public void SelectCharacter(int id)
 {
     _controller.SelectCharacter(id);
     OnCharacterSelected?.Invoke(_controller.SelectedCharacter);
 }
Beispiel #2
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 void NotifyCharacterSelected() => OnCharacterSelected?.Invoke(SelectedCharacter);
Beispiel #3
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 public void LaunchSignal(int characterInstanceId)
 {
     OnCharacterSelected?.Invoke(characterInstanceId);
 }
 private void SelectedCharacter(ModObjectReference entityReference)
 {
     GameManager.current.ConsoleWindow.WriteLine($"Selected {entityReference.ToString()}.");
     OnCharacterSelected?.Invoke(entityReference);
 }
 public void SelectCharacter(Character character)
 {
     OnCharacterSelected?.Invoke(character);
 }