public void OnPointerDown(PointerEventData eventData) { PointerDownCalled = true; CachedDragPosition = ToDrag.position; CachedMousePosition = Input.mousePosition; OnPointerDownEvent?.Invoke(eventData); }
public void OnPointerDown(PointerEventData eventData) { if (OnPointerDownEvent != null) { OnPointerDownEvent.Invoke(eventData); } }
public void OnPointerDown() { if (isFindTarget) { OnPointerDownEvent?.Invoke(); } }
public UIButton() { onDown = new OnPointerDownEvent(); onUp = new OnPointerUpEvent(); onEnter = new OnPointerEnterEvent(); onExit = new OnPointerExitEvent(); onClick = new OnPointerClickEvent(); onDrop = new OnPointerDropEvent(); }
//接受鼠标按下的事件; public void OnPointerDown(PointerEventData eventData) { mState = 1; mPrevDrag = Time.time; if (OnPointerDownEvent != null) { OnPointerDownEvent.Invoke(eventData); } }
public void AddOnPointerDown(GameObject go) { if (go == null) { return; } _OnPointerDownEvent = delegate() { //luafunc.Call(go); }; }
void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { OnPointerDownEvent?.Invoke(eventData); }
public void OnPointerDown(PointerEventData eventData) { OnPointerDownEvent?.Invoke(); }
protected virtual void OnPointerDown() { OnPointerDownEvent?.Invoke(); }
public void OnPointerDown(PointerEventData pointerData) { OnPointerDownEvent?.Invoke(pointerData.position); }
internal static void InvokePointerDown(RaycastResult raycastResult, GameObject interactiveObj) { OnPointerDownEvent?.Invoke(raycastResult, interactiveObj); }