private void OnHitSuccess()
    {
        GameObject textInstance;

        this.sm.AddLaunchAmt(currentNote.GetSuccess() / 100.0f);
        this.currentNote.SetHittable(false);
        this.currentNote.GetHit();
        this.hit2.Play();
        textInstance = Instantiate(textBox, textPos, Quaternion.identity);
        textInstance.GetComponent <TextKill>().setType(1);
    }