/// <summary>
 /// Call this method to countdown the gameplay.
 /// </summary>
 private void CountdownUI()
 {
     _CountdownText.gameObject.SetActive(true);
     _CountdownText.text = "3";
     _CountdownText.rectTransform.DOScale(new Vector2(3, 3), 1f).OnComplete(() =>
     {
         _CountdownText.text = "2";
         _CountdownText.rectTransform.localScale = Vector2.one;
         _CountdownText.rectTransform.DOScale(new Vector2(3, 3), 1f).OnComplete(() =>
         {
             _CountdownText.text = "1";
             _CountdownText.rectTransform.localScale = Vector2.one;
             _CountdownText.rectTransform.DOScale(new Vector2(3, 3), 1f).OnComplete(() =>
             {
                 _CountdownText.text = "START!!!";
                 _CountdownText.rectTransform.localScale = Vector2.one;
                 _CountdownText.rectTransform.DOScale(new Vector2(3, 3), 1f).OnComplete(() =>
                 {
                     OnInitFinish?.Invoke();
                     _CountdownText.gameObject.SetActive(false);
                 });
             });
         });
     });
 }
Beispiel #2
0
        /*
         *      Func: Init ()
         *      Initialize current component if it's not initialized yet
         *
         *      (start code)
         *      GetComponent<UIItem>().Init();
         *      (end code)
         *
         *      You can force component re-init by passing true as a parameter.
         *
         *      (start code)
         *      GetComponent<UIItem>().Init(true);
         *      (end code)
         *
         *      But it's better to use special helper method for that <InitForce ()>
         *
         *      Parameters:
         *              force - bool, defines should initialization be forced or not. Default - false
         */
        public void Init(bool force = false)
        {
            if (!enabled)
            {
                return;               // skip for disabled component
            }
            if (IsInitialized && !force)
            {
                return;     // skip if already initialized and not force
            }
            RichInit();     // rich component initialization

            isInitialized = true;

            if (OnInitFinish != null)
            {
                OnInitFinish.Invoke();                           // call OnInitFinish event
            }
        }
Beispiel #3
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 /// <summary>
 /// 设置初始化结束监听
 /// </summary>
 /// <param name="onif">监听回调</param>
 public void setOnInitFinish(OnInitFinish onif)
 {
     f = onif;
 }