private static void PostAskStarve(PlayerLife __instance, byte __state)
 {
     if (__instance.food != __state)
     {
         OnFoodUpdated?.Invoke(__instance.player, __instance.food);
     }
 }
 public static void PostAskEat(PlayerLife __instance, byte __state)
 {
     if (__instance.food != __state)
     {
         OnFoodUpdated?.Invoke(__instance.player, __instance.food);
     }
 }