public void StartLevel()
        {
            Coins  = _gameManager.LevelController.CurrentLevel.LevelSettings.playerCoinsAmount;
            Health = _gameManager.LevelController.CurrentLevel.LevelSettings.playerHealthAmount;

            OnCoinsAmountChangedEvent?.Invoke(Coins);
            OnHealthAmountChangedEvent?.Invoke(Health);
        }
 public void ChangeCoinsAmount(int coinsDelta)
 {
     Coins += coinsDelta;
     OnCoinsAmountChangedEvent?.Invoke(Coins);
 }