private static void PostAskStarve(PlayerLife __instance, byte __state) { if (__instance.food != __state) { OnFoodUpdated?.Invoke(__instance.player, __instance.food); } }
public static void PostAskEat(PlayerLife __instance, byte __state) { if (__instance.food != __state) { OnFoodUpdated?.Invoke(__instance.player, __instance.food); } }