadAllLines(path, GetEncoding(path));
        int      currentLine = 0;

        foreach (string item in allLine)
        {
            if (handler != null)
            {
                if (digOutAnnotation(item))
                {
                }
                else if (handler(currentLine, item))
                {
                }
                else
                {
                    break;//返回false代表不读了
                }
                currentLine++;
            }
        }
    }
 public void ReadConfigLine(string configName, OnReadLineHandler handler)
 {
     ReadLine(editorConfigPath + configName, handler);
 }