protected virtual void ReactionsCleared(MessageReactionsClearEventArgs e)
        {
            if (!CheckRequirements(e.Channel, e.Message))
            {
                return;
            }

            OnReactionsCleared?.Invoke(e);
        }
        private Task Discord_ReactionsCleared(ulong messageId, Optional <SocketUserMessage> reaction)
        {
            try
            {
                if (messageId == Message.Id)
                {
                    OnReactionsCleared?.Invoke();
                }
            }
            catch { }

            return(Task.CompletedTask);
        }
Beispiel #3
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        private Task Discord_ReactionsCleared(Cacheable <IUserMessage, ulong> msg, ISocketMessageChannel channel)
        {
            Task.Run(() =>
            {
                try
                {
                    if (msg.Id == Message.Id)
                    {
                        OnReactionsCleared?.Invoke();
                    }
                }
                catch { }
            });

            return(Task.CompletedTask);
        }
Beispiel #4
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        static void SetClientEvents()
        {
            client.Log             += Client_Log;
            client.Ready           += Client_Ready;
            client.MessageReceived += MessageReceived;
            client.ReactionAdded   += Client_ReactionAdded;
            client.ReactionRemoved += Client_ReactionRemoved;
            client.JoinedGuild     += Client_JoinedGuild;

            client.ChannelCreated += (SocketChannel arg) =>
            {
                OnChannelCreated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.ChannelDestroyed += (SocketChannel arg) =>
            {
                OnChannelDestroyed?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.ChannelUpdated += (SocketChannel arg1, SocketChannel arg2) =>
            {
                OnChannelUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.CurrentUserUpdated += (SocketSelfUser arg1, SocketSelfUser arg2) =>
            {
                OnCurrentUserUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.GuildAvailable += (SocketGuild arg) =>
            {
                OnGuildAvailable?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildMembersDownloaded += (SocketGuild arg) =>
            {
                OnGuildMembersDownloaded?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildMemberUpdated += (Cacheable <SocketGuildUser, ulong> arg1, SocketGuildUser arg2) =>
            {
                OnGuildMemberUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.GuildUnavailable += (SocketGuild arg) =>
            {
                OnGuildUnavailable?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildUpdated += (SocketGuild arg1, SocketGuild arg2) =>
            {
                OnGuildUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.LatencyUpdated += (int arg1, int arg2) =>
            {
                OnLatencyUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.LeftGuild += (SocketGuild arg) =>
            {
                OnLeftGuild?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.LoggedIn += () =>
            {
                OnLoggedIn?.InvokeParallel();
                return(Task.FromResult(default(object)));
            };
            client.LoggedOut += () =>
            {
                OnLoggedOut?.InvokeParallel();
                return(Task.FromResult(default(object)));
            };
            client.MessageDeleted += (Cacheable <IMessage, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnMessageDeleted?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.MessagesBulkDeleted += (IReadOnlyCollection <Cacheable <IMessage, ulong> > arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnMessagesBulkDeleted?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.MessageUpdated += (Cacheable <IMessage, ulong> arg1, SocketMessage arg2, ISocketMessageChannel arg3) =>
            {
                OnMessageUpdated?.InvokeParallel(arg1, arg2, arg3);
                return(Task.FromResult(default(object)));
            };
            client.ReactionsCleared += (Cacheable <IUserMessage, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnReactionsCleared?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.RecipientAdded += (SocketGroupUser arg) =>
            {
                OnRecipientAdded?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RecipientRemoved += (SocketGroupUser arg) =>
            {
                OnRecipientRemoved?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleCreated += (SocketRole arg) =>
            {
                OnRoleCreated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleDeleted += (SocketRole arg) =>
            {
                OnRoleDeleted?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleUpdated += (SocketRole arg1, SocketRole arg2) =>
            {
                OnRoleUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserBanned += (SocketUser arg1, SocketGuild arg2) =>
            {
                OnUserBanned?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserIsTyping += (Cacheable <IUser, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnUserIsTyping?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserJoined += (SocketGuildUser arg) =>
            {
                OnUserJoined?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.UserLeft += (SocketGuild arg1, SocketUser arg2) =>
            {
                OnUserLeft?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserUnbanned += (SocketUser arg1, SocketGuild arg2) =>
            {
                OnUserUnbanned?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserUpdated += (SocketUser arg1, SocketUser arg2) =>
            {
                OnUserUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserVoiceStateUpdated += (SocketUser arg1, SocketVoiceState arg2, SocketVoiceState arg3) =>
            {
                OnUserVoiceStateUpdated?.InvokeParallel(arg1, arg2, arg3);
                return(Task.FromResult(default(object)));
            };
            client.VoiceServerUpdated += (SocketVoiceServer arg) =>
            {
                OnVoiceServerUpdated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
        }