/// <summary> /// 点击(焦点) /// </summary> /// <param name="eventData"></param> public void OnPointerClick(PointerEventData eventData) { if (eventData.clickTime - m_ClickTime <= 0.5) { OnDoubleClicked?.Invoke(this); } m_ClickTime = eventData.clickTime; }
protected override void OnDoubleClick() { string selectedGame = GetComponentInChildren <TextMeshProUGUI>().text; if (selectedGame == null) { return; } OnDoubleClicked?.Invoke(selectedGame); }