Beispiel #1
0
        /// @param amount
        ///     The new amount
        ///
        public void OnAmountChanged(string amount)
        {
            if (int.TryParse(amount, out int integer) && m_objectiveData.m_amount.ToString() != amount)
            {
                m_objectiveData.m_amount = integer;
                RefreshUI();

                OnObjectiveChanged.SafeInvoke(m_index, m_objectiveData);
            }
        }
Beispiel #2
0
        /// @param value
        ///     The new value
        ///
        public void OnValueChanged(string value)
        {
            if (int.TryParse(value, out int integer) && m_objectiveData.m_value.ToString() != value)
            {
                m_objectiveData.m_value = integer;
                RefreshUI();

                OnObjectiveChanged.SafeInvoke(m_index, m_objectiveData);
            }
        }
Beispiel #3
0
        /// Called when the player changes the target of the objective
        ///
        public void OnTargetNext()
        {
            var targetCount = Enum.GetValues(typeof(TileColour)).Length;
            var targetIndex = (int)m_objectiveData.m_target + 1;

            if (targetIndex >= targetCount)
            {
                targetIndex = 1;
            }
            m_objectiveData.m_target = (TileColour)targetIndex;
            RefreshUI();

            OnObjectiveChanged.SafeInvoke(m_index, m_objectiveData);
        }
Beispiel #4
0
        /// Called when the player changes the type of the objective
        ///
        public void OnTypeNext()
        {
            var typeCount = Enum.GetValues(typeof(ObjectiveType)).Length;
            int typeIndex = (int)m_objectiveData.m_type + 1;

            if (typeIndex >= typeCount)
            {
                typeIndex = 0;
            }
            m_objectiveData.m_type = (ObjectiveType)typeIndex;
            RefreshUI();

            OnObjectiveChanged.SafeInvoke(m_index, m_objectiveData);
        }