public bool TryConnectingToFFXIV(int processId = -1) { if (IsConnectedTo(processId)) { return(true); //do nothing if it's already connected to the correct process or if any process is valid } if (processId <= 0) { processId = _processConnector.GetFFXIVProcesses().FirstOrDefault(); } if (processId <= 0) // no process available { if (_processConnector.Disconnect()) //ensure it's disconnected { OnProcessChanged?.Invoke(this, new ProcessChangeEventArgs(FFXIVProcessValid, FFXIVProcessId)); } return(false); } if (ConnectToFFXIV(processId)) { OnProcessChanged?.Invoke(this, new ProcessChangeEventArgs(FFXIVProcessValid, FFXIVProcessId)); } return(FFXIVProcessValid); // either connected or not }
public bool DisconnectFromFFXIV() { if (_processConnector.Disconnect()) { OnProcessChanged?.Invoke(this, new ProcessChangeEventArgs(FFXIVProcessValid, FFXIVProcessId)); } return(!FFXIVProcessValid); }
private void OutputHandler(object sendingProcess, DataReceivedEventArgs outLine) { OnProcessChanged?.Invoke(outLine.Data); ProcessLog += outLine.Data + "\r\n"; }
private void ProcessConnector_OnConnectionLost(object sender, EventArgs e) { OnProcessChanged?.Invoke(this, new ProcessChangeEventArgs(FFXIVProcessValid, FFXIVProcessId)); }