public void DestroyObject() { OnDestroyObject?.Invoke(gameObject); if (isAddressablesInstance) { Addressables.ReleaseInstance(gameObject); } else { Destroy(gameObject); } }
private static void OnDestroyObjectHandler(object sender, OnDestroyObject onDestroyObject) { Debug.Log("is Tag : " + onDestroyObject.isTag + ", Name : " + onDestroyObject.objectNameOrTag); }