public override void Load(bool startup)
        {
            Command.Register(new CmdReloadEffects());
            Command.Register(new CmdEffect());
            Command.Register(new CmdSpawner());

            rnd = new Random();
            LoadEffects();
            DefineEffectsAll();

            playerEffects = PlayerExtList.Load("extra/playereffects.txt");

            OnPlayerMoveEvent.Register(OnPlayerMove, Priority.Low);
            OnPlayerFinishConnectingEvent.Register(OnPlayerFinishConnecting, Priority.Low);
            OnLevelLoadedEvent.Register(OnLevelLoaded, Priority.Low);
            OnLevelUnloadEvent.Register(OnLevelUnload, Priority.Low);
            OnLevelDeletedEvent.Register(OnLevelDeleted, Priority.Low);
            OnLevelCopiedEvent.Register(OnLevelCopied, Priority.Low);
            OnLevelRenamedEvent.Register(OnLevelRenamed, Priority.Low);

            SpawnersFile.cache = new ThreadSafeCache();
            if (!Directory.Exists(SpawnersFile.spawnerDirectory))
            {
                Directory.CreateDirectory(SpawnersFile.spawnerDirectory);
            }
            Level[] levels = LevelInfo.Loaded.Items;
            foreach (Level level in levels)
            {
                SpawnersFile.Load(level);
            }
            spawnerAccum = 0;
            ActivateSpawners();
        }
        public override void Unload(bool shutdown)
        {
            Command.Unregister(Command.Find("ReloadEffects"));
            Command.Unregister(Command.Find("Effect"));
            Command.Unregister(Command.Find("Spawner"));

            OnPlayerFinishConnectingEvent.Unregister(OnPlayerFinishConnecting);
            OnLevelLoadedEvent.Unregister(OnLevelLoaded);
            OnLevelUnloadEvent.Unregister(OnLevelUnload);
            OnLevelDeletedEvent.Unregister(OnLevelDeleted);
            OnLevelCopiedEvent.Unregister(OnLevelCopied);
            OnLevelRenamedEvent.Unregister(OnLevelRenamed);

            spawnersAtLevel.Clear();
            instance.Cancel(tickSpawners);
        }
Beispiel #3
0
        /// <summary> Copies a map and related metadata. </summary>
        /// <remarks> Backups and BlockDB are NOT copied. </remarks>
        public static bool Copy(Player p, string src, string dst)
        {
            if (LevelInfo.MapExists(dst))
            {
                p.Message("&WLevel \"{0}\" already exists.", dst); return(false);
            }

            // Make sure any changes to live map are saved first
            Level lvl = LevelInfo.FindExact(src);

            if (lvl != null && !lvl.Save(true))
            {
                p.Message("&WUnable to save {0}! Some recent block changes may not be copied.", src);
            }

            File.Copy(LevelInfo.MapPath(src), LevelInfo.MapPath(dst));
            DoAll(src, dst, action_copy);
            CopyDatabaseTables(src, dst);
            OnLevelCopiedEvent.Call(src, dst);
            return(true);
        }