Beispiel #1
0
 protected virtual void CallOnIntersection(PhysicModel arg1)
 {
     if (OnIntersection != null)
     {
         OnIntersection.Invoke(this, arg1);
     }
 }
        public virtual void Update(GameTime gameTime)
        {
            //Update meta objects
            RigidBody[] rigidBodyArray = rigidBodies.ToArray();
            foreach (MetaObject b in metaObjects)
            {
                b.Update(gameTime, rigidBodyArray);
            }

            //Update bodies
            foreach (RigidBody b in rigidBodies)
            {
                b.Update(gameTime);
            }

            //Check for interactions
            for (int i = 0; i < rigidBodies.Count; i++)
            {
                for (int j = i + 1; j < rigidBodies.Count; j++)
                {
                    //Check low-level
                    if (LowLevelCollision(rigidBodies[i], rigidBodies[j]))
                    {
                        //Check high-level
                        IntersectionData intersectionData;
                        if (rigidBodies[i].CollisionPolygon.IntersectingPolygon(rigidBodies[j].CollisionPolygon, out intersectionData))
                        {
                            //Invoke event
                            OnIntersection.Invoke(this, new IntersectionEventArgs(rigidBodies[i], rigidBodies[j], intersectionData));
                        }
                    }
                }
            }
        }
 private void CheckIntersection()
 {
     for(int i = 0; i < intersectionTime.Count; i++)
     {
         if(t / time > intersectionTime[i])
         {
             if (OnIntersection != null) OnIntersection.Invoke();
             intersectionTime.RemoveAt(i);
             i -= 1;
         }
     }
 }
Beispiel #4
0
 protected virtual void CallOnIntersection(PhysicsModel arg2)
 {
     OnIntersection?.Invoke(this, arg2);
 }