Beispiel #1
0
        public void TryHelpUp(NPCInst target)
        {
            if (Host.IsDead || Host.Movement != NPCMovement.Stand || Host.ModelInst.IsInAnimation() || Host.Environment.InAir || Host.IsUnconscious ||
                !target.IsUnconscious || target.GetPosition().GetDistance(Host.GetPosition()) > 300)
            {
                return;
            }

            float speed = 1.0f;

            this.Host.ModelInst.StartAniJob(Host.AniCatalog.Gestures.Plunder, speed);
            this.Host.DoVoice((VoiceCmd)(1 + this.Host.Guild));
            target.LiftUnconsciousness();
            OnHelpUp?.Invoke(this.Host);
        }
Beispiel #2
0
        public void ReadRequest(RequestMessageIDs id, PacketReader stream, NpcInst npc)
        {
            switch (id)
            {
            case RequestMessageIDs.JumpFwd:
                OnJump?.Invoke(npc, JumpMoves.Fwd);
                break;

            case RequestMessageIDs.JumpRun:
                OnJump?.Invoke(npc, JumpMoves.Run);
                break;

            case RequestMessageIDs.JumpUp:
                OnJump?.Invoke(npc, JumpMoves.Up);
                break;

            case RequestMessageIDs.ClimbHigh:
                OnClimb?.Invoke(npc, ClimbMoves.High, new NPC.ClimbingLedge(stream));
                break;

            case RequestMessageIDs.ClimbMid:
                OnClimb?.Invoke(npc, ClimbMoves.Mid, new NPC.ClimbingLedge(stream));
                break;

            case RequestMessageIDs.ClimbLow:
                OnClimb?.Invoke(npc, ClimbMoves.Low, new NPC.ClimbingLedge(stream));
                break;

            case RequestMessageIDs.DrawFists:
                OnDrawFists?.Invoke(npc);
                break;

            case RequestMessageIDs.DrawWeapon:
                OnDrawWeapon?.Invoke(npc, npc.Inventory.GetItem(stream.ReadByte()));
                break;

            case RequestMessageIDs.AttackForward:
                OnFightMove?.Invoke(npc, FightMoves.Fwd);
                break;

            case RequestMessageIDs.AttackLeft:
                OnFightMove?.Invoke(npc, FightMoves.Left);
                break;

            case RequestMessageIDs.AttackRight:
                OnFightMove?.Invoke(npc, FightMoves.Right);
                break;

            case RequestMessageIDs.AttackRun:
                OnFightMove?.Invoke(npc, FightMoves.Run);
                break;

            case RequestMessageIDs.Parry:
                OnFightMove?.Invoke(npc, FightMoves.Parry);
                break;

            case RequestMessageIDs.Dodge:
                OnFightMove?.Invoke(npc, FightMoves.Dodge);
                break;

            case RequestMessageIDs.DropItem:
                OnDropItem?.Invoke(npc, npc.Inventory.GetItem(stream.ReadByte()), stream.ReadUShort());
                break;

            case RequestMessageIDs.TakeItem:
                if (npc.World.TryGetVob(stream.ReadUShort(), out ItemInst item))
                {
                    OnTakeItem?.Invoke(npc, item);
                }
                break;

            case RequestMessageIDs.EquipItem:
                OnEquipItem?.Invoke(npc, npc.Inventory.GetItem(stream.ReadByte()));
                break;

            case RequestMessageIDs.UnequipItem:
                OnUnequipItem?.Invoke(npc, npc.Inventory.GetItem(stream.ReadByte()));
                break;

            case RequestMessageIDs.UseItem:
                OnUseItem?.Invoke(npc, npc.Inventory.GetItem(stream.ReadByte()));
                break;

            case RequestMessageIDs.Aim:
                OnAim?.Invoke(npc);
                break;

            case RequestMessageIDs.Unaim:
                OnUnaim?.Invoke(npc);
                break;

            case RequestMessageIDs.Shoot:
                OnShoot?.Invoke(npc, stream.ReadVec3f(), stream.ReadVec3f());
                break;

            case RequestMessageIDs.Voice:
                OnVoice?.Invoke(npc, (VoiceCmd)stream.ReadByte());
                break;

            case RequestMessageIDs.HelpUp:
                if (npc.World.TryGetVob(stream.ReadUShort(), out NpcInst target))
                {
                    OnHelpUp?.Invoke(npc, target);
                }
                break;

            default:
                GUC.Log.Logger.Log("Received Script RequestMessage with invalid ID: " + id.ToString());
                break;
            }
        }