private void OnTriggerEnter(Collider other)
 {
     if (other.TryGetComponent <InteractableObject>(out var interactable))
     {
         OnObjectEnter?.Invoke(interactable);
         _collidedObject = interactable;
     }
 }
Beispiel #2
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        var enteredObject = collision.GetComponent <MoveableObject>();

        if (enteredObject != null)
        {
            OnObjectEnter?.Invoke(enteredObject);
        }
    }