Beispiel #1
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 void OnPause()
 {
     m_GameUI.HideUI();
     m_GameListener.enabled = false;
     m_MenuListener.enabled = true;
     OnGamePaused?.Invoke();
 }
Beispiel #2
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        /// <summary>
        /// This will set timeScale to zero and mute the game.
        /// If you to play sounds' interface, you can use 'AudioSource.ignoreListenerPause=true;'
        /// </summary>
        public static void PauseGame()
        {
            Time.timeScale      = 0;
            AudioListener.pause = true;

            OnGamePaused?.Invoke();
        }
Beispiel #3
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 public void LaunchSignal(bool isPaused)
 {
     OnGamePaused?.Invoke(isPaused);
 }
Beispiel #4
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 public static void RaiseOnGamePaused(bool state)
 {
     OnGamePaused?.Invoke(state);
 }
 public static void OnGamePausedFunction()
 {
     OnGamePaused?.Invoke();
 }
Beispiel #6
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 public void PauseGame()
 {
     OnGamePaused?.Invoke();
 }
 public void PauseGame()
 {
     OnGamePaused?.Invoke();
     IsGameRunning = false;
 }
Beispiel #8
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 void OnGamePaused(OnGamePaused e)
 {
     pauseObj.SetActive(true);
 }
Beispiel #9
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 public void PauseGame()
 {
     Time.timeScale = 0;
     OnGamePaused?.Invoke();
 }
Beispiel #10
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 void PauseGame()
 {
     OnGamePaused.Invoke();
 }
Beispiel #11
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 private void PauseGame()
 {
     pauseContainer.gameObject.SetActive(true);
     Time.timeScale = 0;
     OnGamePaused?.Invoke();
 }
Beispiel #12
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 public void GamePaused()
 {
     OnGamePaused?.Invoke();
 }