private static void ProcessNewLines()
        {
            foreach (var item in ToProcess.Where(item => item.Value != null))
            {
                if (_stop)
                {
                    break;
                }
                foreach (var line in item.Value.Where(line => line != null))
                {
                    if (_stop)
                    {
                        break;
                    }
                    _game.GameTime.Time = line.Time;
                    switch (line.Namespace)
                    {
                    case "Power":
                        PowerLineHandler.Handle(line.Line, _gameState, _game);
                        OnPowerLogLine.Execute(line.Line);
                        break;

                    case "Asset":
                        AssetHandler.Handle(line.Line, _gameState, _game);
                        OnAssetLogLine.Execute(line.Line);
                        break;

                    case "Bob":
                        BobHandler.Handle(line.Line, _gameState, _game);
                        OnBobLogLine.Execute(line.Line);
                        break;

                    case "Rachelle":
                        RachelleHandler.Handle(line.Line, _gameState, _game);
                        OnRachelleLogLine.Execute(line.Line);
                        break;

                    case "Arena":
                        ArenaHandler.Handle(line.Line, _gameState, _game);
                        OnArenaLogLine.Execute(line.Line);
                        break;

                    case "LoadingScreen":
                        LoadingScreenHandler.Handle(line.Line, _gameState, _game);
                        break;

                    case "Net":
                        NetHandler.Handle(line.Line, _gameState, _game);
                        break;

                    case "FullScreenFX":
                        FullScreenFxHandler.Handle(line, _game);
                        break;
                    }
                }
            }
            ToProcess.Clear();
            Helper.UpdateEverything(_game);
        }
        private void OnNewLines(List <LogLine> lines)
        {
            foreach (var line in lines)
            {
                if (_stop)
                {
                    break;
                }
                _game.GameTime.Time = line.Time;
                switch (line.Namespace)
                {
                case "Power":
                    if (line.LineContent.StartsWith("GameState."))
                    {
                        _game.PowerLog.Add(line.Line);
                    }
                    else
                    {
                        _powerLineHandler.Handle(line.Line, _gameState, _game);
                        OnPowerLogLine.Execute(line.Line);
                    }
                    break;

                case "Rachelle":
                    _rachelleHandler.Handle(line.Line, _gameState, _game);
                    OnRachelleLogLine.Execute(line.Line);
                    break;

                case "Arena":
                    _arenaHandler.Handle(line, _gameState, _game);
                    OnArenaLogLine.Execute(line.Line);
                    break;

                case "LoadingScreen":
                    _loadingScreenHandler.Handle(line, _gameState, _game);
                    break;

                case "FullScreenFX":
                    _fullScreenFxHandler.Handle(line, _game);
                    break;
                }
            }
            Helper.UpdateEverything(_game);
        }