void Awake()
        {
            m_PlayButton.onClick.AddListener(() =>
            {
                OnGameRequest?.Invoke();
            });

            m_SettingsButton.onClick.AddListener(() =>
            {
                OnSettingsRequest?.Invoke();
            });
        }
Beispiel #2
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        public bool OnGame(OnGameRequest requestFromUser)
        {
            OnGameEventArgs eventArgs = new OnGameEventArgs {
                UserName = requestFromUser.UserName
            };

            OnGameEvent?.DynamicInvoke(this, eventArgs);
            //TODO : get answer from client if he want to play\
            if (eventArgs.Cancel == true)
            {
            }
            return(true);
        }