Beispiel #1
0
        /// <summary> Sends a chat message from the given player (e.g. regular player chat or /me) </summary>
        /// <remarks> Chat messages will increase player's total messages sent in /info,
        /// and count towards triggering automute for chat spamming </remarks>
        /// <remarks> Only players not ignoring the given player will see this message. </remarks>
        public static void MessageChat(ChatScope scope, Player source, string msg, object arg,
                                       ChatMessageFilter filter, bool relay = false)
        {
            Player[]          players     = PlayerInfo.Online.Items;
            ChatMessageFilter scopeFilter = scopeFilters[(int)scope];
            bool counted = false;

            // Filter out bad words
            if (Server.Config.ProfanityFiltering)
            {
                msg = ProfanityFilter.Parse(msg);
            }

            OnChatEvent.Call(scope, source, msg, arg, ref filter, relay);
            foreach (Player pl in players)
            {
                if (Ignoring(pl, source))
                {
                    continue;
                }
                // Always show message to self too (unless ignoring self)

                if (pl != source)
                {
                    if (!scopeFilter(pl, arg))
                    {
                        continue;
                    }
                    if (filter != null && !filter(pl, arg))
                    {
                        continue;
                    }

                    if (!counted)
                    {
                        source.TotalMessagesSent++; counted = true;
                    }
                }
                else
                {
                    // don't send PM back to self
                    if (scope == ChatScope.PM)
                    {
                        continue;
                    }
                }

                pl.Message(UnescapeMessage(pl, source, msg));
            }
            source.CheckForMessageSpam();
        }
Beispiel #2
0
        public static void MessageChat(ChatScope scope, Player source, string msg, object arg,
                                       ChatMessageFilter filter, bool irc = false)
        {
            Player[]          players     = PlayerInfo.Online.Items;
            ChatMessageFilter scopeFilter = scopeFilters[(int)scope];

            OnChatEvent.Call(scope, source, msg, arg, ref filter, irc);
            foreach (Player pl in players)
            {
                if (Ignoring(pl, source))
                {
                    continue;
                }
                // Always show message to self too (unless ignoring self)
                if (pl != source)
                {
                    if (!scopeFilter(pl, arg))
                    {
                        continue;
                    }
                    if (filter != null && !filter(pl, arg))
                    {
                        continue;
                    }
                }
                else
                {
                    // don't send PM back to self
                    if (scope == ChatScope.PM)
                    {
                        continue;
                    }
                }

                pl.Message(UnescapeMessage(pl, source, msg));
            }
            source.CheckForMessageSpam();
        }