Beispiel #1
0
 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.PeriodicLeech, AuraEffectHandleModes.Real));
 }
Beispiel #2
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 public override void Register()
 {
     //DoCheckProc.Add(new CheckProcHandler(CheckProc));
     //OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
     OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.ProcTriggerSpell, AuraEffectHandleModes.Real));
 }
Beispiel #3
0
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask));
     OnEffectRemove.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy));
 }
Beispiel #4
0
 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real));
 }
Beispiel #5
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 public override void Register()
 {
     OnEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
     OnEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
 }
Beispiel #6
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 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real));
 }
Beispiel #7
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 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(HandleEffecRemoved, 1, AuraType.PeriodicDummy, AuraEffectHandleModes.Real));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 1, AuraType.PeriodicDummy));
 }
Beispiel #8
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 public override void Register()
 {
     OnEffectApply.Add(new EffectApplyHandler(ApplyEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real));
     OnEffectRemove.Add(new EffectApplyHandler(RemoveEffect, 0, AuraType.ObsModHealth, AuraEffectHandleModes.Real));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.ObsModHealth));
 }
Beispiel #9
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 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
 }
Beispiel #10
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 public override void Register()
 {
     OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.RealOrReapplyMask));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 0, AuraType.PeriodicDummy));
 }
 public override void Register()
 {
     OnEffectApply.Add(new EffectApplyHandler(OnApply, 2, AuraType.Linked, AuraEffectHandleModes.Real));
     OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 2, AuraType.Linked, AuraEffectHandleModes.Real));
 }