/// <summary>
        /// Prints (reveals) provided text message over time using a managed text printer with the provided ID.
        /// </summary>
        /// <param name="printerId">ID of the managed text printer which should print the message.</param>
        /// <param name="text">Text of the message to print.</param>
        /// <param name="authorId">ID of a character actor to which the printed text belongs (if any).</param>
        /// <param name="speed">Text reveal speed (<see cref="BaseRevealSpeed"/> modifier).</param>
        /// <param name="cancellationToken">Token for task cancellation. The text will be revealed instantly when cancelled.</param>
        public async Task PrintTextAsync(string printerId, string text, string authorId = default, float speed = 1, CancellationToken cancellationToken = default)
        {
            var printer = await GetOrAddActorAsync(printerId);

            OnPrintTextStarted?.Invoke(new PrintTextArgs(printer, text, authorId, speed));

            printer.AuthorId = authorId;
            printer.Text    += text;

            var revealDelay = scriptPlayer.IsSkipActive ? 0 : Mathf.Lerp(Configuration.MaxRevealDelay, 0, BaseRevealSpeed * speed);
            await printer.RevealTextAsync(revealDelay, cancellationToken);

            printer.RevealProgress = 1f; // Make sure all the text is always revealed.

            if (scriptPlayer.IsAutoPlayActive)
            {
                var autoPlayDelay = revealDelay * text.Count(char.IsLetterOrDigit);
                var waitUntilTime = Time.time + autoPlayDelay;
                while (Time.time < waitUntilTime && !cancellationToken.IsCancellationRequested)
                {
                    await waitForEndOfFrame;
                }
            }
            else
            {
                await waitForEndOfFrame;  // Always wait at least one frame to prevent instant skipping.
            }
            OnPrintTextFinished?.Invoke(new PrintTextArgs(printer, text, authorId, speed));
        }
Beispiel #2
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        public async UniTask PrintTextAsync(string printerId, string text, string authorId = default, float speed = 1, CancellationToken cancellationToken = default)
        {
            var printer = await GetOrAddActorAsync(printerId);

            if (cancellationToken.IsCancellationRequested)
            {
                return;
            }

            OnPrintTextStarted?.Invoke(new PrintTextArgs(printer, text, authorId, speed));

            printer.AuthorId = authorId;
            printer.Text    += text;

            var revealDelay = scriptPlayer.SkipActive ? 0 : Mathf.Lerp(Configuration.MaxRevealDelay, 0, BaseRevealSpeed * speed);
            await printer.RevealTextAsync(revealDelay, cancellationToken);

            // Don't return on cancellation here, otherwise OnPrintTextFinished is not invoked when skip or continue inputs are activated.

            OnPrintTextFinished?.Invoke(new PrintTextArgs(printer, text, authorId, speed));
        }
Beispiel #3
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        public virtual async UniTask PrintTextAsync(string printerId, string text, string authorId = default, float speed = 1, CancellationToken cancellationToken = default)
        {
            var printer = await GetOrAddActorAsync(printerId);

            if (cancellationToken.CancelASAP)
            {
                return;
            }

            OnPrintTextStarted?.Invoke(new PrintTextArgs(printer, text, authorId, speed));

            printer.AuthorId = authorId;
            printer.Text    += text;

            var revealDelay = scriptPlayer.SkipActive ? 0 : Mathf.Lerp(Configuration.MaxRevealDelay, 0, BaseRevealSpeed * speed);
            await printer.RevealTextAsync(revealDelay, cancellationToken);

            if (cancellationToken.CancelASAP)
            {
                return;
            }

            OnPrintTextFinished?.Invoke(new PrintTextArgs(printer, text, authorId, speed));
        }