public override void Load(AssetReference assetReference, LoadSceneMode mode)
        {
            SceneWrapper map = SceneWrapperFactory.Create();

            map.GUID = assetReference.AssetGUID.ToLower();
            map.Load(assetReference, mode);

            m_wrappers.Add(map);
            OnMapAdded.Invoke(map);
        }
        public override void Add(SceneWrapper map)
        {
            m_wrappers.Add(map);

            OnMapAdded?.Invoke(map);
        }